Enhancement Shaman – Shadowlands PVP Definitive Expected Changes

I’m a PvP experienced Enhancement Shaman since a long time, with some Glad achievements and 2.7k+ xp. I want to share with you what I consider to be the necessary changes so that enhancement can be competitive again:

Must-to-have

  • Maelstrom Weapon must affect Hex.
  • Astral Shift. Usable while stunned. Enhancement is especially vulnerable against RMX comps. This would help a lot.

Nice-to-have

  • Nature’s Guardian and Feral Lunge talents should not be in the same row. Because Enhancement is squishy, this talent is ALWAYS going to be chosen. Possible solution: Making base line for all specs. Make up something else as a replacement.

  • Capacitor Totem. Increase their stun duration to 5s. It is the easier to avoid/miss stun. It is the fair minimum.

  • Ride the Lightning PvP talent should be adjusted. This talent greatly increases our damage. But when the long range effect occurs, it makes enhancement unfeasible with easy to break CCs like Polymorph, Repentance, ICE TRAP!, etc… So, the classic Beast Cleave comp it’s not viable whit this! :frowning_face:

Make Enhancement great again.

If you have access to the BETA and agree with me, please post or reference this on the BETA forum. Also like this post so Blizzard will probably listen to us.

34 Likes

8.0 enhancement needed NONE of these changes, and it was GREAT

Because it had:

  • Ride the lightning (initial version).
  • Forked Lightning.
  • Static Cling.

It changed at Patch 8.1: Tides of Vengeance.

I would like to see Static Cling again. Prob another nice-to-have but I don’t find it very necessary.

9 Likes

I would say either Nature’s Guardian or Feral Lunge should be baseline.

5 Likes

And 8.0 Enhancement got nerfed. if you looked at our pvp then vs now. Healing was nerfed into the ground and the different changes yea. We need better design for pvp

5 Likes

I would go with Nature’s Guardian being made baseline primarily due to the fact that its a defensive heal on a mobility tier.

7 Likes

how has it been 5 years and feral lunge doesn’t catch moving targets
literally every single similar gap closer in the game has a snare or speed boost attached to it (for very good reason) except lunge

anyways, instant hex is unlikely to happen, and longer cap totem is unlikely to happen unless it comes from a pvp talent

i know turbo’s been really dumb at moments, and i don’t think anyone particularly wants to see the amount of offhealing enhance could pump return, but if healing’s gonna remain one of enhance’s means to sustain during a fight, just give it a passive that makes it do x% more healing on the shaman

i miss lightning shield, hst and flame shock glyphs too, wish they’d return in some form :l

3 Likes

Should make some MEGA hats :grin:

4 Likes

I absolutely agree Hex needs to benefit from MSW again, as we are the only class in the game without an instant CC.

In Player versus Player, crowd control is king. Whats the point of having damage and burst if you are being CC’ed all game?

If you take a look at the Arena NA Championship, the last 3 tournaments were won by Mage/Lock/Healer comps not because those classes have great burst or great survival, its because they have the best CC. Currently Enhance shamans have the worst CC where they are the ONLY melee class with 0 instant CCs. We are also the lowest rated melee class in the game, with not even 1 enhance in the top 100. The devs need to throw us a bone, we’re drowning here.

5 Likes

I agree that ride the lightning needs to be reworked to avoid cc.

I also think you miss a very important must have and that is Mana Regen. In past xpacs with maelstrom weapons we have had primal wisdom/mental accuracy which restored Mana on melee hits (40% chance in cata and mop) and 100% Mana regen base increase in WoD ( when the former abilities got removed). This ensured enhance had access to their self healing over longer periods of time which tied directly to their survivability. It also punished you for not having uptime (no mana regen). Moving back to Maelstrom Weapons, our Mana regen has to be compensated from the nerd it received in BFA, especially given that our heals are so expensive. 3 heals and oom, which now hampers your potential dps as bloodlust and wft also cost ridiculous amounts. Without Mana regen being adjusted none of these other changes matter. Enh shouldn’t be able to heal endlessly but needs access to it’s survivability mechanic without punishing it’s dps rotation. Going back to a 40% chance on hit to Regen allows for smoothe pve soloing experience, as well as allowing you access to your toolkit in extended pvp (purge, totems, etc.) by having uptime on the target. It punishes Mana for kiting as a way of balance. This to me is the number 1 issue for current SL enh pvp. It’a dead out the gate without it. Every other version of Maelstrom Weapons had high Mana regen.

Furthermore, I think instead of getting astral shift in a stun, we need a second defensive baseline.

  • stone bulwark totem, usable during stuns

I also think there are two additional nice to haves that have historically made enh good for pvp and those are

  • frozen power root on frost shock
  • earthen power snare dispel on earthbind

All in all, good post and largely agree with this.

6 Likes

Nice input we could def use some changes like that.

1 Like

I wasn’t aware of those mana issues in SL, thanks for bringing that up.

I really like your proposals too! :fire:

1 Like

Mana issues for Enhancement? Just gonna say. Somebody better pick up the phone because I CALLED IT

1 Like

I wonder if it would be possible to have Capacitor Totem stun someone for half duration if they break it. It would still allow people to be rewarded if they do because they’d only get a small stun. Or they can try and out range it for no stun. It would also turn it into a single target stun.

It always felt dumb to me that when enh tries to stun someone they can just say no thanks.

1 Like

This is the most pressing issue for enhance pvp viability.

Nothing else matters until this is fixed, because it kills the spec before its even out the gate.

I will die on this hill.

2 Likes

They could even just reduce the delay from 2 --> 1 second. Something quick and easy, not great but better than nothing

Then have a seat I’ve been keeping this hill warm for years.

By the way do you also agree that Hex should be made instant cast at five stacks of MSW?

Love all these ideas. Was thinking the same thing.

Both hex and cap as they are make no sense. Hex is probably one of the worst ccs in the game (so many dps can dispel their healer) and has a cd so we can’t spam it like sheep/clone/fear. Why do we have to try and hard cast it from melee range when every other melee have instant stuns.
Cap totem is also suuuuuper easy to counter by stepping out of range or breathing on it. Why not have a longer duration stun to make it more punishing for not doing simple things.

Anyways I love all your ideas. Please blizzard make enhance not suck.

2 Likes

I don’t know… I think blizzard has enhance correct right now. It perfectly fits the archetype of low defense, low control, medium-low mobility, average damage type class that blizzard wants.

6 Likes

I think it should be on the maelstrom weapons reduction system. I do not think it should be baseline instant, due to being a curse vs magic (less dispellable).