First, they set the floor of enemies at 80 high enough that everything is a slog on a fresh 80 so players feel compelled to chase gear, and they continue to scale up for a while.
Second, they only release low ilevel crap for the first few weeks to pad in extra time for players to spin their wheels before they start releasing actual seasonal content with actual seasonal gear.
From history, actual S1 gear should be higher than wherever the ilevel scaling stops, and players can become powerful in open world content.
But that wonât happen for a few weeks because again, they love padding out the first month with a bunch of run in place BS - which is why when I play at the start, I just level alts - not wasting my time running in place on a treadmill for gear that still sucks in the content we have and which weâll throw away next month.
This is literally exactly how it was in the beginning of Dragonflight. I just donât understand how people struggle killing regular open world enemies
Not really a struggle. Just if I am mining. I want to one shot mobs in my way for quicker ore. So finding that sweet spot of item levels needed to do that will be a boon for my profits.
ilvl scaling has been around since Legion I believe, or a rudimentary form even in WoD. A lot of modern tech actually started in WoD and then âperfectedâ (implemented properly) in Legion. Itâs something I think many people are blind to most of the time without realizing it. But right now the scaling graph of monster health is skewed to the point that we arenât getting exponentially stronger than current mobs.
Totally fine for mobs to actually get more health the more ilvl you have, but you should be outSCALING that growth so that it still feels like youâre getting more powerful. I know why itâs done - but it seems the scaling was extra harsh this time around. Which isnât a big deal if it was optional - kinda like how LOTRO has the landscape difficulty choice.
maybe? I never tested it. If scaling goes off item level. Has players tried it? So lets say if you have a really strong weapon but wore lets say 490 gear. Would the mobs have so much less life that you could one shot them? It would be neat test.
No matter who comes to attack you. I support you. A lot of us, aka the MAJORITY are tired of it.
Also notice how certain classes have NO DPS ISSUES? Yeah the buffs they recently got, they NERFED HPALs worst move âTyrâs Deliverance.â That should tell you whats going on.
Its gonna turn into WoD all over agian, they did this before. People found out you actually could kill things faster if you took off your heart of azeroth.
Level scaling is a stupid idea.
Ilvl scaling is even worse, and should be removed from the game.
Iâm working on Goblin Engineering. Itâs nice and peaceful in the old worldâŠflying around, doing an old quest here and there, mining and engineeringâŠ