Been doing some sims as venthyr w/double legendary (wolf bones as second) and thinking about stat priority.
Wondering if, aside from versatility (which does triple duty as damage, healing and damage reduction but starts dropping off after 30% due to 10% diminished return), crit is the best stat for enhance to stack in 9.2 for venthyr enhance in PvP.
Mastery generally sims better than crit, particularly after considering the 75% effectiveness of crit in PvP. However, mastery doesn’t contribute to healing at all so if you consider total damage/healing throughput, crit may actually be higher despite the 25% haircut.
Negatives for crit:
Crit only does 75% in PvP, so you have to multiply the sim number by .75
Crit on heals can result in overhealing and be wasted
Positives for crit:
Crit contributes to healing whereas mastery/haste do not (except for MSW generation from haste)
Crit lowers CD on chain harvest leading to additional healing and additional burst windows
Crit loads its damage into burst leading to more kill opportunities
Overall, it seems like crit might be the way to go due to total damage/healing throughput increases and the utility of concentrated burst and more frequent access to chain harvest.
Note: I’ve been running light and heavy movement sims since I think the movement sims (particularly heavy movement) are more likely to correspond with PvP numbers due to frequent interruptions in uptime due to movement, cc, and frequent usage of globals for utility casts. In heavy movement sims, haste performs disproportionately poorly to the other stats, seeming to be the most dependent on uninterrupted uptime.
Thoughts?
From the people I talked to mastery/haste builds are still overall better, but we are still very early into the release of double lego/tier piece. I know sky breakers the ele lego was cutting chain harvest CD down to ludicrous numbers. I really like the dmg that ele blast and even LB (rarely used) can do with more mastery. But it could end up just being a play style preference.
I think it’s gonna take some playing around to find the best combos, but I could see crit being very viable.
Haste sims best until a certain point is reached. Maybe 12-14% or so if I understand the way raidbot sim is working. After that it drops way off. So it makes sense to prioritize haste up to a point.
After that it seems murkier to me.
p.s. does anyone know how raidbots stat priority sim works? The article on it is old - written for BFA. It says the sim runs by adding 238 of each stat to get to an additional 3.5% of the secondary stat. But in Shadowlands, the amount required for stats is different (e.g., haste is 33 points per 1% so 238 would actually be 7.2% haste not 3.5%). Has raidbots been adjusted to calculate stat weights based on an additional 3.5% of secondary stat or is it still using the old 238 additional points per the BFA model?
Edit: Topgear sim results seem consistent with raidbot stat priority sim suggesting that haste drops off substantially after somewhere in the 11-14% range. So raidbot stat priority sim may have been updated for 3.5% second stat simming.
Right now I am haste heavy because mastery wasn’t worthwhile last season. So far the more mastery seems to be more dmg overall and far less easy to shut down when compared to doomwinds which I think prioritizes haste/crit.
I am gonna play around with a mastery heavy/earthen spike/necro lord build in bgs and 2s. I am assuming it’s not great, but I wanna try some new builds out until I get a few more tier pieces.
Crit also synergizes well with Lavish Harvest? The Chain Harvest conduit that increases its crit chance. Looks like all the top R1 ENH are currently running it.
I am very interested to see how this plays out myself.
I should have specified that I’m looking at this for venthyr/wolf bones build.
Adjusted my original post to clarify.
Yup. Im running lavish harvest too.
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me i will never change from doomwinds until the end of shadowlands vers/haste/crit for doomwinds pvp always and forever until they disable these leggos in pre patch.
i dont care for any other leggo.
Been switching between wolf bones and doomwinds, and still keeping haste/vers as primary on my shaman.
Doesn’t seem like enhance will keep up in the later season. I smacked a holy priest with 80k hp with my current 1400 gear, and only did a 9k crit with harvest.
While my hunter can smack 30k aimed shot crits all day on glads that are running around in random BGs, while I’m only running with honor gear. Hate to say it, we excel in cleaving, but every other class can excel in the burst / sustained damage in PVP with double leggo / tier bonus. I can match damage all day with the other classes, but pulling off killing blows where it matters seems impossible this season. I’ll be near top in damage, but maybe 1-2 KBs in rated BGs. Even fury warriors are actually pulling above most enhance shamans now.
After switching from elem to enh I can say with 100% that healing in arena is weakest tactic. Leech would be cool coz you can hit and deal dmg while with heals they only heal.
My chain harvest crits are more like 30k. I’m also regularly pulling top KBs, top damage, and top non-healer healing in random and rated BGs. Chain harvest is amazing in bgs with the legendary and high crit. If you wait until someone is at like 60% health and then pop them w/chain harvest and ele blast you can drop them really fast.
Enhance seems really good to me this season and I think it will remain so. Our 4 piece (which I don’t have yet) seems like it will be really strong w/wolf bones.
Enhance healing is really strong and is one of the best tools we bring to our group. Ideally you pair it with MSW stacks, earth shield on your target, and healing stream conduit for much larger heals than you get w/o those. Also, try not to heal into things like sharpen or hemo if possible.
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What u gonna do with 50% dampening?