Here’s how changing works. Let’s say, you picked Necrolords, but you decide that the undead are stinky and you want to go fly with the angels as part of the Kyrian covenant. All you have to do, and really it’s this simple, is go to an NPC and click through a few dialogue options. They (Blizzard) makes it so that you have to choose yes multiple times so that you know what you’re doing and this isn’t an accidental change.
Go through all the dialogue options and BAM you are now a member of the Kyrian covenant. Congrats!
But let’s say you decide that flying with the angels was fun and all, but you’d really like to go back to making abominations with top hats, so you want to swap back to Necrolords. Well since you left the Necrolords to join the Kyrians, they’re not going to let you back into their inner circle so quickly. You have to do a HUGE, HURCULEAN task to earn their trust again…
What is this HURCULEAN task you say?
Wait for it…
Wait…
You have to…
Do a quest.
…
…
…
That’s it. That’s all you have to do, and it’s not a difficult quest either. But it is required if you want to swap back to a covenant you left. Meaning that no, you can’t swap on the fly because you’re doing mythic+ after the raid tonight and the dungeon you’re doing has some buffs that only Necrolords have access to.
You can swap.
There’s no cooldown on swapping covenants.
But you just can’t swap at will in a rested area like you can with talents.
They should limit those too, in my unpopular opinion. Decide who your character is, rather than just swap everything about them nilly-willy. Elsa can’t just decide to wake up with Fire powers one morning. Palpatine can’t suddenly respec to Jedi in the middle of a monologue. Their powers partly make up what their characters are.
I feel the same way about covenants and hope we can’t just swap them around like cheap suits.
Our mages are archmages now and have been since Legion. Pretty sure they can use more than one school of magic, as is demonstrated by all of the archmages NPCs that cast stuff in-game.
Likewise players of the other classes are all paragons of their classes. We aren’t inexperienced adventurers and limiting the characters doesn’t make sense anymore.
I suppose my thoughts just come from an older school RPG mindset. If I rolled up a gruff dwarven fighter for a D&D campaign, I’d look silly if I asked the DM if I could change his stats and class levels to a silver-tongued bard whenever we faced a situation requiring diplomacy.
It’s not made by the, “A team” of From, basically. It is the most different of all of them, with a number of problems that wouldn’t have actually existed with the normal team. It’s still a good game, but the problems are down to the very core. There is a reason it’s the one with the SotFS edition which quite dramatically changes the game.