TL:DR - Combination of things I enjoy about Enhancement mixed with some changes and tweaks from other versions of shaman in the Warcraft IP across other games that I feel could help “complete” Enhance.
Enhancement Class Changes
- Enhancement is reimagined as a Warrior Totemic, who uses totems to enhance and react to the world around them while augmenting their own physical prowess with the spirits.
- As such, several things about the class have changed
Most Notably is a re-design of Maelstrom Weapon to move away from a pseudo-resource and instead copy Thrall’s Frostwolf Resilience from Heroes of the Storm. It’s clear these abilities have influenced each other over the years, but Thrall’s Frostwolf Resilience focuses solely on defensive survival, giving him passive defense as long as he is aggressive.
Maelstrom Weapon
- Maelstrom weapon no longer increase the spellpower and reduce the cast time of any spells
- Instead, dealing damage with certain abilities generates one stack of Maelstrom Weapon. Upon reaching 5 stacks, the shaman is instantly healed for a small amount, replenishes some mana, and the stacks reset.
- Stormstrike, Lava Lash, and Crash Lightning each give 1 stack of Maelstrom Weapon when used. Windfury procs also give you 1 stack of Maelstrom Weapon.
Due to Maelstrom Weapon no longer affecting spell casts, Lightning Bolt, Chain Lightning, Elemental Blast, Healing Surge, and Chain Heal have all had their damage and healing increased to compensate for no longer being instant cast. What this does is turn the mechanic into a defensive, allowing for strong self-sustain that is no longer at the expense of dps, but still punishing the shaman for being off-target or being cc’d (where heals are no longer effective). This also allows for Enhancement to have a passive mana regen that should assist with mana issues that have previously plagued the past, in a way that does not destroy self-healing.
Furthermore, we see additional changes made to Lightning Bolt and Chain Lightning.
- Chain Lightning and Lightning Bolt are now instant cast spells for Enhancement, on a 7 second cooldown that can be reduced with haste
- Adding a cooldown maintains the identity of waiting to build up to a bigger Lightning Bolt, while also keeping value on haste to reduce its cooldown
- As maelstrom weapon loses interaction with spells, you don’t need to worry about overcapping stacks and can simply use the ability when you need it, providing its off cooldown
- By making them instant cast, we also keep the identity of Enhancement turning them into instant cast spells. The cooldown prevents spamming, also simulating the previous design of waiting for enough stacks to cast.
Chain Lightning - 100 mana - instant cast - 40 yd range - 7 sec cd
- Hurl a lightning bolt at the enemy, dealing X nature damage than jumping to additional nearby enemies. Affects 3 total targets. If chain lightning hits more than 1 target, each target hit by your chain lightning increases the damage of your next Crash Lightning by 20%.
Lightning Bolt - 100 mana - instant cast - 40 yd range - 7 sec cd
- Hurl a bolt of lightning at the target, dealing X nature damage.
We also see a redesign of a few other abilities:
Stormstrike - 200 mana - Melee Range
- Energizes both your weapons with lightning and delivers a massive blow to your target, dealing a total of X physical damage and granting you an additional 25% chance to critically strike that enemy with your next Nature damage spell within 15 seconds.
We see a return to critical chance on nature spells from Stormstrike, however, unlike previous design this will only increase the chance of your next Nature spell, rather than all nature spells within 15 seconds for balance reasons
Crash Lightning - 550 mana - melee range - Instant - 9 sec cooldown
- Electrocutes all enemies in front of you, dealing X nature damage. Hitting 2 or more targets enhances your weapons for 10 sec, causing Stormstrike to also deal X nature damage to all targets in front of you, and Lava Lash to spread Flame shock to 2 additional targets. Each target hit by Crash Lightning increases the damage of your next Stormstrike by 5%.
Crash Lightning also gets a change, removing the extra damage from Lava Lash and instead adding a baseline spread mechanic to the ability, allowing it to be better useful for cleaves. This also sets up synergy with certain talents listed below. This spread mechanic used to be a glyph considered mandatory for enhancement, and not having the ability to spread flame shock easily now is a contributing factor to the dead Fire Nova talent.
Hex
- Has been moved to the shadow school
Hex moving to the shadow school allows for Shaman to have a CC that doesn’t lock them out of the rest of their kit when interrupted.
We also see new abilities in the form of totem cooldowns, talent changes, as well as some other baseline functionality added to the class for QoL.
At level 10, when choosing the Enhancement spec, you now receive an additional passive ability:
Totemic Projection
- Totems can be reactivated to move an existing totem to a new location once.
This allows for an enhancement shaman to move his totems around the field, repositioning them for better placement or control over the situation.
Examples
- Your ally is feared out of range, so you cast Tremor Totem then move it into their range to break the fear
- You cast cap totem then move it into range just before the stun
- You cast earthbind but as an enemy leaves its range, you move it ahead of them forcing them back into it, or to choose a different pathing
This ability also builds on the identity of Enhancement being a TOTEMIC warrior of the elements.