Entitled dual-wielding/2H "tanks"

Water isn’t cheap in Classic. And every time the tank charges off when I just started drinking… I will let them die. I’m not going to waste my precious coin because some inconsiderate nerd has the patience of a fruit fly.

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Wasn’t the optimal way to play it to be sword and board against the phys heavy fights and then on the magic heavy ones do dual wield for the extra threat/rage regen since you weren’t going to be blocking spells anyways?

I remember on tank swap fights warriors doing that. Sword and board when holding aggro. When the other tank(s) have threat, you use a macro to switch weapon sets to do more damage, then switch back before you need to taunt.

Real warriors use shields always. Didn’t you watch 300? They were masters with shields. That what warriors should be doing.

Now you’re not even arguing anything real… gtfo.

Yah these 2h tanks are infuriating. I get it if they are 60 with some decent gear on but most of the ones I see running at 60 are not even tank spec but claiming to be tanks with greens on. As a healer who has to heal that pile of trash it’s overly irritating. While leveling its expected but if your at lvl 55 telling people you’ll tank groups with crap gear on and no shield I’d kick you from group and find another. The time it takes to find another tank is far worth it considering all the wipes we will be taking during the dungeon run.

The only place in end game where a shield tank is a must is a raid. Once you have some gear it is certainly not an issue and will be the preferred way to run a dungeon eventually once people figure out how much better they are, especially a geared dual wield tank who can easily tank dungeons @ endgame. I would guess from many of the post I have seen on 2h tanks etc that these builds are proving better and faster than shield tanks.

If a tank knows how to manage his rage as sword and board, no it won’t. You do’t just use heroic strike to add dps. You pool your rage for the next pull when the pug does something dumb.

When done right it works. I didn’t believe it at first either but if you actually look into a proper video you’ll see it’s an actual thing.

Yes! I believe it would :smiley:

Of course I remember running others through dungeons when I overwhelmingly out geared and leveled a dungeon they needed. And of course expedience on THAT was paramount back then too. But when we were all on equal footing, there really is only one way that is sensible. I acknowledge though that sensible and playing WoW has not always gone hand-in-hand.

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Actually, the majority of warrior skills state that they cause a high amount of threat, at least sub 40. Not sure on 60ish, but the toolkit is designed to generate threat. I can’t truly speak for higher than 40ish cause I never had a warrior higher than that back in vanilla

I had 2hander tank in my group. Sadly he didnt know karate and because of that he wasnt able to dodge my kick

Look, at the end of the day, it all boils down to the group.

If it works, it works, and who are you to argue anything about it. If it’s a PUG and the healer isn’t too experienced, I can understand people being upset. But it can work just fine under the right circumstances.

If the aggro is kept and the healer is comfortable, then that’s it. If you’re in a group and this is not the case then you politely step down, end of the story.

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Probably Chromatically Tempered Sword, he was very well geared and definitely hit over 1k dps in Naxx.

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That ability is called Heroic Strike. And it’s part of a warrior’s tanking kit (it’s a rage dump). Heroic Strike is not a warrior’s primary tanking skill. If you pop into Defensive Stance, you’ll see more abilities that say they cause high threat.

In TBC, the damage threat from DPS will be even higher.

All that needs to be said. Also when I’ve tanked with a shield before the healer is the one getting mad at me for not pulling more mobs and rushing it. Lot of the argument is that it’s harder on healers but they’re getting harder on tanks to pull more and more frequently.

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And those are the people I wouldn’t enjoy tanking for in a group.

People who play that way and expect a deep prot tank to hold and keep an entire pack when they pull antics like that just irritate me.

This falls under what is known as dungeon awareness and knowledge of class mechanics.

Remember back in the vanilla days when some noob would pull aggro and back away and kite mobs away from the tank rather than toward?? What I’m talking about is approximately the same level of derpyness.

If you want to be all about big di*k DPS and don’t care about anything except pushing damage meters, then be prepared to spend a long time doing nothing but looking at the dungeon floor.

If you refuse to properly manage your threat, then the tank is not obligated to keep you alive. The same thing goes for a healer. A healer should ideally only need to focus on one target which is the tank. Having to heal everyone at once especially at low levels when multitarget heal spells are not available will end up with 2 possible outcomes. Either they run oom and it’s a wipe, or one or more people die, and the chance of a wipe is 50/50.

If you spank it you tank it. Anyone who lets loose AoE on a pack immediately after the pull should be getting kicked. If people are continually rewarded for this behavior it will carry over into endgame dungeons where you can’t get away with that crap at all.