I’ve been reflecting on our experiences in instances and raids, particularly concerning the challenges we face with commitment and time management. I believe we can all agree that dedication and cooperation are key to enjoying these aspects of the game. However, instances of players leaving prematurely can significantly dampen the experience for others. To address this, I propose a system that encourages commitment and discourages actions that waste others’ time.
Debuff for Leaving Instances Early: Introducing a debuff for players who leave an instance prematurely (e.g., before the timer ends or the objective is met). This debuff could last for a significant duration, serving as a deterrent for those considering signing up for a key or an instance without the intent or ability to commit fully.
Raid Commitment Debuff: Implementing a mechanic in raids where leaving early reduces the chance of obtaining gear. This encourages players to stay committed to the raid they started, balancing the need for personal responsibility with the collective effort of the group.
Balance and Fairness: It’s crucial that these systems are balanced and fair. They shouldn’t excessively punish players for unforeseen circumstances but should discourage habitual or nonchalant behavior that undermines group efforts.
Incentives for Completing Commitments: To complement the debuffs, how about rewards for fulfilling commitments? This could include bonus crests, tradepost points, or other incentives for finishing an instance or raid with the original group. This reward could even extend to completing the commitment in a subsequent session within the same lockout period, recognizing the effort to regroup and complete the task.
The aim of these proposals is to foster a culture of commitment and respect for each other’s time and efforts. We all understand that real-life situations can arise, but a system that encourages sticking to commitments and rewards such behavior could enhance our gaming experience.
I’d love to hear the community’s thoughts on this.
The option to leave is always there, you just take a debuff. It encourages you to be more selective about about whom you play with and stick with your commitment. I don’t think you’d need to stay for the whole thing, just the expectation of certain time period that says you at least tried.
only if you pay my repair bill. forcing people to stay with bad groups is insane. and I’m almost certain this would actually just increase the must have AOTC + an entire resume for invite meta.
I think at least committing to a certain amount of the time in a key. Some join keys and will pop out for no reason. Some people’s hard word shouldn’t be treaded on so easily.
If something like this was ever added I would personally make a character dedicated to raid sabotage to protest this change. The amount of troll potential this idea has.