Enhancement rework again for 11.1?

Who asked for this or wanted it? I enjoy enhancement as it is. Obviously it being strong helps, but Tempest feels so good to press in terms of raw damage, a % of our damage, and visual and audio feedback.

Who wants storm strike, lava lash, crash lightning to be more powerful? Tempest is fun. Those abilities are not. Making them do double damage does not make them fun.

How does Stormbringer work as a Hero Spec if spenders are neutered?

Like, what the hell, man.

3 Likes

yeah I dont get it. They arent fixing any of the problems in the tree either.

Ascendence and DRE still share the same node, Ride the Lightning is being removed and not added to the spec tree, LotFW is still 2 points meaning storm build cant get wolves cap stone, LB damage buff is too far down past Ascendence not allowing players playing LL build to choose LB instead of taking Ele Blast.

I really dont see the plus side of these changes.

Crash Lightning damage buff was necessary but it does almost no damage, so double of almost nothing is still pretty close to nothing.

Also if they wanted to reduce damage in MSW spenders, remove Overflowing Maelstorm. That talent should have never existed.

2 Likes

Spenders should feel powerful, they are spenders. It makes no sense to weaken them so much.

I don’t like the wolves being changed to buff physical damage either. If they want Stormstrike to be buffed by wolves then make Stormstrike do Stormstrike damage. Why is that so hard? They literally named the damage type after the ability and didn’t make the ability do that damage type.

I do not understand the reason for redesigning Primordial Wave just to turn it into a 2nd Fire Nova. If they don’t want it to do what it currently does then just remove it. Do we need a 2nd Fire Nova? No.

4 Likes

Honestly I don’t think the wolves changes are all that bad. That’s all they really touched with our spenders and they’re gonna be less important anyways when we lose our tier 1. The way I understand it is - we’re losing a stacking 20% elemental modifier in lieu a 10% elemental + 10% physical, then all the melee ability buffs. It’s not ideal but it’s not totally uncompensated.

I’m gonna hold my judgement on the prim wave changes and the associated new talent til I see it. Prim wave doesn’t send LBs anymore so it loses synergy with stormbringer but it generates 5 maelstrom, still spreads lightning rod, and seems easier to set up. But on the other hand the new talent does send out LBs, is a new maelstrom spender, and does all types of damage. It seems interesting. To me, it sounds like a medium nerf to prim wave but compensated with the new talent that could be really good.

What I really don’t like is the loss of ancestral guidance and ride the lightning. enh has always had good off heals. I think it’s an identity to the spec and part of the spec fantasy I wish I wish we saw more of. Things like stormweaver make the spec feel way more complete. The asc + AG combo was so satisfying. The loss of AG sucks, especially when the compensation with the healing stream buffs don’t even come close. Healing stream is unreliable as it is and now we lose reliable off heals with AG

And ride the lightning is just badass. It adds nature dmg to ur stormstrike and procs ur lightning rod. So pretty much each SS is a light show. It’s just so cool I wish it could find a home in the spec or stormbringer tree. I feel like it would’ve been a good alternative to arc discharge.

Everything else just seemed like improvements. New visuals. I’m not too mad at this one yet. Even just seeing this much blue text for enh is kinda crazy.

1 Like

This is key right here.

I thought Ride never really should have been a PvP talent, I always thought it would make its way into the spec tree. The fact that they are just flat removing feels bad especially for PvP. Ride was a way to spend Arc Discharge and now thats removed and thats not going to feel as good.

Makes me really wish they would revisit our honor talents.

I think burrow, ride the lightning, and stormweaver all have a case to be somewhere in the spec/class tree

And we shouldn’t have to handicap our teams to take heroism for ourselves

1 Like

It was me, I asked for the changes. I’m pretty happy but we’ll see how it plays out.

2 Likes

I think a bunch of y’all need to go back and re-read the notes. They’re not neutering spenders at all. The biggest only nerf I really see to spenders is the Elemental Spirits change and that’s pretty pathetic. If I pull up top logs of Enhance shammies and I double their top weapon ability, give it another 10% for the wolves change, give it another 15% for the 1-point Frost Witch change, and bring down their lowest spender by 10% it only just starts to compete. And that’s just on an overall breakdown. Per GCD your highest dps choice is still going to be your spenders. The average Windstrike hits for 400k. The average Tempest hits for 2M. The buffs to weapon abilities don’t even come close to touching your spenders. Spenders will still feel chunky, they just want those weapon abilities to be better represented on an overall breakdown chart because currently they are getting gapped multiple times over.

They kind of already did in a roundabout way with the Stormblast talent and the extra nature damage procs you get from Tempest Strikes and Crash Lightning.

The important change everyone is missing so far is the return of 2h enhance! Lava Lash was already one of my lowest priority fillers and when Voltaic Blaze came out I thought it seemed redundant at least in respect to flame shock spread. Now I’m think dump Lava Lash entirely and put those two into Frost Witch or something you weren’t already using. It’s going to be glorious if this goes through.

So far the only changes I’m dead set against are the Prim Wave changes, for both Enhance and Elemental. Prim Wave is a super fun ability as is and this just seems to water it down.

1 Like

I think it was necessary. Enhance shamans were better Eles than Ele and tempest is pretty much 40% of your damage as enh which is almost an order of magnitude more than that contribution for ele.

I absolutely agree that spenders should be impactful, but in its current state the builders are about as strong as an auto attack.

1 Like

But I don’t want to be a warrior, if I wanted strong white hits I’d play a warrior. :joy:

Tbh I kinda miss the Legion passive for enhance where using abilities would cause lightning to cascade all over to allies and imbue their weapons. It was a really cool visual to me and I kinda hope they bring it back somewhat

1 Like

As a Totemic player I understand and see the direction Blizz is taking Shamans. From the Totemic perspective, we have TWO Hero talents not even being used currently.

  1. Reactivity
  2. Lively Totems

Both of those are USELESS in a Totmeic build and as of now, only STORM builds are viable in raids and M+ as Totemic. With the changes presented so far, it looks as if they are buffing Lava Lash to tempt us back to an Elementalist build, to use those abilities and not just kick them to the side as the current builds are.

I am OK with that, as I would love to use ALL of the talents in the Totemic tree, just need to test and see how it all shakes out. I love playing Totemic, its fun and engaging. I hope these changes will give more of a choice in playstyle and keep it all interesting.

This is what i want to see for enhancement:

1: I would like for windfury to proc with lava lash
2: I would like for elemental blast to interact with everything that bolt does, yes, even static accumulation, ele blast simply lacks interactions.
3: I would like for supercharge to guarantee a 3 msw refund when you use tempest, and supercharge back to 3 for bolt, chain and also ele blast.
4: I would like to see no 2 talent nodes and more talents instead
5: I want to see the msw generation gap between pwave and ascendance to be at least somewhat closed.
6: I would like to see hailstorm stacks to be higher, so you have a big nuke button, we simply spend more msw than before, which is good, as it feels really nice, but frost damage has been left in the dust because of it. You might also want to increase the msw gen of hailstorm, from 2 to 10 stacks 1 msw, 11 to 20, 2 msw stacks etc etc…
7: unlimited power changed to 0.5% haste for each msw spent for 10 or 15 seconds, whatever is balanced.
8: Legacy of the frost witch should make your next stormstrike deal magic damage, it could be stormstrike damage, or froststorm damage would probably be more appropriate in this case.

For ele:
1:the new pwave seems bad, the resource generation is basically gone, that needs to be fixed.
2: Ms generation was overnerfed in general, but chain especially, i want to see it increased a little.
3: I want windspeaker back, and windspeaker procced lava bursts should spread flame shock and deal splash damage and generate more maelstrom based on how many targets it hit up to 6.
4: merge fire and storm ele, this gives elemental more flexibility in what they want to play, while not barring specializing in one element.
5: I would like to see aftershock and power surge separated.

But i mean, this doesn’t constitute as a rework anyway, they really only changed a few things, what i want is same gameplay type just improved.

A downstream impact of this change is the aoe of the spec being potentially neutered since melee aoe from crash lightning is negligible. Enh is mostly capped at 5-6 targets, and while overturned right now (season one tier set the likely culprit), I think the spec is categorically worse off in aoe content with stronger builders weaker spenders.

Other than crash lightning initial damage (which I read as the ability, not the buff it grants) melees aren’t being juiced in aoe. Tuning lottery besides, with a trash tier set and these trash changes, enhance is likely significantly worse off, and less fun to play in a m+ environment

rotational abilities aren’t white hits….

if anything, moving some of the damage out of the spenders will stabilize damage overall, as your end state numbers can vary based on procs. that doesn’t feel good.

1 Like

I may have missed it, but I didn’t actually see a nerf to any of our spenders damage. Just buffs to our generators.

Did they explicitly state that they wanted to nerf the actual damage of Tempest, Lightning Bolt and Chain Lightning? Or did they say they want to spread or damage profile to our builders as well?

The only thing I saw was the change to Primordial wave where it no longer requires us to spend an extra GCD on Lightning Bolt.

From what it sounded like, our builders will take a larger percent of our overall damage, but that doesn’t mean our spenders are going to do less damage per hit. Just the overall percent on the damage meter.

Instead of being 35% of total damage, chain lightning might be 30% with our builders being slightly higher. But your individual chain lightning damage shouldn’t charge.

1 Like

It’s from the elemental spirits nerf (20% fire/frost/nature → 10% physical + 10% fire/frost/nature).

For Stormbringer, that averages out to like a ~15-20% nerf to Tempest/LB/CL/LR and a ~20-25% nerf to Elemental Blast (would’ve been more of an EB nerf but they buffed it to tamper that).

2 Likes

The change to wolves is a significant nerf to spenders and a buff to Stormstrike.

1 Like

I feel like I am taking crazy pills reading all this. 10% nerf only when the wolves element even linesup is not a huge nerf. And yes, it’s only a 10% loss in the perfect conditions. Gaining 10% to stormstrike at all time that wolves are active is pretty damn good. In fact, I would say it would be easier to maintain a higher average dps with this. Spenders are still gonna truck and be priority, the dps just got spread out a little.

The loss of Ancestors Guidance is the bigger blow. You need to get your priorities straight, the kick in the nuts came from that, not the ghost wolves change.

The nerf to elemental spirits was about spenders, they wanted to make spenders deal less damage.

Id say it was probably about as good of a nerf as they could have, it doesn’t really impact gameplay, only tuning.