09/06/2017 04:26 PMPosted by
Flan
I should also mention: my "weird" map with the multiple orb rooms and runes that respawned but did not need to be completed was solved on a Tuesday morning-afternoon, which overlapped with daily reset and raid reset, so this may be related.
Orbs don't respawn that we know of yet (at least without a progress reset as well), runes do after about ~3 hours even if those entire 3 hours are while you're in the instance. The reset mechanics of the orbs are not fully known yet, same with the progress of turning in orbs (runes respawning does not reset your progress).
The map resets with the daily quest reset, as well. I verified this with my map. You probably had a map reset that's causing you to see "duplicates." Rather than a duplicate, you more likely had a different map. It's likely this map change can happen even while you're in the instance, but that itself is unverified.
But I was able to walk back and forth between the two orb rooms and confirm that they had different doors. So something must have gone unusually with my reset.
The character was in the instance the whole time, for more than three hours. I am confident that two rooms existed simultaneously. This may be a rare glitch, but I would wait for a very large sample before rejecting it entirely as I doubt you have a large pool of example mazes which took more than three hours to solve and reset during that time. Perhaps the rune respawn can also respawn unmatched orbs from a previous map if the map reset before the runes respawned.
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Orbs don't respawn that we know of yet (at least without a progress reset as well), runes do after about ~3 hours even if those entire 3 hours are while you're in the instance. The reset mechanics of the orbs are not fully known yet, same with the progress of turning in orbs (runes respawning does not reset your progress).
The map resets with the daily quest reset, as well. I verified this with my map. You probably had a map reset that's causing you to see "duplicates." Rather than a duplicate, you more likely had a different map. It's likely this map change can happen even while you're in the instance, but that itself is unverified.
But I was able to walk back and forth between the two orb rooms and confirm that they had different doors. So something must have gone unusually with my reset.
The character was in the instance the whole time, for more than three hours. I am confident that two rooms existed simultaneously. This may be a rare glitch, but I would wait for a very large sample before rejecting it entirely as I doubt you have a large pool of example mazes which took more than three hours to solve and reset during that time. Perhaps the rune respawn can also respawn unmatched orbs from a previous map if the map reset before the runes respawned.
Perhaps, but none of your claims have been replicated by anyone who has mapped the instance with this mapping method, and I've looked at over 50 maps now among various sources (most of them being from a select few who have mapped multiple days). Your claims are also perfectly explained by your timing of a map change. Which is more than statistically significant to say you're probably misjudging what happened. Key word being 'probably' not 'certainly,' of course.
The map is procedurally generated once a day. So the map is fixed for the day, and unique to each player. If you did it over multiple days, you had a different map each day. It is NOT randomly generated as you play the maze. Guaranteed.
There are overlapping rooms in the map. Whether you solve it without overlapping any rooms is a different story (and entirely dependent upon the map), but the chance you have a map without an overlap is negligibly small if not flat out 0. The chance you have a map with overlaps that has the 10 markers connected without an overlap is a higher chance (if not flat out 0 as well), but still negligibly small.
I solved it without overlaps, it definitely HAD overlapping rooms, I simply didn't enter them.
09/06/2017 04:48 PMPosted by
Zushiba
The map is procedurally generated once a day. So the map is fixed for the day, and unique to each player. If you did it over multiple days, you had a different map each day. It is NOT randomly generated as you play the maze. Guaranteed.
There are overlapping rooms in the map. Whether you solve it without overlapping any rooms is a different story (and entirely dependent upon the map), but the chance you have a map without an overlap is negligibly small if not flat out 0. The chance you have a map with overlaps that has the 10 markers connected without an overlap is a higher chance (if not flat out 0 as well), but still negligibly small.
I solved it without overlaps, it definitely HAD overlapping rooms, I simply didn't enter them.
There's a slight difference between "didn't enter an overlapping room" and "found a path including all 10 markers that doesn't overlap itself", because you can enter an overlap without knowing it (the pitfalls of a 2D map for a 3D looping maze) but I see your point, and my point here in this post is semantic BS that doesn't matter.
I tried mapping it for several hours, but ultimately I did what the walls in the endless dungeon suggest, spiral. I did it without mapping, took about 40 minutes when I decided to trust. Did only right hand turns until I repeated a room 4 times, then I reversed and did only left turns and had no more than 32 rooms without seeing orbs or rune pad. Try it, it's simple.
09/06/2017 05:16 PMPosted by
Jazidan
I tried mapping it for several hours, but ultimately I did what the walls in the endless dungeon suggest, spiral. I did it without mapping, took about 40 minutes when I decided to trust. Did only right hand turns until I repeated a room 4 times, then I reversed and did only left turns and had no more than 32 rooms without seeing orbs or rune pad. Try it, it's simple.
Unfortunately, due to the way the maze is generated, there can be no "directions" that will universally work like this.
09/06/2017 05:16 PMPosted by
Jazidan
I tried mapping it for several hours, but ultimately I did what the walls in the endless dungeon suggest, spiral. I did it without mapping, took about 40 minutes when I decided to trust. Did only right hand turns until I repeated a room 4 times, then I reversed and did only left turns and had no more than 32 rooms without seeing orbs or rune pad. Try it, it's simple.
Unfortunately, due to the way the maze is generated, there can be no "directions" that will universally work like this.
Can confirm that this strategy did not solve any of my maps, although it was a great starting point to map from.
Said many times, do not draw a map, the rooms are not next to each other. You can go up left down right in a circle and not be back where you were.
Simply record the directions from one orb / rune to the next. That way it doesnt matter if youre going up floors or teleporting around. Do it like this and youre done in 30-45 minutes depending on RNG.
Said many times, do not draw a map, the rooms are not next to each other. You can go up left down right in a circle and not be back where you were.
Simply record the directions from one orb / rune to the next. That way it doesnt matter if youre going up floors or teleporting around. Do it like this and youre done in 30-45 minutes depending on RNG.
I showed you how to account for this in my map. There are overlaps, and they can be accurately drawn.
There are duplicates in some cases. I mapped out to the point I had a clear cut map without any unknowns, including the teleport room. I had 2 purple platforms and no red one. So this place can glitch and you can get royally screwed doing it.
I'm late to the game, but better late than never! This guide is awesome. Thanks for sharing! I tried last night using just the addon but wasn't a huge fan of the way it mapped. I'll be giving it another go tonight with a pen and graph paper.