Far too many counters for things enhance can do right now. Want to give some feedback about this, even though I think enh is fun ideally it gets a bit of help in one of these departments.
-Purges counter healing builds because Earth shield gets removed every time purge is pressed and we cant spend every 4 globals reapplying it yet it gives 20% extra healing from the shaman so we need it if we want to play Stormweaver+Refreshing waters. Having to reapply Earth shield on top of skyfury often is pretty annoying.
-Enh mobility has fallen behind hard in TWW. Mobile classes get more mobility and less mobile melee also got more mobility this expac outside of Enh. It is easily kited and enh requires constant uptime to do damage. Static field totem nerf hurt the anti-mobility enhance had as well.
-Disarm hard counters enhance (rogues, monks, warriors, surv hunter) as it lines up with our main go every minute, on top of getting kited/slowed constantly+CC it is quite annoying to get damage out into a lot of comps as enh.
-Dispel counters flame shock/prim wave too often now that Pwave no longer applies flame shock. Volcanic eruption does 300k damage and a small knock up for dispelling flame shock, so basically no punishment for doing so.
-Defensives aren’t great. Long CDs (Astral shift 1m30, Stone bulwark 3m, Burrow 2m, Earth ele 5m) and burrow takes up an honor talent. Wind barrier for totemic enhance is purgable/stealable as well (lol). Losing Ancestral guidance made our self healing and team healing far worse.
-No MS (not a counter, just something very powerful we do not have as a melee spec).
-CC is bad. Hex is much harder to get off as enh than the other specs as we are in melee most of the time, most good enhances only have a few hex casts. Cap is okay but DRs with lasso, and lasso is a channel so we cant do anything during it. Cap is 54s cd, lasso 1m, hex 15s if talented into short hex. So we don’t have a lot to offer on the cc front.
Just want to point out some of the issues, have heard Saul talk about a lot of this if you want a much better enh shamans pov on this stuff. Not every single one of these issues needs to be resolved, but definitely 1 or 2 of them need some help. Enh utility with tremor/grounding/earthgrab is great, esp grounding, but it is not so far ahead of other classes that it needs so many counters/downsides, and some utility has been nerfed over time (poison cleansing, wind rush increased cds). Every spec has its issues of course, but I think enhs issues are starting to pile up a bit. Feels like we could use some way to stop disarm on ourselves or have some brief cc immunity (maybe via pvp talent for spiritwalkers?) or just something resolving a couple of these issues.