Enhance utility is what makes it good. Our damage is on par with rogues that set up damage and have lots of cc.
Enhance’s comparative strength, since it doesn’t have a lot of cc, comes from utility such as grounding, tremor, off heals and purge.
Enhance damage is now being reworked and a significant amount of its damage came from static cling (removed) and forked/ride the lightning that have been nerfed and made it one talent that only allows one or the other talent to proc and will only hit 2 targets instead of 3.
Enhance utility/support in the sense of off healing was directly nerfed by 33% and indirectly by mana regen nerf.
Enhance utility in the sense of purge was nerfed due to now poor mana regen.
Enhance utility was also affected in that its totems still cost mana and if an enhance purges or off heals too much it can’t cast totems like grounding or cap totem for 2-3 seconds which can be game changing in arenas
They have now nerfed lightning shield to no longer build maelstrom on overcharge as well as our windfury talent nerf from 100-80%, which are major talent choices and significantly further nerfs enhance damage output.
in response to all these nerfs they reverted the initial 5% overall damage nerf that went out with the nerf to enhance’s off healing and mana regen
Blizzard had originally promised a rework to enhance in 8.1 before the release of BFAlpha. Instead of a rework they nerf enhance based on the current static cling/ride the lightning/forked lightning talents that were left over from legion.
And instead of a thought out and planned rework enhance has received reactionary nerfs and changes. Nothing blizzard has been done to enhance was done with any forethought or any form of planning; only reactionary measures.
It’s sad, lazy and embarrassing.
Edit: for people that can’t process the PTR changes and think these changes are buffs;
Summary:
Tier 1: Nerfed the talent everyone uses. Buffed one of the two that people don't use.
Tier 2: Nerfed the talent people use. Buffed the two people don't use.
Tier 3: No change
Tier 4: Buffed the two talents that people don't use.
Tier 5: no change
Tier 6: buffed the two talents that people don't use.
tier 7: No change.
In addition:
Combined the top two PVP talents into one talent. The effects are now exclusive depending on opponent positioning rather than both activating as before.
+5% damage given after all of this.
TL;DR
The entire thing is a nerf. It's only a rework in the sense that you'll probably end up using different talents in 8.1 than you did in 8.0.
Feels like they ran out of time again.
*Sigh*
I hate fighting enhance shamans, but you are absolutely right..I feel ya buddy. #buffsub
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Imagine complaining as an S/A tier spec right now
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11/10/2018 10:42 AMPosted by MeleelockImagine complaining as an S/A tier spec right now
this is all for 8.1 hello?
read what i wrote and stop being an !@#, talk to me about what i wrote
11/10/2018 10:43 AMPosted by Moltkè11/10/2018 10:42 AMPosted by MeleelockImagine complaining as an S/A tier spec right now
this is all for 8.1 hello?
read what i wrote and stop being an !@#, talk to me about what i wrote
If you want to be taken seriously, you need to mention everything. You completely ignored the 5 buffs you're getting, including a massive 75% buff to Boulderfist and a 100% buff to Landslide, some of the best talents for PvP that you have. You also missed the 25% buff to Overcharge, the 50% buff to Hailstorm, and the 40% buff to Fury of Air.
There's no reason to take your post seriously if you're only going to present half the facts in a whinepost that offers no possibility of constructive discussion.
11/10/2018 10:49 AMPosted by Meleelockincluding a massive 75% buff to Boulderfist and a 100% buff to Landslide,
no one uses these and will likely not use these unless lightning shield is completely useless
11/10/2018 10:49 AMPosted by Meleelock50% buff to Hailstorm
50% buff to l77 damage what is that? still useless
11/10/2018 10:49 AMPosted by Meleelock40% buff to Fury of Air.
why would anyone pick that over sundering lol
11/10/2018 10:49 AMPosted by Meleelockmissed the 25% buff to Overcharge
so it does 7k damage now? maybe 10k with earthen spike? maybe it might work in certain situations?
Also searing assault, hailstorm and overcharge are all on the same tier
Just remove enhance. #dklivesmatter
Enhance will do significantly less dmg in arena. I'm cool with it as I dont like high sustain playstyle of triple ss build. Enhance is very boring. They could have easily made us a burst window class again by taking shamanism off the gcd and replacing static cling with doomwinds. Still would be less dmg but much more enjoyable.
good
11/10/2018 09:48 AMPosted by MoltkèEnhance utility is what makes it good.
Unhealable damage is calling utility now?
11/10/2018 12:58 PMPosted by SteelgearUnhealable damage is calling utility now?
everyone practically does the same damage as enhance,
A dk can do insane damage if they don't flop, DH does insane damage, rogue does insane damage, literally every class can do insane damage.
Enhance outside of off heals, grounding, tremor and purge do not have a whole ton of utility,
Enhance literally does not have one instant CC that literally every other class in this game has; be it stun or other.
I mean take hunter for example has pet sac, master's call, etc.... ret has freedom, bop, off heals, hoj, these are all utility spells
When balancing classes you have to consider utility vs damage, if you nerf all utility of a class than they must have high damage, if they have both moderate utility they should have moderate damage, if high utility maybe low overall damage but controlled burst..
The game is balanced in the difference of each class and what their utility makes up for in damage. This has to be considered when balancing classes.
Enhance does not have alot of utility especially after nerfs that I have already addressed. So to offset low utility it has to do high damage to be competitive with what it has.
Enhance damage is ridiculous so yeah im cool with it.
11/10/2018 10:49 AMPosted by MeleelockIf you want to be taken seriously, you need to mention everything. You completely ignored the 5 buffs you're getting, including a massive 75% buff to Boulderfist and a 100% buff to Landslide, some of the best talents for PvP that you have. You also missed the 25% buff to Overcharge, the 50% buff to Hailstorm, and the 40% buff to Fury of Air.
There's no reason to take your post seriously if you're only going to present half the facts in a whinepost that offers no possibility of constructive discussion.
i factually cant believe you're this stupid
11/10/2018 01:07 PMPosted by Moltkè
Enhance outside of off heals, grounding, tremor and purge do not have a whole ton of utility
What utility does enh shaman not have that you think is warranted? In the new “press w” meta, not sure I feel like grounding, purge, tremor, hex, and pretty significant offhealing is a lack of utility for a melee class.
11/10/2018 01:21 PMPosted by NordzyWhat utility does enh shaman not have that you think is warranted?
honey.... let me quote for you since you don't read
11/10/2018 09:48 AMPosted by Moltkèpurges or off heals too much it can’t cast totems like grounding or cap totem for 2-3 seconds which can be game changing in arenas
I think that's literally 4-5 purges and enhances are oom... and for a long time they are oom.
11/10/2018 01:07 PMPosted by MoltkèEnhance literally does not have one instant CC that literally every other class in this game has; be it stun or other.
11/10/2018 01:07 PMPosted by MoltkèThe game is balanced in the difference of each class and what their utility makes up for in damage. This has to be considered when balancing classes.
11/10/2018 01:07 PMPosted by MoltkèWhen balancing classes you have to consider utility vs damage, if you nerf all utility of a class than they must have high damage, if they have both moderate utility they should have moderate damage, if high utility maybe low overall damage but controlled burst..
I mean you could be a sub rogue. Be grateful
11/10/2018 01:33 PMPosted by SaltmasterxI mean you could be a sub rogue. Be grateful
That't not quite the same thing, its a different specialization of the same thing...
you are melee in all 3 specs just different playstyles.
enhance is a completely different class from the other 2 specializations, same with feral, boomie and resto, same with ret and hpal. same with WW and mw
not really quite the same but i get what you are saying
Shaman players are some of the most biased you’ll meet. This MoltKe guy takes the prize though. Only he can turn a round of shaman buffs into a pity party.
11/10/2018 01:44 PMPosted by MyracleShaman players are some of the most biased you’ll meet. This MoltKe guy takes the prize though. Only he can turn a round of shaman buffs into a pity party.
i know you're a braindamaged 2300 human wotc monk but you cant be this bad
removal of chain lightning and static cling will easily cut enhance damage in half
rockbiter which usually hits about 3k w/ boulderfist will hit for 6k ish
stormstrike WITH the buff (40% chance) 100% damage buff will do LESS damage than a current singular non RNG stormstrike on live right now
stormstrike is usually 9kmh 7koh 10k chainlightning
without chainlightning a 100% buff to stormstrike will still be literally the same as with chainlightning
and thats a 40% proc on a seperate global meaning if you procced 2 SS or 3 SS theres literally 0 way to even roll the 40% chance unless you rock biter between each proc which actually tones down burst entirely while also cutting the sustained in half