ENHANCEMENT SHAMAN POTENTIAL 9.1 CHANGES (In-Depth PVP heavy)

Hello my fella shammies, I have been seeing a lot of posts going around with interesting ideas for shammies in the minor 9.1 talent/class rework. As a enhance main who basically only plays all forms of pvp at many different rating brackets, this is my list of possible changes to make the class feel better and more fluid and excel at what it needs to do. Let’s get this post rolling I am open for discussion I just want this to catch on and get blizzards attention. My last posts got a lot of traction and some of the changes mentioned were brought to live. So although the chances are low lets push this thread up!

For starters here is a list of widely agreed upon quality-of-life changes for enhancement.

  1. Remove shamanism off GCD. This is pretty self explanatory

  2. Remove totems off GCD and make some of them usable while spell locked/silenced.
    This is how it was for many expansions and only recently has this been changed. Totems are a key part of playing shaman and make the class very satisfying to play when used correctly but with the current slow GCDS and the fast-paced pvp meta means we take too long to set up things or react to things with our totems. This isnt a get good or something point it’s a “I can’t push any buttons until you push your buttons or ill die in a GCD thing.” It’s a “why tf can mages use fireblast while casting other spells” kinda thing. It’s a “why tf are rogues getting shields to help them re-stealth in pvp” kind of thing. So if you are going to complain then I don’t think your complains are really warranted tbh there a lot of quality of life changes at much more stronger power levels than this.

  3. Make grounding baseline.
    Can’t be stressed enough grounding has been a staple of shaman pvp for all specs since as far as I can remember. There is no reason why one of our most iconic abilities should be a pvp talent that we are basically forced to take every game. It basically gimps shamans for no reason into only having 2 pvp talents.

  4. Shamanistic rage
    Although the astral shift changes have helped more, without very low mobility and cc shammy has no way of disengaging enemies easily when every other melee in the game can. Having a low cd wall that’s usable in stuns will go miles for us as a class and I’m not quite sure why it was removed/changed in the first place. Maybe even make an honor talent where it removes all magical effects like it used to in cata. The mana regen will cover our current unability to pump infinite heals like the other hybrids as well if blizzard does not want use to have 0 mana cost heals this is a great solution to the problem at least when desperate we can hit shamanistic rage and get some mana back. TLDR: 1 min CD 15 sec duration and 30 pct damage reduction with mana regen on hit and usable in stuns.

  5. Frozen power
    Enhance had a unique mechanic where they rooted targets who were more than 15 yards away when they used frost shock or in some expansions it just rooted correct me if I’m wrong. But this is amazing game design which I felt rewarding to use. Run a few steps back and boom you can root a melee and heal yourself or cast hex or purge etc. – You can root range and close the gap even though we did not have gap closers now we can actually close gaps and we can disengage enemies instead of just being trained to death. This is the utility that is a MUST!

  6. Earthen wall totem for enhance.
    If not shamanistic rage, then I believe this totem should be carried over to enhance as a 2-3min CD. Provides great team utility and a very much needed defensive that can benefit the team and falls in perfectly with the totemic warrior theme. Or even bringing back a shorter cd shield/damage reduction totem such as how stone bulwark totem operated in WOTLK. Was like 20 or 30 sec cd and shielded for like 25% of health.

  7. PLEASE do something about cap totem.
    Its actually the most useless stun in the game because it basically never stuns and if it does its so short for the amount of work and calculation u have to put into it. Why does leg sweep be instant and last almost 2x as long? Even the DK AOE stun is miles ahead now. Either make the stun an INSTANT AOE CHANNELED stun that teammates outside of the stun can break to free their cced friends or make the cd 30 seconds or make the duration 5-6seconds and bring back totemic projection as a pvp talent or just base spell. Just seems so unrewarding to countdown the explosion time and place the totem perfectly ahead of time and even burn other cc/slows and also pray to god the enemy doesn’t just right click it or use 1 amongst their 50 mobility spells to move about 3 yards out of stun range just to land a 3 second stun! Especially when u got every other spec who have MORE THAN 1 STUN! Just multiple stuns all day everyday for free with literally no planning or thinking involved just guaranteed stuns on stuns.

  8. Make Stormstrike do nature damage and scale with mastery.
    Nerf the damage if its overturned as is. We are elemental warriors and our main ability needs to be affected by mastery. It will allow different build options and stat optimizations and help shamans do more elemental/nature damage.

  9. Bring back Frostband weapon
    Offhand does on hit damage and slows target – non dispellable lasts 6 seconds. Although this WF/FT is nice id like to see some optionS with weapon imbunes if possible. Having a slow when we have uptime will be nice and make it a chance to proc just like it use to be. It will allow us to use flame shock more often when we are on the target to slightly increase our dps or use a frozen power frost shock on a different target to help with kiting/cc.

Ideas for new talents/pvp talents

  1. Improved Purge – With being only able to cast 4 heals we are currently unable to purge much, or we face the risk of not being able to heal in pvp and with resto druids, disc priest and mages all having 50 buffs on them at all times it is becoming insanely difficult to dump mana into purging important buffs like combust. A mage with triune and some other buffs from healer will basically not get purged on combust before they kill us.
    Suggested talent – Purge now dispels 2 buffs OR purge now costs no mana (50% mana) and grants 1 stack of maelstrom weapon.
  2. Improved Lightning shield Take 10%-15% reduced damage when lightning shield is up and let it build stacks. When stacks reach to 20 we can activate the ability again to gain movement speed and haste/on-hit damage/ 30% cd recovery rate for 8 seconds etc. Right now lightning shield is almost never taken and is completely outshined by earth shield. This will encourage shield swapping or using different shields for different matchups.
  3. I am noticing that handing out heal cuts to every melee is blizzards answer to strong healing. If they don’t want to give shaman that heal cut its fine id like the cd of our windsheer to go down so we can be the disruptive bots we used to be in the old days. No MS but made it hell for healers/casters to cast freely. Make a talent that reduced wind sheer cd to 8 seconds. Or make windsheer reduce the effectiveness of the next spell in that school casted by 30 %. This could be a very unique mechanic only available to shammies. For example, kicking a healing wave on a resto shaman will make the next nature spell he casts 30% less effective. So the next heal he uses or hex he places will be 30% less. This would also bring in some nice counterplay mechanics as once other people get sued to this they will use a weaker spell first then can use their bigger spells. For example a rsham can just use a riptide then cast a hard heal after at full effectiveness.

And if not that then we can even give shamans a MS enrage effect for a few seconds if their totems are broken. So something like:
Totemic Rage
Passive: whenever a totem is destroyed, the shaman becomes enraged and storm-strike will apply a 50% heal cut for 12 seconds. This effect lasts for 20 seconds.
This will make people think twice before simply right clicking our 45 second cd totems for free. And it gives us a much needed heal cut and it fits the class fantasy really well.

Shout out to Zezu’s Frostband weapon MS effect idea as well I like that.

35 Likes

although i very much love your ideas, i cannot recall a single time blizzard actually listened and executed on great advise.

7 Likes

Once you got to number 2, I was tldr. Too much for Blizz to do in one xpac, maybe by 11.3

3 Likes

Man, this is almost like the beta posts we put forth before the xpac was even out. Good to see the same issues still exist…

wah wah wahhhh

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Totem holsters too please. Just pockets that we can carry our totems around in.

I just want to see it really. I don’t even need the effect anymore. Just let us carry it in a little backpack or something that we prepare ahead of time and when we drop it it can come out of the holster.

2 Likes

Yes haha i love it

If frostbrand and frost shock has a synergy, for instance on Frost Shock “any target with frostbrand will be frozen in place for 3 seconds” this could actually be really strong for us…

Smack someone, run away and hit frost shock then drop a cap totem on them and they’re out of action for 6+ seconds.

2 Likes

Frozen Power should just come back.
It was originally for all shaman, and allowed Frost Shock to root targets 20 yards+ away.
The main issue with this is hailstorm would be OP in PvP.

Frostbrand has always just felt…odd. Its great, but redundant with both Frost Shock and Earthbind…and historically you wanted Windfury or Flametongue (now both). My favorite personally was WotLK spellpower weapon builds that ran Flametongue/Frostbrand in pvp, but that was a meme.

2 Likes

Yeah i like this synergy too. You can build it up then boom root. but id prefer if it just reooted on press sop u can just root someone without even connecting. Like chasing a mage without hitting him you’ll be kited hard but if fs just rooted from 20+ yards you can run up to him .

Bumpity Bump Bump!

1 Like

Nature’s swiftness for instant MSW stacks?

3 Likes

Yes please.

1 Like

Grounding Totem off GCD

Shamanism off GCD and mana cost removed

Ethereal Form replaced with Shamanistic Rage

Purifying Waters replaced with a talent that removes the mana cost from purge and causes it to generate 1 MSW stack on a successful purge

Thundercharge replaced with Nature’s Swiftness (5 instant MSW stacks, off GCD, 1 min CD)

Ride the Lightning replaced with Static Cling

Spectral Recovery now causes entering ghost wolf to remove snares/roots. 30 sec ICD.

Swelling Waves retained as is.

Counterstrike Totem retained as is.

New Talent: Frostflame weapon - flametongue hits now also slow your opponent by 10% and apply a 5% reduction to healing received. Stacks up to 5 times. 6 sec duration. Hits refresh duration.

5 Likes

What about a talent that gives Purge a cooldown, but strips all buffs from the target and gives you a maelstrom stack for each buff Purged.

Or just a talent to give a stack for a successful purge.

4 Likes

Feral druid is getting an MS.
Are we getting ours back?

One man Turbo team.

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Indeed most of the dps class/specs are getting MS effect as their honor talents, while it would be nice to have them, I think realistically we could get something like instant hex, frost shock roots, possibly some defensives, and as bubblies mentioned; purge having special effect whether it’s gaining MSW to stealing all spell effect with a cd or having MSW spells be free since as you and I know, most of the dps specs are getting MS Effects.

2 Likes

Before Shadowlands I hadn’t played for 10 years. When last I played you could cast up to four totems simultaneously. I don’t know why Blizzard Dispensed with that feature and when I raised it on the forums players would just respond by saying…play classic then, or we don’t need to cast totems simultaneously anymore because they function differently.

I could not disagree more.

  1. What’s so wrong about casting Healing Stream Totem and Skyfury Totem at the simultaneously via macro? Game Breaker?

  2. How about Earthbind Totem & Capacitor Totem as a Combo.

  3. Grounding Totem Plus whatever…and so forth.

I don’t know why it’s so much more inconvenient and difficult for shaman to execute functions that are already difficult. As is placing individual totems quickly already requires cast at cursor macros.

Anyway, I support your review.

2 Likes

I’d just like to see tremor and grounding off GCD so you can actually reactively cast them in time and not be GCD locked from a previous ability use.

Warrior spell reflect is off GCD. Why not grounding?

7 Likes

Been wanting this since beta. The number of times i’ve come close to, or have died, because i’m spamming Tremor totem for over a second and it still doesn’t go off… It kind of makes it useless, especially given how short its duration and how long its cooldown is.

It’s literally a ‘reactive’ totem, but you can’t use it reactively. The same applies to Grounding.

4 Likes

@Koladojr; I am hard-nosed opposed to MSW doing anything other than Heal or Damage.

The reason is the opportunity cost for that utility rarely offsets just gaining utility. Sure, it can have some use case for cross CC in an arena, but that means you rely more on your partner’s damage (rogue gradual decline of output and reliance on Mage burst is a good example). If we want a deep purge, it should be a deep purge without that cost (otherwise, it’s not a benefit). Same with instant Hex.

If anything, Purge granting stacks of MSW per spell dispelled would seem better off. (The trade-off being, Purge would have a cooldown.)

But… But… The “call” spells weren’t added until Cataclysm? They’re not in Classic. :thinking:

Cast at cursor is actually a huge upgrade to the drop at feet. It takes a bit more to get used to and to master, but I don’t want that going away (unless we get call and project back).

[Sarcastically] Because Shamans aren’t Warriors.

I do agree there should be a PvP talent for Tremor that lets you drop during a Fear instead. As far as Grounding, it should be off GCD.

1 Like