"Erm" Justice for Paladins

Vanilla boomer here. I enjoy Paladins as it is.

However, 20 years ago there was a strange sentiment that “hybrids shouldn’t do huge dps.” Which is strange, because warriors are the best tank and dps (then and now), and warlocks are one of the worst dps (then and now).

I don’t need changes to classic or want to play SoD, but I wouldn’t mind a 18+ years balance patch if it happens. WC3 did it, why not WoW?

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I dont think nightfall proc rate was worth the effort

That’s what TBC effectively was. They likely won’t start doing tuning or ability changes to the Anniversary realms when they’re going to transition into TBC in a year or so.

As for the sentiment of the hybrid tax: I think there have been statements about it from devs as early as 2005 or 2006. It was even referring to classes that could heal as “hybrids,” excluding warriors. I’ll see if I can find it, if someone else that knows what I’m talking about doesn’t beat me to it.

Since we’re on the topics of Paladin, then how do you explain giving Seal of Corruption and Seal of the Martyr to Horde and Alliance in 2.5.1? That was a WOTLK change, but added in TBC classic for better balance.

As for the healers damage tax, you know Blizzard realized their own bs when just 2 years later in WOTLK, all healer class became viable of raiding as dps.

Again, I’m not looking for a change in classic. I like my vanilla Paladin as it is. But I’m not going to pretend the same flaws from 20 years ago, which wasn’t completely addressed in TBC, isn’t in here.

Straight from the horses mouth. The class designer of vanilla.

And you can search this message word for word on his public discord at any time

I’ll own up 100% being wrong on that. I was thinking of Ghostcrawler’s post from 2009. I guess I can’t post links while posting on this character yet, so can’t refer to it directly, but it was Oct 27, 2009, if anyone is curious to look at it on Bluetracker.

Thanks for correcting me. I’d rather have the correct information than be “right.”

Conspiracy theory or not, 1) it’s their word against the reality of 2004-2006; and 2) they didn’t acknowledge the flaw until WOTLK, despite each class being patched one by one in vanilla.

Addendum 1, theres always going to be a best and worst without extreme homogenization of class design.

Addendum 2, raiders were a very small minority of vanilla. People forming up for scarlet monestary did not notice or really care since it was all viable.

FOR PVP, its a PVP spec and a Leveling spec; not specifically a Raid spec.

We’re the gods of WSG buddy, nothing else excluding feral FC even comes close to the impact we can make.

TBC also make Paladin WAY worse for PVP, I prefer PVP on paladin in Vanilla where we’re actually good and not a trash class.

YOU can wait on TBC to be the premier PVE tank; until then step off.

You do enough damage to clear content. Most raids are going to want you just as a warm body. You miss out on speed running min/max guilds and topping the charts that’s it.

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Can warriors heal?

Damage meters should just pump up rets meterability to show damage increased for other classes like Aug evoker :joy::joy:

I agree, but please keep in mind that the Vanilla game just isn’t that hard. Paladins, as DPS who embrace their class fully, actually do really well and add value to the group. Just not in the context of a pure DPS add in a raid.

The class does have some issues that really should be addressed. These are really constrained to a lack of a taunt and mana longevity. They could stand to do a little damage but really, if you go sifting through warcraftlogs, compared to everybody except warriors, rogues, and mages, paladins aren’t actually that bad. Blizzard let warrior and rogue scaling get way out of hand, especially the former, and mages just have their own niche. In a hypothetical world where Blizzard nerfed them to bring them in line, all of the meme classes wouldn’t look so unappealing.

As I said above, Vanilla WoW just isn’t that hard. Don’t join a speedrun guild and you will be fine, provided you know where your dispel, buff, and bop buttons are, and you’re prepared to strap on some healing gear for those occasional fights where more healers are needed.

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They could, but even if they did that, ret still wouldn’t be taken as you have more than enough holy Paladin to provide the buffs. At that point, why would the community not take another warrior if all buffs are covered? The issue will always be the playerbase.

Ret paladin is already decent for pvp, now you want them to parse?

People who roll paladin don’t generally care about damage meters, they are usually more intelligent than that.

In PvE. Rank 1 Seal of Command is the most mana efficient spell damage in the game and is an amazing tool in PvP if you gear your character properly. Most players aren’t smart enough to figure this stuff out and need Crusader Strike in vanilla, though.

Too real for this. TBC ret is dogsh. You get an attack that was removed in the vanilla beta meanwhile rogue and mage get abilities that feel three expansions ahead lmao.

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Exactly! So many unskilled paladins think ret is so much better in TBC and that Paladin is better in TBC, but they don’t understand that Vanilla is actually better than TBC paladin because in respect to the other classes and the options of play You have more potent options in Vanilla and the other classes are not an entire expansion and a half a head of you.

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Who cares about ret memespec…just fix pally tanks so the whole world of tanks doesnt just get carried by warriors…i mean who puts the main threat generator concecration half way down the healing talents…and doesnt give the tank a taunt