ETA on RENDER SCALE fix?

It’s only been several months now and it’s still a prevalent issue for TONS of people. Actually seems to progressively be getting WORSE

Game runs like crap for me since 11.05. Massive FPS drops in instances below render scale 100% for seemingly no reason. Tons of microstutters with render scale at 100%.

Enough already. This is ridiculous and there’s no communication on it. Game feels horrible to play.

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Couple things to try.

Continuing the discussion from Known issues 07/24/24:

https://www.reddit.com/r/wow/comments/1f67h65/gfx_render_scale_bug_semi_fix/

Unfortunately this forum is player discussion, not sure what communication you were hoping for beyond that. Have you put in a bug report also? Not guaranteed to get a response, but will put the information to the development team.

Yes, I have tried that.

Still having the same issues.

Oh I didn’t know this was player only forum. I’ll post it in bug report too.

TY

Render scale has been broken since 10.2, though I’ve never encountered stuttering at native. Sounds like a separate issue is at play.

Btw, no fix is coming. Blizzard has never acknowledged the feature being broken. If you want the feature, you have to use it through your driver.

Yeah they broke something in the forward pass of the rendering, when used with renderscale. I remember testing it out a while back and it was definitely broken.

I know some people found that changing the water quality to a lower setting restored the lost FPS and that seems to further back my theory, since the water effects(transparancy) are usually done in one of the last render passes and are usually done with the forward pass.

I’d imagine the VSR performance loss issue is tied to MSAA though, since MSAA doesn’t actually traditionally work with the deferred rendering passes and because VSR isn’t compatible with MSAA. But that might not be the case here and it’s likely more of an issue with the forward pass.

In another game, I found that Nvidia reflex on or on+boost was causing a goofy texture flicker in Horizon Forbidden West where it would keep swapping face textures between some default NPC skin and their actual skin, around once per second. I had never heard of such a thing, but sure enough, it was a thing and I could reproduce it at will.

Rendering pipelines are a pain… :face_with_diagonal_mouth:

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I’ve tried reducing the water and it did help in the open world when i did it a couple months ago.

For some reason, in instances, the framerate gets dramatically lowered

I can literally stand next to an entrance to a delve and my framerate tanks and it gets stuttery. Then I go out into the open world and it’s back to normal.

Then there are times when the frame rate will randomly start to stay at exact half (72) until i either turn off vsync or switch render scale back to 100

It’s wild.

I have a 5800x3d and a 6950xt video card btw.

Vsync will try to lock to various frame rates and will do so in 1/2 step increments. Like 120/60/30/15. If it can’t stay sync’d at the highest, it will snap to the next one lower and so on. So your refresh rate is set to 144, you’re likely below 70fps and it seems like it’s causing it to sync to the 72hz half refresh rate.

There could also be some annoying MPO bug again, they have plagued both AMD and Nvidia on and off for years now.

Anyways, I don’t advise using VRS or setting the render scale to anything other than 100. If you need to upscale the game, maybe look into doing it using the Adrenalin options instead?

Hah, that has been happening to me with one of the NPCs out at the 30th Anniversary event area.

I’m curious if the same kind of bug applies there. Try seeing if you can force it to happen again and then toggle reflex on and off to see if it stops. I know part of how reflex works is by lowering the frame buffer to 1(on) and 0(on+boost, along with keeping GPU from downclocking), down from 2 or 3 that you’d normally have with double or triple buffering. So it’s likely some sort of race condition or some kind of part of the rendering pipeline that accumulates over multiple frames that occasionally doesn’t play well with smaller frame buffer windows?

Meh, I don’t know, but beyond that, that’s all a wee bit over my head without spending a few hours really doing some research on it.

I tried switching to the AMD super resolution in the AMD app.

So far so good honestly! Huge improvement with the stuttering and haven’t seen a drop in fps on the 2 delves I did, where as before they were tanking dramatically. Vsync seems to be working too and not forcing my fps to 72.

Weird little things like quest text looking horrible and borderline unreadable and it being a tad blurry, but otherwise good. Not ideal, but usable for now.

Yeah that’s because AMD SR(or Nvidia’s version of it) doesn’t have any frame buffer context, it’s just applying it all to the final rendered image. Normally, things like FSR and other in game upscalers will only apply the upscaling on the 3d portion of things and then will overlay the regular non-scaled quality version of the UI elements on top of it.

The new issue now is RSR isn’t working. It worked last night and now it’s not. It’s just straight up not activating. In other games, im not having this issue. There’s a green light in the AMD menu telling me it’s active. In WOW it’s not happening.

Sigh.

I haven’t use an AMD card in a while, but it might require fullscreen exclusive or might need the Windows setting for “Optimizations for windowed games” to be enabled(search for “graphics settings” in the start menu, open it and then click “change default graphics settings”)

Also make sure to check wow\retail\wow.exe’s right click->properties->compatibility and make sure “disable fullscreen optimizations” is NOT checked.