Not everyone would understand this, but the frustration of applying to groups and being ignored or declined, and (even if you get invited) the anxiety of knowing that the group leader can kick you at any time for any reason (or lack thereof) can be intense for some people.
It’s like standing on the edge of a cliff naked and hoping that no one scrutinizes your personal bits (calls you out for your mistakes, low DPS, etc.) or knocks you off the edge (kicks you from the group just because they can). Even though you know it’s probably not going to happen, you know that it just might.
At least with matchmaking systems, you feel that you at least have some right to be there, and a vote will be required to kick you. Also, the content tends to be easier, so people tend to just carry on rather than get toxic.
Lastly, it’s nice to quest while in queue, and be teleported to the instance, to make the most of your playing time.
Yes, both sets stop at 3 iLvls below Normal.
I support covenant sets for what they were: a good reward considering that they came from campaign quests that you were going to be doing anyway. (Translation for the elitists: “free” gear.)
What I didn’t support about the covenant sets was that they didn’t cover all slots and couldn’t be upgraded further. It felt like a system that devs intentionally refused to finish because they wanted you to “graduate” on to group content.
In 9.0, you could also earn 197 iLvl Honor gear for the remaining slots very easily from unrated PvP events and weekly quests.
What other good options are we going to have in 10.0 to make up for the slots that Storm Sigil gear doesn’t cover? 10.0 is making the first three seasons of SL look good for solo players by comparison.
The question we should be asking is, why are DF devs copying all the gearing systems from SL, when the expansion was such a huge failure? Are solo players supposed to be satisfied with dragonriding for 2 years, because giving us progression options would be too threatening to group content?