I can handle killing a special mob that has a low chance to drop a mount or pet. Think farming old raids for bosses that only have a 1% chance to drop a mount. Sure, it’s a low chance, but you get into the raid, are actively killing mobs, getting transmogs, earning some gold, and eventually you’re likely to get the mount. This is reasonably acceptable gameplay for a cosmetic reward. Another example is how “rares” were handled in Darkshore / Arathi patrols. Respawn times were short, and you could fly your loop and be done with it.
But when you add a rare drop chance to a rare mob, how is this compelling? Where is the fun in sitting by a spawn point for 30-120 minutes in the hopes of getting an item that drops 1-2% of the time? In what possible universe is this fun? There’s no gameplay involved at all. You are literally sitting and waiting for extensive amounts of time for something that is unlikely to drop regardless. You could spend dozens of hours going after a single cosmetic.
And they did this with SO MANY 8.3 MOUNTS AND PETS. Want the cosmetics in this patch? Be prepared to sit on your butt at a spawn point forever, over and over again. At least the Darkshore / Arathi loop was somewhat engaging. Clearing old raids is somewhat interesting. Sitting and staring at a spawn point is just INCREDIBLY boring.
I’m willing to spend time trying to get these cosmetics. I know they aren’t crucial to the game, and it’s my choice to spend time trying to get them. But is it too much to ask for a little bit of gameplay beyond “sit and wait for an hour for a 2% drop chance”? Implement some system that makes rare mobs spawn faster! Maybe I have to kill waves of hyenas, and at the end of 20 minutes of hyena waves, I know the mob will spawn. ANYTHING! But PLEASE stop with “we’ll put in a bunch of rare mobs on 1 hour spawn timers with 2% drop chance”. It’s lazy and not fun.