World of WarCraft is “fundamentally changed” every single expansion.
This is the most schizophrenic game on the market. We’ve been through every kind of change, phase, experiment, and iteration you can imagine.
Catering to casuals and soloers isn’t new. They did it in Wrath with the initial wave of casual-solo achievements like /loving all the critters of Northrend and stuff like that. Holiday achievements like “What a Long, Strange Trip It’s Been” which awarded casuals a free flying mount and free 310% flying speed at the time.
They did it in Cataclysm with the introduction of Archaeology, and doubled down on that every expansion that they kept going with Archaeology.
But Legion really took the cake for solo/casual content. We had the Underlight Angler, allied races to unlock and level, heritage armor sets, class order halls to max out, rare weapon appearances and class hall mounts to quest up, camp, farm, or otherwise go after. We had so much to do without ever having to group up and I’m still doing some of it.
WoW started out as the “casual MMO” that let you solo all the way to level cap. In Vanilla, leveling was the game. The raiding at the end was just the cherry on top. Getting to 60 and getting your epic mount was the whole deal. That’s how I got here in the first place.
I respect your right to your opinion, so please don’t take any offense when I say this, but…
If you think catering to solo players and casuals is “fundamentally changing World of WarCraft,” you are ignorant regarding what World of WarCraft was, is, and continues to be and you simply don’t know what you’re talking about.
Catering to us is a long-standing tradition, and the key to WoW’s past success compared to failures like Wildstar.
I understand that you may be in your feelings over this, but Google is your friend. You can verify everything I’ve said to you with a few quick searches if you care enough to bother.