I agree, remove both, buff us as needed.
I don’t know about Essence Break, but we need a massive pruning of damage windows, we shouldn’t have more than 1 or 2 damage windows at a time.
Inertia/Momentum/Initiative should go first.
If not outright removed, could we at-least get essence break made 360? That’d be a godsend in and of itself.
This right here
Remove inertia + momentumw trade for flat +10% DMG on everything.
Remove Essence Break, trade for +30% damage on Chaos strike, Annihilation, Blade dance, Death sweep.
Dh is healthier
I mean DH has a 40 second cooldown, a 90 second cooldown and a 120 s cooldown.
And then you get half of your 40 second cooldown resetting. Gah it’s awful.
I wouldn’t mind if throw glaive was more potent with dots and buffs/debuffs.
The main issue is honestly the hero talents, fel scarred is inoffensive and boring. Demonsurge doesn’t work if you are inside a meta window already so if that too.
Aldrachi is too much busywork and not the good kind, it has anti synergistic aspects in the tree itself, it wants uptime generally favoring destiny and cycle, but then reaver glaives does not consume fury so it doesn’t extend meta, and does not contribute for cycle either I’m pretty sure, so wtf?
It just leads to an unsatisfying experience where it feels like your buttons are fighting each other instead of working together in a more fluid manner.
And it’s kinda similar for essence break since it doesn’t really interact with much other than just doing damage and giving you a buff window.
I also see people pointing fingers at abilities such as demonic when their argument is frankly nothing more than: I don’t like this ability so it should be removed. There is no objective data to say that such abilities are an issue, you’re just cherry picking. Enhance is an almost full sustain uptime spec with some periods of burst and it’s still meta, S3 havoc was so strong at the start in m+ that they nerfed it, oh but that argument goes against demonic being an inherent problem with havoc damage profile, so I’m just gonna ignore it and not talk about it.
Seriously, you’re like the anti fun police. Every idea you have makes the gameplay a little worse, and I’m pretty glad that for the most part the devs don’t seem to give a f about that drivel.
You guys would ruin every spec you touch if you ever got your hands on it, you’re not focused on gameplay, the part that actually matters in a game, you’re just hyper fixated on your stupid bs about predictability in a rotation, no CDR, no cde, no procs, etc etc…which would lead to predictably boring gameplay.
Demonic has been with dh since it’s inception, it’s been there in times where havoc was really good, and really bad. Get a clue already, and stop cherry picking
lenegis here offering a largely wrong poorly written thesis that brings nothing of value to the convo. classic, now this thread has everything
honestly well said. kind of captured the whole situation as a whole
and from left field the ret paladin troll coming to ruin the conversation by antagonizing and offering little to nothing to the conversation except attempts to distract and further bring down Havoc because he does not like them.
Arahgon is my personal little hater, he’s the only person in the us forums that i straight up ignored because he’s annoying as hell, rather than just being on the “ignore list” to remind me of which people i shouldn’t take seriously 90% of the time.
If the devs were to listen to his feedback, every spec in the game would become boring as hell.
He’s not to be taken seriously and his suggestion are pretty much always the antithesis of what makes a spec fun to play.
he actively does this because he hates DHs and wishes them to be subpar like a massive portion of the WoW community. I will say he is persistent and has managed to keep his antics up for years now at this point.
now I just report him for trolling and/or offtopic while warning other of his sabotage.
your right though, his ideas and those of the people like him that run the cord have really hurt havoc and put us in a awful state for the last few expacs now. The class is no longer fun or really competitive as we are the worst at almost everything.
thats funny, considering once again your entire thesis post is wrong again. enhance is grossly overtuned to do tripple the average damage of a regular spec, consistent no cd specs only survive if they do 3times more damage than the next spec, this doesnt make sustain consistency specs good that makes them a outlier rn due to tuning.
a spec needs to have a proper cd. having your main cd have 90+% uptime doesnt make it a cd, that makes it a glorified maintence buff
I like DH when it was more of a pain train. I preferred frost DK when is was like that too.
I really dislike big CD gameplay, I would way rather more relentless damage outside of CDs
Proper CD is also completely arbitrary.
Wtf is a proper CD? Doing 400% more damage inside a cool down with periods of absolutely trash gameplay and no damage in between so your damage profile looks like a rollercoaster? Oh but at least 15% of the time you do insane burst and that’s all that matters to these people.
They don’t give a single f about gameplay and fluidity of a rotation, you know the actual reason to play a game. Gameplay, shocking I know.
This is exactly why I hope that all of their feedback is put into the trash where it belongs.
There are multiple specs in the game with high CD uptime that do well enough, some are even meta. The reason why havoc is not doing so well in terms of performance is not because demonic exists, or shattered destiny or cycle, it’s simply because the hero talents are weird, as I explained earlier, and/or havoc simply does not do enough damage overall
Stop trying to hyperoptimize the fun out of the game.
There are no inherent problems with windows such as demonic, or CDR/cde mechanics, or procs, they just need tune properly, and make good gameplay that works without weird unintuitive/non synergistic conditions, or buttons that don’t add anything to the rotation and overall enjoyment of the game like siphon life.
it would be better if dh “pain train” wasnt reliant on boss uptime and then tanks if you get a mechanic to the point that it becomes impossible to come back from.
idk why we’re pretending a balance between consistency and burst cant be found when other specs have that same balance.
no balance cant be found when demonic makes meta have 90% uptime based on encounter uptime.
as stated by multiple people on ,ultiple places, your feedback fails to go deeper than aesthetic and visual stimulation. every bad inernal spec mechanic shouldnt be covered by insane op damage numbers, they should be fixed in general for spec health.
having all of dhs damage be solely based on how high you can get your demonic uptime through rng is just insanity
atleast other no mover enjoys straight up say they dont like movement, you and like two others straight up lie and make whatever bs you want to justify your sus deas.
I was just saying I don’t want DH to lean into being a big CD spec.
My job is to give feedback. Blizzard’s job is to make the game fun.
Nah, one of them is fine, and its fine for it to be maybe 4% higher in sims, for the sweat lords, and the people that actually enjoy it.
The problem is when you have 3 or 4 different dps windows to stack up like a jenga tower, and how bad it feels when you blow one window. On top of that, some of us just hate not having our tools to deal with stuff.
Also, dh does have a decent balance between burst and sustain, it’s just that it doesn’t do enough damage overall.
When you do your opener your damage is actually good, especially in AOE. It’s just that it falls off significantly after. So if anything this goes to show that dh doesn’t have enough sustain damage, not lacks burst unlike what he’s trying to imply