I was just trying to approximate the CD you get with 4 set as is when running WDA and make it not dependent upon having WDA talented. I wasn’t suggesting making primordial wave 25 sec baseline. Rather, just making the 4 set give the same CDR regardless of whether you run WDA.
Wouldn’t reduce the average CD of primordial wave for those already running 4 set w/ 2/2 WDA.
My point was that if CDR benefit of 4-piece was independent of WDA talent, then maybe it would be strong enough that PvP storm build would run 4-piece instead of just running 2-piece. I was thinking that at least part of the reason storm doesn’t run 4-set is because the 4-set bonus is lackluster w/o WDA to juice it up.
The point of my suggestion was BECAUSE storm runs 2/2 fw and 2/2 ea. If storm didn’t lose out on alot of the CDR benefit from 4-piece because 4-piece didn’t require WDA talent, then maybe it would still be worth running 4-piece together with 2/2 fw and 2/2 ea. It’s still a lightning wolf, decent upfront damage, and an extra 50% more lb. Seems like it could be worth having it up more often if the CDR benefit was significant enough over a few % better stats.
I’ve got the best idea. we get the mastery buff from season 2 though also prim wave from season 3 that way both builds will potentially work. we shouldn’t be forced to one build based off 4 set
Elementalist is still better with S2 set bonus than storm because Blizzard changed Elemental Assault (much better version of S1 set bonus) and buffed MSW base which were solved the issues of MSW starve. Elementalist would still crush storm when they have both S2 set bonus.
You can literally still play Storm and smash stormstrike all you want with the Season 3 tier set. For some reason, people hands apparently break god forbid they hit something besides stormstrike or wolves.
Season 2 tier set with current talent trees won’t make Storm good again, Elementalist would still blow it out of the water with that set since mastery is a way better stat for Elementalist than it is for Storm.
None of the sets have been great. Cool ideas but s3 is a nightmare. Lots of procs to watch while juggling flameshock spread. Strom is almost dead with it. The idea spawning lots of wolfs to hit harder but looking in two end points is unfun.
I wanna run 2/2 ea and 2/2 fw. FW and EA are kill pressure.
I just wish 4 set wasn’t neutered w/o WDA talented so it felt like it wasn’t a DPS loss to run 4-set w/PvP storm build. Particularly since it looks like we are getting it back for another season.
For 2s and BGB at least, storm feels like better kill pressure and frees up more time/head space to focus on other aspects of PvP than PvE rotation.
Storm build was still vastly inferior to elementalist build.
Tier set actually played into ele build more, with the tier set + nelth trinket enhance was bursting insane on packs. They don’t have that same pop this season, seems that even on the lower number pulls they’re being matched by the metas like DH’s and BM hunters, while obviously not even being competitive with them in big pulls.
I also still really hate that 20% nerf on splintered elements AoE. Very unnecessary nerf.
I hate the Elementalist Build. I much prefer the playstyle of Storm.
Yes, it boils down to “hit Stormstrike as often as you can.” But Stormstrike feels good to hit! The animation feels good, the sound effect is amazing, and it really does give all the good chemicals.
In Ascendance, the chain button spam actually feels really satisfying to me. You’re basically cheating on action economy with Thorim’s Invocation, so it’s very much a feed-forward loop of Stormstrike dopamine rush. That’s FUN to me. That you get the visuals of Chain Lightning spam during it is absolute gravy.
The problem with Storm is twofold. One, DRE makes it a RNGfest. A shorter CD, shorter duration Ascendance that you can actually control would make it much better. Second, the need to hit Stormstrike makes everything else feel bad to hit. You don’t want to keep Flame Shock up, you want to hit Stormstrike.
Primordial Wave feels so bad to hit. Because it’s a Tier 3 talent, it chokes you out of the full Storm synergies. You need to take Lava Lash with it, so that’s another button that’s not satisfying to hit. Yes, you get a big haste boost for hitting PW->LL->LB, but it’s so scripted.
It’s frustrating to have a major amount of seasonal power tied to a tier set that makes your build feel worse to play.
It’s cool that people like the Elemental build. I really, really don’t. And I absolutely hated Primordial Wave in Shadowlands, too.
I really hope the Stormcaller hero talents let me go all in on the build, and I really hope Blizzard never makes a tier set that dominates tier 3 talent choices again.
Ironically the guarantee nature wolf from the tier set amping your damage is probably a better damage increase on average compared to DRE talents over the course of a fight. Storm is just too much of a mess. I understand there can be big dopamine hits from high rolling DRE procs which I enjoy myself, it feels like utter garbage when you don’t and I’d say its even worse compared to say not getting alot of Hot Hands procs as Elementalist.
This is honestly the biggest thing for me as to why I think Storm either needs to be reworked or completely binned. The fact that it basically invalidates 90% of your other damage buttons is an issue and makes it feel not bad to play, but completely unrewarding.
I hard disagree on the latter point. Flame Shock doesn’t need to be a part of the kit that gets used.
Thunderclap is part of the Fury Warrior kit and doesn’t get used, but that isn’t a problem. Frost Mages have Fire Blast, but that doesn’t get used. Survival Hunter has Arcane Shot and don’t use it… Etc, etc.
Personally, I find it plenty rewarding. You generate Maelstrom a lot faster, so you do have more of a builder spender approach. It plays like a better Annihilator Fury Warrior. Compare Bloodthirsty/Bloodbath to Stormstrike, Whirlwind to Crash Lightning, and Rampage to Lightning Bolt / Chain Lightning. It’s a similar recipe.
It’s more that I hate juggling everything you need to for Elemental. I don’t like tab-target debuffs in AoE, which is why I don’t enjoy Windwalker in M+. I don’t enjoy having 15 rotational keybinds. I don’t enjoy Elemental Blast or Lava Burst, I’m here for the lightning.
Again. Credit to those who do. (And again, DRE needs a redesign) But the S3 set bonus kinda goes against the general philosophy they had with the new talent trees.
Except its very much incomparable, you specifically over cap on resources until storm strike is on CD and only spend should it be on CD. The only disruption to this is when Stormstrike is on CD, you dumped what Maelstrom you have but it’s not enough to trigger Legacy of the Frost Witch, and then you are hitting buttons that are completely not satisfying.
IF anything Elementalist is comparable to other builder spender specs since there some actual though that goes into HOW you use spend your resource and use your builders. You’re not gonna want to slam bloodthirst at 100 rage no? You’d dump with Rampage outside of some situations. Likewise, you’re not gonna just slam out Fan the Hammer procs or spam Sinister Strike at 7 combo points on Outlaw right? You’d use spenders but think about how you’d spend them, whether to use Between the Eyes vs Ambush outside of stealth windows. Storm has none of that gameplay. As much as you can fluff it up, I’d argue BM is more interesting and more rewarding that playing Storm.
You can play Swirling Maelstrom and Legacy of the Frost Witch by dropping points in Elemental Assault and Lashing Flames and avoid tab targeting. It is a DPS loss compared super good tab targeting with Lashing Flames but if you have a tough time with tabbing then it will be a huge damage increase since it shifts all that potential Flame Shock damage you’re missing out on into Frost Shock damage and beefs up Elemental Blast as well.
You play with 7 buttons in single target rotationally and 8 in AoE. In raid you play just single target build with no variation.
Don’t get me wrong, if they could find a way to make Storm still be focused on fishing for DRE procs, I’d be fine with it if it was more interesting and if you have more control on how much damage you do. Elementalist I feel as if I have more control over my damage even with Hot Hands proc RNG vs Storm I can play perfectly and the game just says “no” and you do garbage damage. I’d honestly say if a lot of those things bother you, play BM or Frost DK to get used to more complex rotation priorities and then come back to Elementalist and you might find it way more digestible.
The storm build is a triple RNG fold, praying for procs from Stormbringer, DRE and SS. You would ignore everything other than SS, even you have 10 MSW because you want to fish for DRE. Storm build is a one button mash build that ignore resources and turns all abilities into filler other than SS. It’s an atrocious playstyle and it get boring very fast for many players.
Storm build is a very generic playstyle of all classes, you have Fury Warrior / Outlaw Rogue with a similar playstyle but they are not one button mash and more rewarding than playing storm. Storm’s problem never went away and it’s hard to rally people behind it because it’s very generic playstyle with a triple RNG elements. Elementalist is unique playstyle and non-comparable to other alternative specs because Elementalist give the battle mage feel, there’s 0 specs who have “battle mage” playstyle.