END War Mode!

You’re arguing with the biggest troll on the PvP forums. You could say the sky was blue and they’d just respond with “Proof?”

Moreover, SoD isn’t even real classic lmao. Boomkin are one of the strongest specs in the game in SoD. In original Classic they’re just a meme spec that no one brings because they run OOM after 4 casts

You’re seriously telling me BfA Corruption was good for PvP? Or that Azerite powers were amazing? In Shadowlands, we had to grind Snoreghast just to craft our legendaries, and even then, we had to sink 100k-200k gold into it. Worse, many of the legendary powers were completely unbalanced for months.

PvPers aren’t flocking to Classic because it has PvP servers. They’re playing it because Blizzard actually gives Classic PvP the attention it deserves and keeps it relatively more balanced compared to Retail. Look at the timelines since PvP servers were removed—from BfA to TWW. Retail PvP has consistently suffered from unbalanced systems, gear grinds that force PvE content, and a lack of meaningful updates, while Classic delivers a more streamlined, balanced PvP experience that appeals to players.

The presence of PvP servers isn’t the deciding factor here—it’s how PvP is prioritized and supported. Classic’s PvP success is because Blizzard listens to that player base and gives them systems that work, not because of server design.

Hey I never said they didn’t change things I just said that was the point of it. Pvp balance is not something they changed lol

Always projecting lol

They have done PvP tuning passes lmao. The two biggest ones recently were changing 3 Druid runes to not work in moonkin form or changing Dreamstate rune to not apply the increased arcane/nature damage buff to players.

Who’s talking about Shadowlands lol

Again, please listen this time, I said majority of players play on pvp servers.

This is pure copeium lol

That was because of pve not pvp lol

No it wasn’t you dingus. They specifically said it was done because of PvP.

    • The following Balance Druid updates were implemented on November 19, 2024:
      • Improved Frenzied Regeneration can no longer be used in Moonkin Form
      • Survival Instincts can no longer be used in Moonkin Form
      • Dreamstate’s increase to Nature and Arcane damage taken, can no longer be applied to players.
      • Developers’ notes: These changes are targeted at Moonkin’s frustrations in PvP encounters. They will still have an option in these slots rune-wise for PvP, albeit way less durable or bursty, in the form of Elune’s Fire. Dreamstate will still provide the mana regeneration in PvP. This also made room for the talent adjustments made recently to buff up Improved Moonfire and Moonfury.

The only PvE change in there were the talent changes to two talents because if they left stuff as is moonkin would be even more oppressive in PvP.

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You are, indirectly, since you’re basing your argument on PvP being better in Classic solely because they have PvP servers and pointing to the removal of PvP servers in BfA as the cause of Retail’s PvP struggles. Shadowlands is a crucial part of that timeline because it shows how PvP in Retail struggled due to poor systems and lack of balance, not the absence of PvP servers.

If Classic PvP is thriving, it’s not because of PvP servers; it’s because it gets more attention and delivers a better experience for PvPers compared to what Retail has been offering from BfA onward.

I won’t ever stop playing MoP classic for as long as it’s out

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MoP Classic is going to be absolutely packed, just like Wrath was.

Sad it’s not going to have Symbiosis.

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I just want to play a good monk experience again, and I feel every iteration of monk after 5.4 has been worse than 5.4 monk.

Monk I remember being not amazing at the start or being ok-ish. Then like second patch it got a bunch of buffs and was good rest of mop.

It’ll be nice to have the old Guard back.

They weren’t weak, definitely not super great for high rated arena or anything, but I didn’t lose to anything in wpvp or bgs.

Funny enough 5.2 mastrry change was crazy, and the introduction to the original SEF was amazing.

The 5.3 mastery change was meh, but the class still felt amazing

And you didn’t comprehend a single thing I said… why am I not surprised.

Again, and please listen this time… I did not say that I said the majority of classic players play on pvp servers.

Yeah because the PvP is infinitely better. People actually die in a reasonable amount of time, and people enjoy wpvp more.

And world pvp actually happens and not just raids of alliance running around killing solo players.

Yeah and this also has nothing to do with there being PvP servers, which is what you keep trying to imply.

Thanks for coming to my TED Talk.

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That’s your opinion. Factually more people are playing on pvp servers so what exactly is wrong with having them?

Please grow up already.

More people are playing on “PvP servers” because earlier iterations of the game are more popular. It has zero to do with the type of server but nostalgia and community.

Most of the people playing classic and its iterations were already playing for years on private servers.

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You really love ignoring the facts and not answering questions don’t you. Why exactly would pvp servers in live wow be bad?