Eternal Palace Tuning This Week

Edit it again and make Azshara lose 5% too, that nerf is very situational, whereas a lot of guilds would like to get out of p2 without lust, or get out of p2 consistently.

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Patch 8.3 would be nice.

Thanks for the heads up. I’m hoping to get the Mythic version of each raid completed by the time the new expansion comes out. :slight_smile:

I feel its bit too late. The holidays is upon us so there won’t be much raiding progession in next two weeks and new raid is coming possibly next month.

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Lovely… we spent 3 months on mythic org… finally killed it this week and NOW it gets nerfed…

tbh with the advent of benthic in this tier, other than maybe some azerite optimization and trinkets, people’s gear hasn’t gotten much better over the tier…

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Nothing else gets nerfed like Mythic raiding. It constantly gets nerfed. Imagine if elite PVP pieces got lowered to 2300, then 2200, then 2100. M+ chests for max reward got dropped to needing a +9, +8, then a +7. That’s what Blizz is doing basically.

And I wouldn’t really care, but some of the best gear for PVP drops in that raid so it just incentivizes PVPers to have to do it even more.

That’s not even close to what Blizzard is doing. This argument is faulty simply because you can do 10’s the entire tier. You can get to 2300 on day one. You could be on Ashvane for a month, it’s about seeing more content, not about the loot. THE LOOT IS WORTHLESS SOON. It’s also about making sure the people that have been working on these bosses can kill them before they become irrelevant. Nothing feels worse than putting 300+ pulls into a boss to just not get anything at all for it.

If your argument is that these nerfs help people get loot, you don’t realize how minor these nerfs are. These nerfs do not magically allow a guild to start killing these bosses, a lot of these guilds spend MORE time even after nerfs than the guilds that killed them originally.

10’s difficulty changes every week, some harder some easier, are you saying this should go away?

Pvp difficulty changes every week, some harder some easier, are you saying this should go away?

Mythic 10 nerfs happen, affixes get nerfed.
Pvp nerfs happen, classes that are at high ratings get nerfed, easier to beat them, easier to climb.

If you don’t mythic raid, this doesn’t affect you so please don’t try to convince others that we don’t need/want these things.

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honestly, I don’t even pvp more than it gets me gear for pve, but rating does inflate over each season in a way that’s not to dissimilar from what you’re suggesting. The M+ analogy works though, granted I don’t really care if other people manage to do some easier bosses, most guilds worse off than mine have plenty of good players in them that just choose to play with a greater ratio of bad ones. I don’t feel the nerfs particularly lessen my achievement in most these cases, granted there have been a few extreme rounds that have like odyn and avatar.

That’s called failure.

It is supposed to feel bad.

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Lol… no they don’t have you played bfa?

Rating inflates yeah but then again there are significantly less players at 2400 than 7/8 mythic and you cant trade gear or bonus roll a 445.

2400 is SIGNIFICANTLY harder than a comparitive comparitive 1 to 1 loot ratio which is like 5 bosses.

Just because they haven’t nerfed what you want doesn’t mean they haven’t. Healer mana has been nerfed significantly, protection paladins had their heals GUTTED. Death Knight has been pooed on consistently. You’re just wrong.

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These changes are like over 9 months old. None of them even happened in the current season.

It’s also pointless for Blizzard to make their players feel bad for no reason. They can’t make the people you play against worse unless they are overpowered beyond reason. If you had your way Mythic Azshara would have been killed by 5 guilds total, if NONE of the nerfs came in.

KJ would have been unkilled for the tier.

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I’m sure plenty would have ended up killing it. And yeah, there should be a difference between a very good guild that can down it, and ones that require nerfs to do so. Failure is a learning tool, you shouldn’t be appeased just because you’re a customer. It’s a challenge.

This is literally the everyone shouldn’t get a participation trophy argument.

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“have you played bfa?”
“These changes are like over 9 months old.”
Bfa has been out longer than 9 months, clearly you are confused and just want nerfs when you want them. I’m done arguing with you, circular logic is just too much for me.

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One last thing, achievements have dates, there are leaderboards for kills, you don’t need a boss to be unkilled to know who was better. Bad example.

There is such a clear difference between the two, that this makes no sense. There are still going to be plenty of people that won’t even see these bosses. Participation trophies don’t apply.

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Would have been nice to see a fix to the randomness on Za’qul or something…

It’s only random if you don’t push at specific times, the fight was extremely scripted for my guild.