Engineering is worse than usual

With the knowledge system it has made Engineering terrible. It has always been a “cute” thing where things have a chance to fail. Now we have to invest points so they fail less often. Points are not just falling off trees. I put 40 points to make Savior only to find out he blows you up… The wormhole requires points to get the recipe, then max points in a completely different sub tree to actually pick where it takes you.

Engineering has always been treated like a second thought by the devs but now it’s bad while being downright punishing. I would switch professions (even though I have been an Engineer since TBC) but my points don’t even have the decency to carry over to another profession.

It’s sad that Engineering has the potential to be a great profession, yet they keep hamstringing it with useless crap and crap that is useful rendered useless due to failure.

Rant over…

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So I have an engineering alt, and my main is alchemy. Engineering is on the harder side to level (and pay for), compared to other crafting professions.

Alchemy has experiments for both potions and phials that blow you up, and has a 4 hour cooldown.

Also Alchemy had major exploit bugs where Blizzard punish the non-exploiters by disabling experiments for 2 days, and then another exploit where they disabled transmutations for 2 days.

Crafting orders for Alchemy do not exist. I have never seen one.

What I am trying to say is Alchemy profession is a bigger clown show than engineering.

Alchemy not working as intended is not a feature, it’s a bug. Engineering being designed like garbage isn’t going to get patched. Stuck with the suck. Big difference.

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Yep, engineering is actually complete garbage in terms of trying to level it or its usefulness. No brez item, trash leveling system where you have to unlock different specializations, the fact that you have to complete work orders to create gear when rares give the same ilvl gear (or better!). Engineering tool recipes come from the Artisan’s Consortium rep… thanks blizz… The fact that every profession depends on crafting orders is really annoying. At least make the weekly quest increase our engineering or something…

Have to agree, this profession is in a bad state right now. Tinkers sharing a CD with pots was a bad idea, pretty much stuck around 66 skill level since I can only craft either the goggles or the bracers for skill ups the helms have a requirement that you need to have dragon isle engineering so just passing those to alts is out of the question. Bombs not really desired, the gun? is passed for the leatherworking bow, the scopes arent selling and at least in my case i have to pop a spark of ingenuity on a piece of gear that i cant use on other characters because of they got something better or cant use it to get a skill up towards 75 to try and get something else.

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Engineering makes BiS equipment this expansion and you’re crying that the toys are less good.

Yep, the biggest problem is that recipe difficulty is based on the fact that you have to put about 120 points into general engineering and then specialize. That’s a lot more compared to most other professions. You also get fewer points per week compared to other professions.

People mostly wanted engi for brez, but now tinkers have a failure chance and nothing tells us what it is. However, there are 5 different things that help you reduce tinker failure chance. Wrists don’t require engi, but you need to discover the recipe by crafting the blue googles or the gun.

So basically, if you don’t have engi, you can wear the wrists with the rez tinker, but it can fail. If you have engi, you can put more point into reducing failure chance, or you can craft the wrists and add the brez tinker, and then craft the helmet and add the tinker which makes your next tinker succeed… Ridiculous…

Btw, go do the darkmoon profession quest. It gives 2 profession skill points and 3 knowledge points.

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This is false.

Every single complaint in this thread boils to down one to one of three things:

1: Non-factual / Complete Lie
2: I demand to have everything right now. WAAAAAAH.
3: Engineering can fail? When did they add that? Original WoW? Well…I don’t like it.

There is nothing wrong with Engineering that isn’t an inherent flaw to the profession system as a whole (e.g. inability to reset specializations).

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I thought the engineer suction was pretty cool, till I saw it can only be used outdoors

Is it a lie or non-factual that other professions, like LW for example, have purple items with a skill requirement of 280 while for engi it’s 320, and for professional tools it’s 275 skill vs 400? This is a ridiculous difference that greately limits in what you can specialize at the start and how much gold you have to spend to level. We are all aware that failure chance has been there, but having 5 different things to level to reduce it has not been there. Maybe open the profession tabs and read first before posting

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Maybe don’t post at all if you’re going to lie.

Nothing has a skill requirement of 280. There are recipe difficulties, which is not the same as a skill requirement. It affects your ability to craft it at higher quality, not the ability to make it at all.

LWing has one item at 280 difficulty, whereas most of the rest of the purple items are actually 415 difficulty, and some are as high as 450. But since you’re a blatant liar, you couldn’t share that information with people.

You obviously have little to no clue what you are talking about. I’m not even spec’ed into “toys” I assume you are talking about Novelties. Which I could care less about. You also obviously missed my point about things having a chance to fail… It’s always been annoying but could be overlooked, with the knowledge system it is now punishing. You miss a lot of things cause you’re talking out your starfish.

Yes it is so BiS that trade chat is filled with people looking for bracers… Just kidding they aren’t.

How about every other profession having 6-9 Knowledge Point Treasures in the world while Engineering gets 2…

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Oh no. My entire argument is destroyed! /s

Unrepeatable knowledge gains are less because engineering has more first-craft bonuses due to having so many craft-able parts.

Bracers are a less important item slot and the recipe requires a Spark of Ingenuity, which is currently limited to three per character. Not everyone is going to be climbing over each other to get them made this week.

Never post on these forums again. You’re an embarrassment.

Why do you goofballs always post on alts?

Here’s a quick rough breakdown goofball

Engineering Recipes: 91, Knowledge Points from world treasures: 6
Jewelcrafting Recipes: 81, Knowledge Points from world treasures: 24
Blacksmithing Recipes: 87, Knowledge Points from world treasures: 27
Tailoring Recipes: 80, Knowledge Points from world treasures: 24
Leatherworking Recipes: 102, Knowledge Points from world treasures: 21

Not exactly the recipe advantage you made up out of thin air. Not to mention that a lot of recipes require sinking points anyway so that “advantage” goes out the window regardless.

Confession through projection.

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Imagine arguing that Engineering isn’t garbage this expansion.

That’s where this forum is at, lol.

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Don’t bother with healing darts either test only did 200k healing out of 19 mil healing in a run this morning literally 1.6 percent healing out garbage proc rating. Specing out of engi to something else for my monk haven’t decided what yet but it’s awful for healers ATM.

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I unlearned it, waste of time, waste of gold.

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I have been ranting about it also! Like also as a “tinker” I cannot move the tinker socket? oh I could scream every time I open the professions tabs…so bad

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Out of curiosity does healing darts work with DK death strike?

I agree that engineering isn’t as intriguing this expansion but I still can’t give it up. I use the parachute cloak and nitro boost countless amounts of time throughout the day. Not having those would make me feel naked