Enemy health scaling is out of control

Two problems.

First, they set the floor of enemies at 80 high enough that everything is a slog on a fresh 80 so players feel compelled to chase gear, and they continue to scale up for a while.

Second, they only release low ilevel crap for the first few weeks to pad in extra time for players to spin their wheels before they start releasing actual seasonal content with actual seasonal gear.

From history, actual S1 gear should be higher than wherever the ilevel scaling stops, and players can become powerful in open world content.

But that won’t happen for a few weeks because again, they love padding out the first month with a bunch of run in place BS - which is why when I play at the start, I just level alts - not wasting my time running in place on a treadmill for gear that still sucks in the content we have and which we’ll throw away next month.

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That’s a good plan. I’m going to start a level 1 druid and focus on doing the old world achievements. They need to fix this and make if fun.

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This is literally exactly how it was in the beginning of Dragonflight. I just don’t understand how people struggle killing regular open world enemies

Not really a struggle. Just if I am mining. I want to one shot mobs in my way for quicker ore. So finding that sweet spot of item levels needed to do that will be a boon for my profits.

For context: that amount of scaling increases mob HP from 2.48M to 2.55M as you go from 531 ilvl to 577 ilvl.

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What you want has never existed at the beginning of any expansion though

ilvl scaling has been around since Legion I believe, or a rudimentary form even in WoD. A lot of modern tech actually started in WoD and then ‘perfected’ (implemented properly) in Legion. It’s something I think many people are blind to most of the time without realizing it. But right now the scaling graph of monster health is skewed to the point that we aren’t getting exponentially stronger than current mobs.

Totally fine for mobs to actually get more health the more ilvl you have, but you should be outSCALING that growth so that it still feels like you’re getting more powerful. I know why it’s done - but it seems the scaling was extra harsh this time around. Which isn’t a big deal if it was optional - kinda like how LOTRO has the landscape difficulty choice.

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maybe? I never tested it. If scaling goes off item level. Has players tried it? So lets say if you have a really strong weapon but wore lets say 490 gear. Would the mobs have so much less life that you could one shot them? It would be neat test.

No matter who comes to attack you. I support you. A lot of us, aka the MAJORITY are tired of it.

Also notice how certain classes have NO DPS ISSUES? Yeah the buffs they recently got, they NERFED HPALs worst move “Tyr’s Deliverance.” That should tell you whats going on.

Because BLIZZ? They have no idea.

outSCALING most certainly did.

Its gonna turn into WoD all over agian, they did this before. People found out you actually could kill things faster if you took off your heart of azeroth.

Level scaling is a stupid idea.

Ilvl scaling is even worse, and should be removed from the game.

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Yeah people are pissed dude.

3in1 expansion.

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You are already out scaling though. You want to out scale all of the enemies a week into the expansion without upgrading any of your gear?

I’m working on Goblin Engineering. It’s nice and peaceful in the old world
flying around, doing an old quest here and there, mining and engineering


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Even in TBC, you weren’t 1shotting mobs in Hellfire peninsula as a fresh level 70.

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What I want is not to be engaged in a 5-minute death match every time I step off the road. Now, not a month from now.

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But you weren’t avoiding groups of 3.

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Yes you were lol, as a warrior yes you were.

I don’t recall backing off of a couple-three mobs in Hellfire.

I think you are vastly over exaggerating the strength of open world enemies

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