Enhance compared to ret is in the dumpster

I love to play enhance, but i never had any good impact and died to a fly
Today i tried my ret, and i was saving people left and right while topping killing blows
Also if people fights in a big blob, my “melee” attacks are ranged so i never attract attention

:frowning: feelsbadman

Ret is absolutely busted right now, and not a good point of comparison for anything.

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It is wild ret has a high frequency of seasons where it randomly becomes busted and for enhance it’s not as frequent in regards to PvP.

It’s really apparent that the core defensive options for enhance are absolutely poor and unacceptable.

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Enhance has way better gameplay that ret.

Also ret will lose the legendary item and go back to being a mid/mid high spec.

Shaman in general lacks some defensiveness.

I do love shaman gameplay loop.

I wish storm was stronger and not just stronger like does more damage.

I wish it had more intracies and buttons that really felt like you were a furious wind god, not stormstrike botting.

Fantasy/class theme is a huge thing for me, I like the wind/lightning themes of enhance and kinda meh on fire themes.

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I like storm with just stormstrike, crash lightning, lava lash, flame Shock, lightning bolt / chain lightning as rotational abilities. I would also like substituting lava lash/flame Shock for ice strike / frost shock, but you can’t really drop flame Shock.

Same for pve. Ret’s kit is just so complete, so well rounded, and so universally applicable that all they need to be “broken” is decent damage numbers.

Enhance is very strong right now particularly in funnel but it has survivability issues in higher M+ so for PvE its strength is generally raid. Luckily it’s not an issue for farm M+.

I play ret as my main alt and I gotta say Enhance is way more fun. Rotation is far more interesting and engaging. Ret is far easier and forgiving which can be both good and bad.

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Ret is just ridiculously broken right now. It’s barely even a melee class since everything it has can be done at range which lets it continue doing full damage while running out of mechanics a lot of the time. It has a very simple rotation, does really good damage, has an incredible amount of utility, and the best survivability in the game.

Basically no class compares to ret because it’s just absurdly broken.

we could use a pvp talent that makes judgement apply a MS debuff
and some unnerfing of the WoG healing
and a insta gap closer just for the fun of it

if anything ret needs all the love. pink is the color of love

While true in a vacuum, in game they perform the same role and thus are subject to comparison.

Enhance is leaps and bounds squishier than every other melee, and are (to my knowledge) the only melee stuck at 5 to 6 hard target cap. It doesn’t matter if they’re caster-melee, melee-melee, ranged-melee, or whatever else. They’re all melee. They all have to deal with the same stuff and need the tools to do so.

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Ret paladins.

laughs in M+

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Gonna have to disagree with you on this one. With tanks being basically immortal the design team has turned their attention to nuking the dps. Enhance’s lack of survivability compared to other melee is a huge issue.

And capped aoe dmg sucks too :smiling_face_with_tear:. And more in this season. Is very sad to see all that mega pulls and hitting just the half of the pack :cry:.

I´ll be playing my ret and topping kbs, saving my teammates, while your coping with enhance
and the sad thing, i don’t even wanna, its just necessity

Winshear is 30 but a 12 second cd
Feral charge is 5-25
Support totems have an un-talented range of 25 or 30 yards I forget which. But goes up to 32 with both talent points.
We also have root access from earth grab still.

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What does it matter when you have to melee range to press stormstrike and lavalash, you´r still getting clapped in the blob with 1 defensive on 2 min cd

?? I was responding to their post were they listed everything and asked to be corrected if anything was wrong?

sorry, im just a bit mad this times