Whatever was done and then supposedly fixed with spell visuals in 1.15 (see this post Patch 1.15.0 Known Issues List - Updated 1/31/2024) is back. Examples - Corruption looks the same as it did back then, a purple aura with lines (instead of a cloud and flies). Incinerate has a darker and more diffuse initial burst, and does not show the little flames as it ticks.
Having played Era since it launched (the same day TBC Classic launched), here is the trend I’ve noticed with Blizzard and their attempt at maintaining 2, 3, and now 4 distinct games inside the same game client:
They add a feature (or “fix” something) intended for one of the games.
They immediately release this “fix” without testing the other games.
Players blow up the forums and submit thousands of bug reports that their games are broken.
They announce that these unintentional bleed-over bugs resulting in ridiculous or unplayable content were 100% intentional if they can get away with it, or they’ll blame something that isn’t their broken CI/CD process.
They attempt to silently release topic branches as “ninja patches,” but forget to pull those changes into an upstream branch.
When they release a big update intended for one of the games, all those ninja-patched bug fixes are gone again. Again. Again.
Much of this heartache they bring upon themselves could be avoided if they simply had one person log into each version of the game for a few hours before releasing a new version.
In their defense, what they’re being forced to do (maintain a single client for multiple games) is really hard. Given enough time and experience, they will eventually iron out these wrinkles. Yes, it’s unprofessional. Yes, you have the right to be upset as a paying customer.
There are many smart people here who could potentially assist with ironing out their game partitioning, but when we don’t have access to their architecture, it’s like playing “I Spy Something Green” in the jungle. Want us to help? Let some of us take a look under the hood.