Enigma Robe Question

The Enigma Robe is commonly considered to be BiS for this phase for mages. It does have 11 more intellect, and stamina where the Robes of the Archmage have none. It has 1 less spellpower, and the same crit.

Other than that the main difference is replacing a mana boost every 5 minutes with this: “Decreases the magical resistances of your spell targets by 20”

QUESTIONS:

  1. Does this -20 resistance happen the moment I target an enemy?
  2. Does this effect benefit other players? In other words, will other casters get a benefit from me wearing the robes?
  3. (sort of dependent on #2) Does this effect stack? I.e., would 2 mages wearing Enigma reduce magical resistances of a target by 40?

I am also curious about the effectiveness of this effect in PvE. I’ve read that even after curse of elements, several AQ40 bosses still have upwards of 100 resistance to fire, so theoretically Enigma is a worthwhile damage boost.

I’ve spent almost an hour googling and reading Wowhead comments, but have zero answers to these questions. Please help:)

  1. No, it only applies to the spell you are casting.
  2. No
  3. No
2 Likes

Thank you! The language on the item itself is a little vague.

The robes may be bis on their own, but are they worth breaking the bloodvine set if you don’t have some really good p5 legs to go with them?

It is not worth breaking up Bloodvine - until you have other +hit pieces to replace the loss from Bloodvine.

For raid bosses, I’ve been under the impression that -resist stats are useless since we play on 1.12 where negative resistances were removed. And since Warlock curses already bring boss resistances to 0, any other sources of -resist don’t work. I guess it would still be useful for PVP, but unless I’m wrong, Enigma Robes aren’t going to be boosting your damage against raid bosses.

From what I understand:

  1. It would be factored in when your spell lands.
  2. No
  3. No

The bloodvine set is very, very good. You probably don’t want to break until the very end of AQ when you’re nearing full bis.

It’s just an overly wordy tooltip for +20 spell penetration. That means your spells always ignore 20 resistance.

Most bosses don’t have more than 75 resistance (excluding binary resistance), but a few do have an excessive amount (you’ll notice this if you do MC as Fire) and it will absolutely help there. Unsure about AQ40 bosses having excessive fire resist though. It also is a great stat in pvp.

1 Like

Hit cap is most important. Only break bloodvine if you won’t lose hit cap.

1 Like

Hit cap is most important.

That’s not absolutely true in all cases.

For mages in tier ~2 gear 1% spell hit is worth around 15 spellpower.

For example, if you broke bloodvine to put on Frostfire Robes, Frostfire Sandals and Leggings of Polarity you would be 2% below hit cap but would gain 36 spellpower and 31 intellect (and a crap ton more HP, mana and set bonuses) and do more damage.

2 Likes

The Enigma Robe is better because 11 int provides an additional 0.185% crit chance. Which is worth about 2-3 spellpower, i.e. more than the 1 spellpower you lose from the Robes of the Archmage.

The -20 resistance isn’t valued because it doesn’t do anything in most fights in PvE (assuming you have a warlock applying Curse of Elements).

Raid bosses are factored as being level 63. Players and mobs get extra passive resistances when being attacked by lower level mobs and players. Warlock curses don’t lower this passive resistance.

Also, int can be converted to crit chance and 11 int is worth more than 1 spellpower, generally speaking.

Right, nothing lowers that passive resistance as far as I know. Warlock curses already reduce boss resistances as far as they can be, so any other source of -resist like Enigma Robes are useless.

Depends on the boss. I assure you that some bosses must have higher than 75 + level difference resist based on the resist rate I see against them using certain schools.

This is correct.

However raid bosses can still partially resist fireball by 25, 50, or 75% whereas frostbolt is binary and either hits for 100% or is 100% resisted. My understanding is items released in phase 5 that lower a targets Resistance is supposed to help with partial resists that fire mages will see.

1 Like

The netherwind proc from full tier 2 is so much fun that I recommend all mages stay in it forever. I will, at least, never break my T2 set. It’s just too much fun. Don’t need the DPS to win, anyway. Don’t need enigma or bloodvine.

2 Likes

You cannot break BV set (assuming you are a 300 tailor to get crit set bonus) with a dps gain without Tear.

Maybe if you do t2.5 helm for hit over mish, and 2 hit rings (cthun and forced conc), and PvP 2pc, rockfury and cthun gloves, and regalia you could break bv set without tear and have a dps gain.

Spell penetration affects both types of spells, those that can partially resist (like Fireball) and those that can’t (like Frostbolt).

Spell pen and spell hit are rolled separately and while I guess you’re not wrong about it affecting frostbolt, it’s pretty negligible. Frostbolt is always either fully resisted or not–shadow/fire/arcane spells without the slow debuff are going to suffer a lot worse from partial resists.

The only thing that gets confusing is that a full resist due to spell penetration getting unlucky will register on logs the exact same as a spell miss. So if your frostbolt was 100% resisted due to the mobs resistances it would look like a miss (but it may just be that 1% resist that is always there). With CoE applied, most bosses should be close to their minimum allowed resists, so full resists are very rare.

With frostbolting you won’t see 25%/50%/75% partial resists in the logs–and if you’ve ever gone through these even 75% resists are very rare, maybe a few times per raid. I’ve found that the equivalent of ~4-8% of spells are 25% resisted on boss mobs now that I am fire, adding up to an extra 1-2% worth of missed damage.

1 Like