Enjoy doing m+ for your gear

No - it should be 2200 for one week. the next week it would be 2750 (according to the post)

So quick math:

By week four you should have collected a total of :

week 1: 550
week 2 1100
week 3: 1650
week 4: 2200
total by week 4: 5500

Do you use conquest to upgrade the gear or honor?

Well you didn’t read the post I guess…

1 Like

JESUS how do people not understand this it’s so simple.

says it in the post CLEAR as day.


hmm this was taken directly from wow head post:

For PvP players, the weekly Conquest cap will start at 550 and increase by 550 per week.

Blizzard clarified it 5 mins ago

1 Like

It’s a catch up mechanic, it’s only 550 per week each week, not stacking accumulatively.


Yikes 10 char

this blows then.

thank you blizz for teasing us

No, thats regarding the Cacthup.

The Cap is maximum you can of ever earned and that increases by 550 a week.

So if you miss week 1, you can come and earn 1100 week 2, but if you got 550 week 1, you can earn 550 week 2.

Just like BFA.

1 Like

None of you are accounting for the weekly chest. That still gives you one good piece per weekly that is saving you 700-900 conquest.


Assuming it actually gives you something good


BTW, I am just soaking in the Gloat, how I been saying this would happen for MONTHS And everyone said.

“NA your a pessimist”
“Na your tripping”
“Na they wont do that”

Whos wrong now…


You have a 1 in 3 chance for it to be good. thats decent odds compared to bfa.

1 Like

It’s random right? So it potentially give you a copy piece through weekly chest

Still a trash system. My hype for this xpac literally just went from a 10 to about a 3.


You also have a chance of being the same piece in 2 options.

They said that was a bug, but never fixed it AFAIK.

iirc it can’t be the same slot in each option

It 100% can.

It was a bug, that hasnt been fixed afaik yet. That it can be the exact same piece.

But it is intended to be able to be the same slot, and be a piece you already have.

This is actually horrendous. The gearing path for a PvP only player versus someone that does all 3 pieces of high end content incredibly slow. This is a massive slap in the face for those of us that are tired of the M+/Raid BS of BFA.
Whole problem could be avoided if they just added a PvP stat to our gear so we don’t have to do that crap. This kills alts early season as well. Now if you want to be optimally geared from the start of a season onwards, you have to do Mythic Raiding, cap at 2100 a week, and do 6 Mythic+ dungeons a week for your weekly chest options to be maximized.
I will NOT be doing the BFA crap again. I do not want to ever feel compelled to Mythic raid ever again. Stop this “players who do all forms of content should be ahead BS.” Tying rewards to avenues of the game that players find absolutely unbearable is not a good way to retain players.
Just to recap 550 conquest a week doesn’t even let you buy a piece per a week. Go do Heroic raiding and even with the decreased drop chance you’re getting minimum 2 pieces a full clear. Then add on that by week 3 a lot of players will be able to trade gear in those raids while we’re still stuck with 1650 conquest or roughly 2 items and unable to trade anything amongst ourselves.
What happened to letting the conquest cap increase based off of rating? I remember in WoD and MoP significantly increasing my cap and thus my gearing path because I decided to push rating at the start.
I’m incredibly irate and I can’t really see how they approved this without laughing at us the entire time.