Enduring Bloodstone Bugged for majority of cc especially all ferals/hunters/warriors stuns

For those that don’t know Enduring Bloodstone is supposed to provide a 5% Damage Reduction when you receive a “loss of control effect”. Below is a list of SOME of the ccs that do not trigger this effect from my testing I didn’t test everything. You will notice key abilities such as rake/maim do not trigger this. This is a pretty major bug and should be escalated until it is fixed. I never thought to test it before as I assume it would work as expected

intimidation
binding shot
Sigil of Misery
maim
rake
remorseless winter
gnaw
blinding light
Stormbolt
Shockwave
evoker stun
lightning lasso

Again the list is probably much much longer it was a 50/50 if the cc provided a dr in my testing

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I have no reason to doubt you but this is hilarious if true. This game is such a mess.

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I’m actually in shock that this level of a bug is in the game. The testing was quite easy press a cc on someone if the buff doesn’t trigger it’s not providing the dr. I wish there’s something I am missing as it’s quite sad

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5% DR, as in duration reduction, so 5% of 4 seconds is pretty small. How are testing this. And if we’re talking milliseconds here, are u factoring in packet lag/whatever. Seems hard to measure accurately gven real world networking.

lol I totally just looked this up and yep ate a bowl of stupid. 5% DR is damage reduction folks! Doh!

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You wake up and eat a bowl of stupid?

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5% DR can mean the difference between life or death in the arena.

I agree Swole but I looked on wowhead and the 5% is dmg reduction, so it’s late and I was waaay off base.

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Bro, there’s no way LOL.

I believe you, but this is actually just unbelievable that this exists and no one caught it until now LMAO

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:joy:

My coworkers ask me this everyday.

Reminds me of the time when having gems had a negative impact on your stats. Some of the ‘bugs’ that slip through really are comical. :laughing:

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Yeah, they were considered ilev for the purposes of scaling and made people hit you harder. :face_with_spiral_eyes: I kind of get what they were going for with having people scale to each other to make ilev less impactful but good grief.

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Yea, I just remember having this conversation with my friend and we were both floored. It’s like… want to do more damage?? Put on worst gear! Yay!

Legitimately didn’t believe it and had to test it out for ourselves. I mean it made so much sense after testing. Crazy it took almost the entire expansion for anyone to notice.

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I think worse gear was still worse, it’s just that sockets threw things off a bit.

Best part was Chris K said the scaling project all started when a PvE dev came into his office upset that a Boomy farming mobs accidentally killed him with starfall and wanted to know why that was happening in PvP.

oh don’t go down this rabbit hole buddy.

If you decided to randomly QA half the stuff in PvP, you’d find it was so broken it’d make you laugh at paying $15.

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this is done on purpose to further elevate the gap between melee(skilled gamers) and casters(precog abusers)

You better be careful with these comments. Otherwise, you will summon a gang of 90 Lb emaciated pale white dudes with ponytails and Naruto shirts that will challenge you to a game of Othello or Beyblade Stadium Battle.

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While blizzard fixes this they can bump that 5 to a 10 while theyre at it

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Errr, it was a mix. There were people wearing no gear and only wearing that ‘tier’ gear. There were also people using low ilvl, single stat pieces to stack stats. Didn’t work for every spec, but it was pretty big for some. I remember some fire mages abusing it pretty badly. They were glass cannons, but were doing huge damage.

I THINK… some of that was fixed, but not all of it.

Or the Shaman talent that was accidentally making them take more damage instead of reduce it last expansion.

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you should post this in the bug report section. The PVP forums is no man’s land

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