Hello ladies and gentlemen.
I’d like to return to this topic to discuss map imbalances in the most recent version of epic battlegrounds, in hopes of reaching a consensus on how to make them more “fair.”
Here’s my personal anecdote on perceived map imbalances.
Wintergrasp:
None present. Alliance/Horde seem to be perfectly mirrored. The default GYs being on opposite sides doesn’t have that much of an impact.
Ashran:
None present in epic BG version. (Alliance-biased in endless brawl, but this is concerning epic BGs.) The flowers being on both sides, and the adjustment of the mage abilities, seems to have resolved previous map disadvantages.
The only real “difference” or perceived advantage could be the ease in “backdooring” the boss in certain positions, or with a certain “entrapment” technique in Horde base regarding lock rifting.
Alterac Valley:
Horde-biased in early/mid game. Alliance-biased in turtle end-game if Dun Baldar has not been capped.
The Alliance bridge chokepoint is the strongest in the game, but it only protects the top two bunkers.
The Horde chokepoint at IBGY is still a very strong chokepoint. Even if it’s not the “strongest,” I’d argue that since it “protects” more territory and bases, it’s more valuable early game.
Isle of Conquest:
Alliance-biased early/mid game. Horde biased mid/end game.
Alliance reaches Hangar and Docks before Horde does, allowing for an early game lead. Additionally, the Alliance gunship can help defend Hangar in certain positions. However, Horde can utilize certain blind spots, defensive positions, and has an easier time dealing with Hangar than Alliance does, shifting the balance towards the end game if used properly.
Obviously I run more Alliance epics than Horde, so I may have some “personal bias” in perceiving map imbalances, but I tried to remain objective in summing up the disproportions. Any thoughts?