Endless Solo dungeon

Isnt it time they gave us one of these, preferably as endgame content. Would be cool if it at had its own gearing system separate from other types of gear(kind of like pvp gear). Maybe with a fun garrison or somekind of instanced player housing attached to it. The kicker here though, is blizz would have to make it non-mandatory content. Could be fun for when you want to kick back and just enjoy some solo play time.

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This is what we all thought that Torghast place was going to be. But it didn’t end up that way. A never ending solo dungeon, or one that would scale based on your party size would be great. I know some other game has such content.

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are the druids seriously this distasteful. clearly the idol wasnt important enough for them to salvage. must they resort to such savagery. imagine being so upset to awaken an owlbear. the horned ones were just a bad writing.

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ff14 has one, but its more meant for a full party of 4. Only 1 job can solo POD and only 2 HoH.

Yes, an endless solo dungeon, then we could look forward to the alternating threads every day about “this is too hard” and “this is too hard for my class”.

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Yeah, Torghast had a lot of potential for stuff like this, they just needed to structure the rewards the right way, or more to the point, have any rewards for doing it at all lolo

I have said many times that Torghast should have had its own row in the weekly vault, the reward could keep scaling up depending on the difficulty/floors completed. They could make it so that you can only have two out of the three PvE rows, that way a person who raids and does M+ would have no reason to feel compelled to do the Torghast row, so long as it’s kept mutually exclusive from the raid and M+ rows, the 1% types can’t whine about having to do it.

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Thats literally every single piece of endgame content. A separate gearing system/set bonuses would negate alot of that though.

They could also just make it have its own gearing system like pvp.

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Torghast was originally going to have gear rewards, but also a time limit. It was the same design they used for Horrific Visions.

But people freaked out over there being a time limit. There were actually threads about “if I want to wait 10 minutes between every pull so I can bloodlust the entire dungeon step by step, then I should be able to”.

And there was so much of it that Blizzard removed the timer. Which meant the gear rewards had to go, too, since it wasn’t the horrific visions model, anymore.

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Challenging and rewarding content doesn’t have to have a timer. There are ways to prevent people from just waiting on hero for each pull.

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Something like that doesnt need a timer anyways, if a person wants to spend 8 hours a go at soloing a dungeon let them have at it.

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Hello, I see you replied to the thread. Literally every job has soloed both PoD and HoH! They literally have a leaderboard on their website, haha!

Thanks for your post and have a great day!

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its been quite a while since i played. Last i played, red mage was the only reliable way to solo PoD. Never did, HoH can only go by what ive heard. Ill say though, there is a pretty big difference between what the best of the best can do vs someone who is just good or even very good.

I’m not saying content should be easy, but players of a good/very good players should be able to earn max rewards by the end of a season, esp if gearing isnt something that you can transfer to raiding/m+.

They attempted something like it in shadowlands beta - endless torghast mode. It got much negative reception because “I have to sit in here for hours every week!!”. Good riddense too, endless modes should stay in single player games.

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the issue there though is the mandatory content loop, instead of being take it or leave it, in the way pvp/m+/raiding are.

While I have never soloed POD, my friend and I like to run it together. We haven’t tried the others because other things keep getting in the way (so much to do, so little time), but they are on the list.

i personally gave up on ff14, i dont like the dungeon content at all. Feels like memorization games instead of power to the character. The non dungeon content though is far superior to wow, although i personally dont play for the questing.

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I can see that. You really have to pay attention to mechanics in FFXIV or you can get wrecked. But I like that aspect of the game. I find it challenging and a lot more fun then just using brute force. :slight_smile:
Variety of content is important because everyone likes different aspects of their game of choice.

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Sadly with solo content they keep trying to be innovative trying things like making it scale 1 to 5 and… you know, Horrific Visions and Torghast mechanics instead of just testing the player based on the game’s usual tried and true combat mechanics…

There’s a grey area between Torghast and 0 instanced solo content whatsoever, but with how hard Torghast was slammed by the players, maybe they don’t bother with anything outside of true group content like m+/raid for an expansion or three.

At that point you are just talking about playing skyrim with mods.

Like a timer.