End the war on solo gameplay in WoW

You still didn’t answer my question.

[quote=“Erythrae-stormrage, post:2, topic:1181215, full:true”]

Actually, you may want to read the back of the original Warcraft game box:

“Form Powerful Alliances
Play solo or enlist fellow heroes to join forces with you as you negotiate the vast, battle-scarred landscape of a world at war”

Playing solo was one of the things that drew many players to the game from the very beginning. The developers recognized that there was a large element of solo players in the game and thus did make much effort to make them feel appreciated and at home in Warcraft.

Of course the highest level content players have always been able to accumulate the best gear and rewards, but there was far more done to make the game solo friendly and give these players the feeling that they were as important as any other players.

You don’t have to get the very best of everything to feel appreciated, you simply have to be able to reasonably progress, have enough solo appropriate content to keep you engaged and feel like all of the above matter to the people who design the game.

This has been lacking for awhile and, though I originally did not agree, now have come to believe that the entrance into e-sports utterly changed the priorities of our game makers. There is little else that makes sense as to why a game would so ignore a large block of their player base.

The push, from Blizzard and those termed “elite” players, that the only value of a player is to compete in the most difficult game content has only grown. You cannot convince me that much of the exodus from Warcraft is not because so many players no longer feel welcome here.

You can argue and disagree…that is fine, but I have been here for a long time and no longer engage in the dungeon and raid content that I did originally in part because among this group are way too many people who no longer see this game as a game, but as a competition that has to be won at all cost. The abuse and mistreatment of players cannot be found anywhere in the game in the numbers that you find in the more difficult content and not everyone pays a sub to be abused.

Irony of it all is that many players are practically driven out of the higher level content only to be berated for not participating in it.

I quit long ago and have no desire to revisit. I was a competent player, but not a great one and today you have to be great to have the best chance at participating in this content without negative consequences. I refuse to pay to have to endure abusive behavior…in a GAME.

Life is real, Warcraft is a game. There is enough discord and drama in the real world and I do not play Warcraft to continue the process of mutual abuse and/or being a scapegoat for bullies.

You may agree, or you may really not like what I say…that is fine. I used to participate in these forums very regularly, I do so very rarely these days. It just isn’t fun any more. Sometimes it isn’t even rational any more, but that is a complaint for another day.

Just my opinion.

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For some classes ,you can solo rares at 233 in Korthia but that isn’t always the case with some classes ,then there are ones you absolutely can’t solo Konthrongz is one you can’t and I’ve seen dk,paladins ,even DH get murdered by him with mythic 265 gear. Blizzard made the zone to have layers of content easy-hard.

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Where does it say in there that it is forced grouping? MMO yes does mean massive multiplayer online… but that doesn’t mean I should have to group with you, do content with you or listen to whine in discord about your life.

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Just means a lot of people are playing an online videogame, with the option to group with others. But yeah, the game has been pretty much raid, or die, or bg, and die since its creation lol. I guess mop is when they finally started throwing solo players a bone to progress outside of instances. Except for maybe the legendary cloak.

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MMo is not just grouping ,it means more people in game then one solo player that all it means.

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The most disturbing aspect I find on this game is they are now changing this game to esports and doing it to casual players because, whether the player base likes it or not, they are casual and will never be able to compete in esports. It’s repulsive. The devs need to start listening to the folks who are not the minority of a very very very small minority of players. The vultures, meaning the very very very small minority, will move on to another game that they can manipulate and end that, too. I am only speaking to how the vultures have ruined pvp and, yes, they have.

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The vulture culture does that for themselves and picks at the bones of their victims ,there is no place they made a home in ,yet they even have their downfall if they don’t watch themselves.

You spend millions of gold on repair costs?

Devs are tired of the MMO genre. They’re converting this game, bit by bit, into an esports lobby game. There will be no world. Just a few islands in the sky that look remarkably like recycled argus artwork where the few remaining players must grind out their chores.

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Hi!

Now seriously, I’m here just to say, this is the first time I bother to actually fully-read a post of such lenght and not be bored by it. Good writting. Other than the fact I , personally, don’t plan on stepping aside from the game, I do salute your message.

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ILvl is more important than the tier pieces because it improves all aspects of your performance, including survivability, and is of course good for all specs in all content. So as in previous expansions, it would be fine for solo players to be able to get decent iLvls without tier bonuses, leaving the tier bonuses as an exclusive reward for raiding.

However, 9.2 will allow M+ players and rated PvP players to also get tier pieces, which shows that Blizzard is blatantly trying to nuke solo players and unrated PvPers (the backbone of any MMO) out of the water by excluding them in every possible way.

Give me 259 iLvl from Zereth Mortis, for example, and I would be fine without tier bonuses.

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I haven’t spent anywhere near that much on crafting my own Lego’s.

LFR stopped being fun when the queue went to an hour…

something died then, Netflix is a lot more fun than waiting on one toon to join a wipefest.

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Well, you can make up whatever you want but that does not make it true or credible.

Solo is not subjective.

Do you group with others in the game?

No, I do not = solo

Yes, I group with others = not a solo

As for casual, guess what?

There are causal guilds which mean there are players that are casual but not solo.

Just because a person can be both solo and causal does not mean they are the same thing anymore than a person being both tall and a basketball player makes them the same thing.

There are collectors who are solo but hardcore competitors so definitely not casual and there are LFR heroes who are causal but clearly group with others.

And trying to murky the waters by amalgamating various play styles doesn’t change the fact that players who don’t do high end content don’t need or deserve high end rewards.

I remember having a lot of fun in Wrath, and felt that the game was getting better at including players like me, which is more than I will ever say about Shadowlands—which is doing its best to exclude me.

Add a small amount of Valor to the daily random Heroic dungeon reward. Then add a Valor vendor with Normal iLvl quality gear. Then Shadowlands can at at least try to hold a candle to Wrath.

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Except Shadowlands’ rewards for solo players are already vastly more generous than what Wrath had.

Not opinion. Fact.

Refer to this post:

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Isn’t this what you open world players want? No challenge no thinking flying enabled grinding out meaningless nothings for +1 Florps (you don’t even care about stats so you could literally get a completely made-up stat and it would appeal to your “I want more stats because I want em” mind-set).

Whenever we say no flying, let’s put elites back into the open-world, let’s put some actual danger into the open world, you guys flip out. Of course all of the gameplay (and all of the meaningful rewards) go into instanced content - Blizzard can’t create fun open-world content if you keep asking them to make it boring.

MMO stands for “Massively Multiplayer Online”. This is not a solo RPG. This thread is void.

I have gone there for transmog only since it started. In MoP it was nice to get tier from it. But then raider complained and they trashed the lfr tier sets in WoD. It hasn’t gotten much better since. But MoP lfr was still pretty fun.

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It can’t be anything but a wipefest, because the LFR/LFG fanboys rebelled against Proving Ground Silver. And as far as queue times, that’s the fault of LFRers themselves, maybe more people would queue if it wasn’t such a wipefest and was actually fun.

LFR is exactly what LFRers wanted, LFRers made their own bed and must lie in it.