Bold of you to assume that.
WoW had over 10 million players when the bulk of the gameâs content was the open world leveling experience, most of which was solo-able. WoWâs sub numbers soared high above its competitors precisely because it was more solo friendly and casual friendly.
WoW reached its historical sub peak soon after the Dungeon Finder endgame was introduced, and began losing subs for the first time in its history once the Dungeon Finder endgame was made to be overtuned and unrewarding in the name of elitism.
Sub numbers had already plummeted before LFR was introduced, so it makes no sense to blame WoWâs downfall on LFR.
Blizzard is not doing âjust fineâ. They catered to hardcore WoW fans with Shadowlands gear-gatekeeping design, and sub numbers plummeted so low that cross-faction gameplay and region-wide auction house transactions were made possible.
If you want more subs in an MMO, the answer is always to make the game more casual and solo friendly. All data converges on this simple truth.
I learned from red hatted nutters on twitter that as soon as they used immature child-like insults like you did, they already lost the argument hence why they restort to just having temper tantrums like a little baby instead of having any substance to backup their argument. Nope just insults because they already lost.
I always look at it like shopping at walmart. Sure, there are lots of other people in there. And if I went in with a group, and split my list up, it would make my shopping experience quicker and easier⌠but I prefer to do my own shopping, even if it takes me longer. I will still get what I need. I have no desire to go in and ask a bunch of random people if they will help me shop.
So, why would I want to go into an RPG and play a version of the game I donât like, which is having to group with other people? I group with a few friends from time to time and that makes dungeons and raids possible, but most of the time, I will just wait for older content to become solo-able.
This is why a potential crafting pillar for gear is so enticing because finally we, solo characters, can make great gear without having to do group content. No, group content is not âharderâ it is just different. You have a bunch of people trying to do game mechanics. Move here, for this long, then move over here. And now pop your dps cooldowns, and make sure someone kicks when possible. None of this is âhardâ it is just not the content many people want.
So sick of raiders and M+ people claiming they do such hard content when in fact it is just talent-tree management, and knowledge of specific boss fight game mechanics.
Solo gameplay granting the top gear rewards is the future. Raid elitism is archaic now. That stuff should grant titles and maybe cosmetics. End the gatekeeping.
I can remember when Lich King came out and you could still solo a lot of the dungeons if you got your lvl up a bit higher than the dungeon lvl. I solo play simply because iâm retired and a verrrrryyyy casual player. Most MMOâs that Iâve played over the years did allow for solo players without penalizing them for playing outside of a group. IMHO reserving the best of everything for the elite groupies is just plain wrong and a sure way to lose your player base. I just re-subbed after a 2 year absence due to building a new computer that works for gaming now (old one was 11 years old). With the server down time, newer game issues and all the gameplay reconfiguration I may not re-sub when this sub expires. Blizzard can just say they âlost another oneâ.
I will be honest here I think mob scaling is much worse.
great post. I came back (after quitting in April of 21) specifically hoping that Dragonflight would have better solo opportunities. I raided for a decade. My career and life is at a point where I cannot do that with any consistency anymore (and really donât want to). I want to come home from a long day and log in and still be able to progress to further allow me to continue my solo journey. Feeling a bit stagnant atm (on my main). I foresee that I will likely quit again. Its a shame because I would happily continue paying but blizz doesnât care about solo players so I donât anticipate it changing much. <âall of this is personal opinion.
Mob scaling when you are solo leveling does sometimes make things harder, because the mobs get stronger while your equipment stays the same and your secondary stat ratings actually drop. (This will get better once heirlooms are activated for level 61-70.)
Mob scaling at max level should be better because the enemy difficulty is static while you gear up, but it seems like you are always having to team up to fight rares and elites, so as a solo player you canât really feel much progression.
There are millions of players in similar situations. We started playing WoW or other MMOs when we had more flexible schedules, and we want to keep on playing WoW but canât meet the demands of fixed group content schedules.
We want to just log into WoW at any time and progress our characters without committing several hours, but WoW devs are insisting now even with world content that we need to group up to make any progress.
find a guild or friends, its not hard to do so.
One of the other things is, that if you go to looking for group you do not get excepted as a solo player because you do not have the gear to survive without your own healer. Microsoft pretty much screws the solo player in every which way .
This topic was automatically closed after reaching the maximum limit of 5000 replies. Continue discussion at End the war on solo gameplay in WoW (Part 2).