Engineer’s Workshop: Recreating the Ahn’Qiraj War Effort

Great article, but I’m more curious to hear the team’s take on classic’s aq opening shenanigans that are happening around the world.

What are your thoughts on the opening in classic compared to the original launch?

nostalrius was running at a tick rate of, like, 2. Every single action had a delay of ~500ms, regardless of how many people were around. Put simple, Lag was a way of life of Nos, so you didn’t notice it nearly as much when it went up due to people being around.

Classic WoW with “bad” lag is simply what Nos was like all the time, so the Lag never got “bad”, it just was what it was.

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so far we’ve had;
“refer to the blog post”
“I’m already exaggerating the 14hour pagle bug as 40 hours”
“I main horde but i play alliance in classic”
“I got teleported out due to a bug”

I don’t want to say most Blizzard blue posters lack professionalism, but i guess i just did.

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guess i forgot that too

If you think that’s unprofessional then I’m at a loss because there is nothing unprofessional about some light hearted jokes and talking.

People yelling by at blues in here are the same people who yell at a waitress when the chef doesn’t cook their food right.

I get it. You’re salty, but yelling at a CM over something they didn’t do and can’t fix is pathetic and embarrassing. They are the messenger so if you want the actual people who can fix whatever small issue you are crying over at the time, have a civilized conversation and hope your words find the right ears

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Great read! Thanks for sharing! I’d love to see more behind the scenes articles in the future :slight_smile:

I’m glad you tried Alliance.

Now when will Paladins work like they did in Vanilla?

Right, because heaven forbid they interact with their playerbase, actually take some criticism, and stop acting like everything they do is without flaw. I didn’t realize general discussion was supposed to be one big fanboy party

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Seriously, I don’t get why they take such enjoyment treating one half of their playerbase so poorly.

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There’s a difference between balance issues, versus giving one side Disney World while the other side gets the cake from “The Help”

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Classic was horribly balanced (read: none) to begin with. They didn’t have to “help.”

PS, since this is coming up–Now when will Paladins work like they did in Vanilla?

No, it’s literally more like the Chef burned the food, then comes out to boast about how great the food is, and then the waitress chimes in “yes, let’s hear it for the chef for creating this wonderful food!”

I mean, maybe, just maybe, they would receive less hate if they actually admitted they could have done better at times instead of not only acting like they are perfect, but then even boasting about it even when issues happened.

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Easy child. Take the tantrum outside and cool off

They have massive flaws, but you are crying at the wrong people

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Until the actual developers make themselves available, it’s fine to relay the criticisms to their representatives, which is their job fyi.

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Wait… so they botched the War Effort and now they’re bragging about it?

Blizzard is a dumpster fire.

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Absolutely amazing. Love looking at behind the scenes explanation like this post. The fact that only one server crashed is remarkable. Unfortunately not many people here understand the complexities behind running an event as big as this. Having pretty much the whole end-game server population in one area without the servers crashing (or even lagging) is a gargantuan task. Thanks blizz.

P.S. We would like to see more blog posts about bots being banned.

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And it would have all been datamined and documented before the patch went live. You can’t recreate players’ knowledge of the game, nor their burning persistence for it.

What we faced is a polynomial problem, which means we can’t solve it by throwing faster hardware at it because hardware’s not exponentially better.

Thank you. Can the forum-dwellers please learn this? They even spelled it out.

To illustrate this conundrum, let’s say we have 20 players jumping in a circle. The server relays the actions of each player to the other 19 through packets (data deliverables). In this group of 20, the server processes 380 packets (20 total players * 19 recipients = 380 packets). This issue compounds when more players do the same action in the zone. If we increase our example to 500 players, then 249,500 packets are sent from the server. If we increase our example again to 1,500 players then 2,248,500 packets are sent to the server. Depending on player actions, multiple packets are sent per second— keep in mind the above examples only account for one action .

This is why “stop being cheap and upgrade your hardware” isn’t a solution to a networking problem that affects every network industry, not just WoW.

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You can only datamine client-side things so a lot will be missed like mechanics and such. The point is not to try for an ironclad “fog of war” but just for an air of mystery.

You ruined this event, it wasnt anything like the classic experience.

You should have changed up the material requirements to create a true chaos / release feeling.

Very poor.

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