Enh DPS. what am I doing wrong?

I am at 500 GS. I am running DPS meters and in a 3 min fight I cannot get above 23 mil dmg and I barely push 110k dps. I have the most common talent build. I have good gear. The only thing I can think of is I do not have any Tier pieces for the 2, 4-piece bonus.
and just to avoid the cliche unnecessary comments. Assume I am rotating my spells and CDs expertly. I am hitting all the buttons I should be. I just can’t seem to figure out why my damage isnt improving with more GS.

I’m assuming GS is short for gearscore, which would mean you’re at 500 ilevel?

Not having any information beyond that, it’s hard to say. Any number of things could be your issue, but shot in the dark, I’m guessing your secondary stats are all wrong if you’ve been shooting solely for maximum ilevel to reach 500.

Enhancement’s damage scales almost entirely off Mastery, and our rotation is stilted and gap-filled without being at or near Haste cap. We are so slanted toward Mastery that you will generally continue stacking it well past the diminishing return cap before either Crit or Vers – the two most common stats on most WQ gear – start catching up.

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The current tier set is massive and heavily influences rotation. It becomes a cdr feedback loop leading to a 24ish second cycle of “burst” damage.

Additionally with Enhance chances are if you aren’t noticing your dps being where it needs to be it’s probably a rotation issue. The Elementalist build is very technical while also being pretty fast paced. Lots of small tweaks that can have drastic impact.

My mastery is 55% atm. I couldn’t find anything that specifically said what the mastery cap was.

5100 is the point of diminishing returns, but there’s no cap and mastery remains valuable beyond that, just somewhat less valuable.

I can’t tell you what you are doing wrong, but I can tell you what I was doing wrong and maybe it will help.

Early in my DF enhancement gameplay I had an itchy trigger finger on my maelstrom spenders. I attribute that to playing enhance in the past when maelstrom only stacked to five and you needed to fire it off quick to not risk wasting charges.

Being that maelstrom now stacks to ten this lead to me creating a negative feedback loop because I was constantly delaying my builders when I didn’t need to. The way I had to overcome this is that I started treating spenders like filler and only let it loose if I am at 10 stacks or all my builders are on cooldown. It sounds simplistic, but forcing myself to view spenders as filler instead of a fist pump caused my dps to go up dramatically.

If you don’t already have one, having some way to track your maelstrom stacks is a must. Relying on the default spell flash when you hit five is not gonna cut it. I prefer TellMeWhen because I can put a tidy little box right where I want it that shows me the exact number, but there are other options.

Also the tier set is pretty huge and more mastery will help you.

its not even 10 it starts to rise prio around 7-8

The most simplistic way that I’m performing it its to always press something and don’t stay doing nothing even for seconds. Shamans are fast phased, so you have to make sure all your spells are on queue meaning that the moment you press one key you are already pressing the next one, we have to press one after one every time, we still have priority, so by the most common build I’m assuming you have the fire path.

The most important priority when you start is to have your wolves out and that fire dot flame shock is on. If that is check, which can be your first 2GCD of a fight. You move to the filler priorities.

With this build Stormstrike becomes your 3rd filler and weakest spell in priority meaning that you should always be creating MSW with Lava Lash if its on cd, move to Ice strike, if now Lava Lash and Ice Strike are on cd, cast that frost shock empowered, if the last 3 are on cd, you cast that stormtrike, this way you will be making sure you’re using the most stronger MSW generators in priority. There will be momentsw when Lavalash and Icestrike will be on cd but you will not have a empowered frost shock, either by hailstorm or icestrike, so you cast stormstrike to generate until the former 1st and 2nd are ready.

Now once you have clear in your mind those generators you move to the spenders, since you don’t have 2pc or 4pc the most common way to practice your muscle memory which is what works for me, its to always keep Elemental Blast with only 1 charge, regardless if the dogs are out or not.

If the dogs are out either by 2PC (wave) or with none at Opener your spender will always be that blast. Keep in mind which are your priority re generators. If there’s no dog out remember to keep that blast with one charge so as soon as the dogs are out you cast with 10 MSW or 8 I would recommend you getting use to your timing for 10 MSW cause the most damage will come base on the amount of Blasts that you throw during the dogs , which can be sometimes 2 or more, once you have your pieces the dogs will most likely be always out which makes the rule a bit more complicating but for now I hope this can help you get better once you have 2 or 4p and refresh this forums to share more insight. But thats the main thing now.

Now my last paragraph will be to primordial wave, look how i didn’t mention it on the list. For primordial wave you want to cast it on cooldown cause it gives one dog, happens it also gives 10 stacks with its talents. you want to make sure that you are not wasting stacks of MSW when you cast it. You will not if you open with it after the dogs are out. Once you’re in the fight you want to make sure you are not over generating MSW also(means that before you cast that wave, please, dump a LB or whatever). Cast Primordial wave on CD once the dogs are out you will have 10 MSW from your Wave, press that blast at max damage, even its a dog and not three or 2. Now remember that I told you to practice your memory on how many GCD it takes for you to reach 8-10 stacks of MSW, what you want to do, is that during your dogs the one that the wave casts after, is to spend the 10 stacks on that blast, and regenerate quickly 8-10 MSW to cast the buffed LB by the wave. Once you have the 4 pc, I think you can make it to 5 wolves, 2 from opener, 1 from wave, dogs will be ready again, summon again, thats makes up to 5. Which is 100% more damage to that blast, but will get use to this part once you get the basics of the dogs firsts. If I’m not wrong, I’m not sure if someone has had more than 5 dogs out. But dont get too complicated with it.

Dogs are out? Blast.
Dogs are not out? Blast if 2 charges.
Dogs are not out and 1 charge of blast? LB-CL.

If the dogs are out and theres not blast charges, LB.

It’s more simpler on the practice and I’m thinking you’re just forgetting your dogs boost your blast damage by 20-40-60% depending on how many of them are outs, but for sure if noone are out please, cast that LB and save your charge of the blast, you will be thankful.

Worst guide tho, English isn’t my first lenguage.