We all know enh struggles with mobility. What are your ideas for improving it for the spec?
Here’s a few things I would do:
-improve ghost wolf and associated talents
Introducing talents like spirit wolf, thunderous paws, and ancestral wolf affinity did a good job of making ghost wolf feel more impactful but still feel lackluster.
Adding more abilities to ancestral wolf affinity. Things like shields, thunderstorm, shocks, hex, and healing surge would be cool. This would incentivize staying in ghost wolf longer and in turn synergies with the other ghost wolf talents.
Idk about spirit wolf and thunderous paws. Both seem good to have but neither feel all that powerful.
-delete winds of al’akir or rework it
This talent is so bad. Having to spend 2 points on this to get spirit walk, which I feel is essential, is excruciating. Especially considering our other route is hex and its improved talents. Sorta feel like they should be comparable in power.
I would take wind rush totem, gust of wind, or literally anything else here.
-make feral lunge baseline
it’s one of the worst gap closers in the game and the dps loss of having to spend a talent here will never be worth it. In it’s place I’d introduce a new talent called leader of the ancestral pact which while in ghost wolf either spawns feral spirits every x seconds up to a certain amount or just gave us maelstrom every x seconds
-move burrow into the class tree
-add snare immunity to spirit walk
-give us range on melee attacks
this is what tempest strikes should’ve have been. the same patch they introduced that, they nerfed all our dmg by 5%. It’s was basically net zero.