First of all, absolutely incredible job you’ve done Blizzard with the profession revamp. I don’t usually care about this sort of stuff, but I am loving it! I would put it on par/ maybe a little bit better than New World’s profession system.
I wanted to talk about Engineering because:
- I am an Engineer
- I think that relative to other professions we have less to offer, but our potential impact on gameplay is MASSIVE
With that in mind, let’s talk about some things I think we can tune/add to make this profession incredible.
Tinker gems

This new concept/mechanic is the only reason you would see an engineer for gear over, say, a blacksmith, tailor, jewel-crafter or leatherworker, because their gear has embellished effects (which grants more damage), and we do not.
There are currently a few very interesting tinker gems, including the Neltharion’s breath (AoE cone flamethrowerthat does massive damage on 10 min cd), the Battle Rez, the Invisibility one (useful mainly in M+) and the “The Hunt”-like gem that stuns you and thr target on contact. However, I think you could expand that selection to provide incredibly useful effects for all content.
Below is a list of tinker gems that I would recommend considering:
- Movement speed boost: A “Sprint”-like speed buff with massive speed increase (ie 150%) over a short duration (ie 4 seconds). Useful in raid, m+ and PvP.
- Single Target nuke: A single-target version of Neltharion’s Flame that deals of bunch of damage on a large cooldown (ie 15 mins). Useful in raid and PvP, potentially in M+ as well
- Blink: A “Blink”-like gem that teleports you forward instantly with a 2 minute cooldown.
- Tanking dummy: A “Earth elemental”-like gem that summons a tanking mob for 10 seconds, useful in M+/raid when the tank dies
- Immunity: A “Divine shield”-like immunity for 3 seconds on a 10 minute cooldown. Useful in all content, especially raid.
- Cheat Death: A “Cheat Death”-like gem where the once it procs, the gem breaks and a new one must be slotted in (i.e. only 1 per key, arena match or raid boss encounter). Useful in all contents, I actually think this is as strong/stronger than immunity.
- Defensive: A passive defensive gem that reduces all damage taken by 5-10% at all times. This is mainly for tanks.
- Heal: A health potion-like instant cast heal on a 5 minute cooldown, could make it share cooldown with healing potions or make it an additional source of self-sustain. Useful in all content
- Mana: A mana-potion like gem that allows the cast to regain ~20% (or whatever number) of their mana. Useful for healers.
- Party/Raid-wide defensive: An AMZ-like raid-wide defensive that gives your group ~10%? damage reduction for 5 seconds, but puts a 10 minute debuff that prevents another person in your raid from applying a second buff (so you can’t have a permanent buff in a raid fight, for example). Useful in all content, RWF use potential?
- Lust: A lust-like gem effect that grants 25% Haste (down from 30% Haste of normal Lust, but up from 15% Haste of drums)
- Execute: A gem that increases your damage dealt to targets with HP<35% by 10%. Useful in all contents, especially by DPS.
More ideas to come…