Yeah we just crush boosters every season and cop sets. They get mad jelly when they see those OG elite sets too.
Nah they got carried their individual effort meant less.
Hereâs a novel concept reward them both. My sucess doesnât diminish your little cliques success.
What is does diminish is the relevance of booster communities that try to leech of the lifeblood of this game.
Sounds to me like you want a single player RPG.
No thereâs no players for me to gank for hours on end. The draw of an mmoprg is that I get to create a cool unique build I think is fun then I get to see how it stacks up against other peoples creations.
I canât think of any other game that stacks long term investments against each other in a fantasy setting
He wantâs open-world PVP free for all I am guessing. That would be kind of fun tbh.
I looked at his profile, he can back what he says up. Real OG may be an understatement.
Hate world pvp itâs super imbalanced and unfun just devolves into a group of mediocre players running train. I just use nâzoth dagger to gank my own under leveled faction because thats the true nature of world pvp. Take fights you never lose, run away if youâre ganna die or take a queue you signed up for beforehand.
(Doesnt mean they couldnt design a good world pvp mode like old WG, but its something that has to be specifically made.)
I wanted rated non team based game modes.
what about part time group players , when friends no longer playing
and not wanting to pug
So having some solo content goals to work to is good
Ive always played in casual F&F guilds. Came back in 8.3 after quitting in WoD and had no problem getting into one on ally and a CE guild on Horde (I donât raid with them, but Iâll hop on the heroic group probably next patch)
And I only used the in-game guild finder and making friends in pugs.
Whoa again.
Everyone seems to have a different definition of âcasualâ, but there is nothing casual about Mythic raiding.
Unless of course you are a world first Mythic raider, then finishing a Mythic raid while it is simply current would seem âcasualâ by comparison.
Plenty of casual guilds get into the first few mythic bosses, especially towards the end of the season
WoW already was a single player RPG with multiplayer features to millions of players, until WoD tried to put an end to that, and now SL has come to finish it off.
Many players are only willing to raid or do keys if they know that the group is patient. The elitist posters on this thread are proving how toxic they really are by calling me bad just for wanting better solo content and rewards in WoW, so no, I would not want to raid with them.
Whoa. Youâre in denial.
The only definition that matters and is accurate is the one that is based on time spent.
If you spend 6 hours a week mythic raiding while someone else spends 20 hours rping the person playing 6 hours is the casual.
Casual is nothing but a metric of time spent. It has zero to do with the quality of which you play the game.
You clearly donât know what casual means.
I havenât seen anyone call you bad in this thread. Disagreeing with you isnât being toxic.
Of course they do. People for whom it is the right level of difficulty are going to wipe.
But I was referring more to the fact that most guilds my characters belong to seem to have died. Only a few that raided in BfA are still raiding.
Just in general, if someone joins a guild because they need help to do dungeons, theyâre probably going to find themselves in a situation where the only people who respond are those just like them, in need of help. A guild is not a place where some nobody can expect to get regular carries.
We literally picked it up off the ground on Timeless Isle.
Exactly.
I enjoy living in a society of people combining our efforts for the betterment of each other ⊠but âŠ
I donât want any of them in my car telling me how and where to drive.
Ohhh, youâre idea of the game is to be an in game A-hole to other players, cool.
Whoa.
I would suggest that you look up what âcasualâ actually means. It can refer to a lack in either intensity or regularity. Most dictionaries give at least 3 to 4 definitions.
I can accept that it is possible for a Mythic raider to only log on sporadically, but I donât think the typical Mythic raiders are casual enough (in either sense) to be online only a few hours a week. It typically requires more dedication and character maintenance to play at that level, or at the very least get a character to the point where you can raidlog at that level.
So can you accept my meaning of âcasualâ, or at least the fact that it doesnât only refer to hours played per week? (The same word can have multiple meanings or nuances.)
While weâre at it, I respect your opinion about how you think WoW should played, and donât disagree that challenging instanced content should be developed in WoW and have the best rewards. I draw the line, though, when you insist that solo or casual (in my meaning) players deserve worthless rewards in WoW, when other games fully recognize and reward this audience.
Do you realize that millions of players had been enjoying WoW in their own solo progression lane, until that was removed in Shadowlands to force us into Ionâs one-content-must-fit-all lane?
As long as the elitists keep praising silly dev decisions like those made regarding 9.2, this game will either die out or change. There simply arenât enough people in the world who would want to raid hardcore in WoW. (Early WoW did fine because the raid difficulty was more appropriate for the average gamer.)
I have looked it up. In gaming the definition of a casual gamer is based on time spent playing the game. Has zero to do with WHAT you do in game.
You can think whatever you want but you would be wrong,
No because that is not what the actual definition of a casual gamer is. I dont care what your meaning is.
Where did I say worthless? I think gear should be rewarded for the level of difficulty the content is. Solo content is by far the easiest content in the game.
IF people want to play solo thats fine, people should play how they want too. The issue is when you want higher ilvl gear than youre getting for the same tasks. You do realize that SL is the most solo player friendly expansion to date right? It literally gifted you LFR level set just for the campaign in 9.0. It also gave higher than normal raid loot for solo questing in Korthia.
The sooner you realize that Solo players make up a much smaller percentage than you think they do the better off you will be.
I trust as far am a rattle snake on a trail.