Enhancing Commitment and Accountability in Instances and Raids

Hello Blizzard Community,

I’ve been reflecting on our experiences in instances and raids, particularly concerning the challenges we face with commitment and time management. I believe we can all agree that dedication and cooperation are key to enjoying these aspects of the game. However, instances of players leaving prematurely can significantly dampen the experience for others. To address this, I propose a system that encourages commitment and discourages actions that waste others’ time.

  1. Debuff for Leaving Instances Early: Introducing a debuff for players who leave an instance prematurely (e.g., before the timer ends or the objective is met). This debuff could last for a significant duration, serving as a deterrent for those considering signing up for a key or an instance without the intent or ability to commit fully.
  2. Raid Commitment Debuff: Implementing a mechanic in raids where leaving early reduces the chance of obtaining gear. This encourages players to stay committed to the raid they started, balancing the need for personal responsibility with the collective effort of the group.
  3. Balance and Fairness: It’s crucial that these systems are balanced and fair. They shouldn’t excessively punish players for unforeseen circumstances but should discourage habitual or nonchalant behavior that undermines group efforts.
  4. Incentives for Completing Commitments: To complement the debuffs, how about rewards for fulfilling commitments? This could include bonus crests, tradepost points, or other incentives for finishing an instance or raid with the original group. This reward could even extend to completing the commitment in a subsequent session within the same lockout period, recognizing the effort to regroup and complete the task.

The aim of these proposals is to foster a culture of commitment and respect for each other’s time and efforts. We all understand that real-life situations can arise, but a system that encourages sticking to commitments and rewards such behavior could enhance our gaming experience.

I’d love to hear the community’s thoughts on this.

Be careful what you wish for.

1 Like

no.

I assume you mean LFR? no.

yes it’s called “receiving loot”

I believe I have fully addressed all points.

it’s INSANE to me how much effort people put into trying to force strangers to play with them.

instead, put that effort into finding a guild or regular group to progress with.

4 Likes

If you make me stay in a bad group, I will make it everyone else’s problem.

Forcing people to stay in groups can significantly dampen the experience for others. To address this, I propose none of this is implemented.

4 Likes

Nah its okay. Even if they are mean, I can input what they say and weigh it

No, not for Keys.

So what, we have to clear full raid in one day with the same group?

This isn’t about fairness. It’s about keeping people in your groups.

And about getting extra rewards for it.

1 Like

The option to leave is always there, you just take a debuff. It encourages you to be more selective about about whom you play with and stick with your commitment. I don’t think you’d need to stay for the whole thing, just the expectation of certain time period that says you at least tried.

only if you pay my repair bill. forcing people to stay with bad groups is insane. and I’m almost certain this would actually just increase the must have AOTC + an entire resume for invite meta.

Why do I need to be more selective with who I play with to compensate for the group leader not being as selective with who they play with?

Lock outs are seven days. This is all starter thoughts and data. What do you suggest? And keys definitely need something

Why do they need anything?

I suggest removing lockout for raids and not having any penalties for Normal and above, as those are premade difficulties.

They do not.

they don’t. people don’t leave groups that are going well. make your groups go well. profit.

2 Likes

But this would imply that the group leader is…

But apparently they should be absolved of that. Not the person joining the group, though.

I think at least committing to a certain amount of the time in a key. Some join keys and will pop out for no reason. Some people’s hard word shouldn’t be treaded on so easily.

If something like this was ever added I would personally make a character dedicated to raid sabotage to protest this change. The amount of troll potential this idea has.

So you suggest penalties only for the group builder? Interesting. I’ll think about this.

Sure. That occasionally happens.

And sure. I have never seen that happen once.

I dont suggest any penalties being added at this point in time.

I honestly don’t believe that but if you’ve never seen it then I can only speculate anyway.

You think it’s for no reason.

That’s why it keeps happening.