End Faction "War" And Join Ranks?

I don’t mean to derail, but…

Hah, this is ironic, considering you’re class.

Sorry, I’ll shut up.

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You can’t prove that they would do that.

More likely they would stay idiot supporting characters while the horde continue to push content forward because that’s what Blizzard does.

We’re back to the whole, “I only have to be right once” problem because change is more difficult than not.

So you’re saying that we should just find a new game with devs that don’t ignore us as paying customers.

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:stuck_out_tongue_winking_eye:

This character, Similarly, wasn’t Alliance loyal.
She was a dropout from the Wardens. She couldn’t calm her mind after the War of the Ancients, and the only thing that made sense to her was Following Illidan’s teachings.

She actually BECAME an Alliance Loyalist once Teldrassil burned.

Many of my Other characters have no Loyalties. I have a Troll Shadowhunter who hasn’t been part of the Horde since the end of the Darkspear Rebellion

No I’m saying that Blizzard, over 15 years. Has accepted that implementing a hard and fast divide between the factions was a poor idea, and now they only milk it for money.

If the Divide were to go away. They would be encouraged to please all of their players, and not just the greater portion.

Many people wouldn’t have gotten angry about the Allied races, if the Vulpera were accessible to both sides.
Many people would be able to play any race they want, without alienating themselves from their friends. like the Die hard alliance players who want to play as Thallasian Elves.

It would be strictly beneficial to all parties. Even to the poor, downtrodden, and forgotten Alliance

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I think I figured out your problem with the current game.

…and I found you a solution!!!

https://www.amazon.com/World-Warcraft-Roleplaying-Game-d20/dp/1588467813

Then you’re advocating for them to stick with the status quo. Change is scary, but it’s clear they aren’t going to improve if things stay the same. Change can be good but it is a huge leap, and a very dramatic adjustment.

Yeah, I have plans for a Night Elf Hunter with a similar story. I have plans for 36 character rps and am slowly tinkering away at them, but I need that leveling changes before I make serious progress. Every one of my alts that isn’t 120 is stuck in the 60-80 range, haha. I can’t stomach those expansions anymore.

But that’s super cool! What I love about that is your character changed based on the story, but you still have your own story for her. It’s not that you’re stuck playing the game as it is, you’re creating something that’s more. It’s part of why I love role play so much~

So it’s…bad to RP in an MMORPG? Huh…

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No. It wouldn’t. I’m positive about that because I know how development teams work.

First, by removing the central pillar of the franchise fantasy (the faction divide), you change the very core of WoW’s “DNA”. You change what the game is.

Like it or not, you signed up for a game based on an RTS franchise with all of its parent’s strengths and baggage. The faction divide is what makes WoW…WoW. Without it, you lose the “Warcraft” in The World of Warcraft.

Second, by removing the faction divide you remove the impetus that forces the devs to spend time on both factions separately. You remove any kind of requirement for them to actually spend any time paying attention to the Alliance. Because currently, if they don’t they can’t release a salable product at all.

You complain that they already don’t pay any attention to the alliance (and I thought that I was getting defeatist). That’s the problem I want them to fix. I want them to stand up and pay attention to my faction because we’re worth it.

People do play alliance characters. People are fans of the alliance! WoW is NOT just a large collection of Horde-bros, and a handful of “Alliance-chads”. People do play both factions, and other people do pick on and invest themselves.

Right now the people that play Horde and the people that play both are reaping rewards while the people that invested in the Alliance are getting left out. I want that to change. I want to be included as well, but I do not want them to give up the franchises core fantasy in order to do it.

I don’t want that because it’s what I expect from lesser games and inferior game teams.

I’m still a Blizzard fanboi. So I expect more from them.

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No. It’s bad to suggest that we bend an entire MMORPG to his head-cannon.

…besides, the Warcraft RPG was fun.

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Based on Warcraft III, the game where it ended with the races coming together to fight a big bad.

Where it would be Horde, Alliance, Undead and Night Elves if we stuck to that. Hmm…maybe we should have four factions? So the Horde could stay Horde and the Forsaken can be evil and the Night Elves can be scary again.

Honestly that sounds better than sticking to the status quo.

It’s more just giving people more choice rather than everyone is either a soldier of the Horde or Alliance with absolutely no nuance.

Undercity? And didn’t the devs say the Alliance won both Warfronts?

In ONE MISSION after four entire campaigns of fighting each other.

I think you’re missing the forest for the trees.

…or rather, for one tree in particular.

Also, you don’t seem to understand how escalation works in terms of story. We escalate towards the final battle where we set aside our differences. The fact that it’s the devs’ favorite escalation and is…overused…is not lost on everyone.

You’re mistaking their inability to write compelling story, AND OUR INABILITY TO EAT A LOSS WITHOUT EXPLODING, and confusing it with “how things should simply be all the time”.

Removing factions and making kumbaya the default way of life would restrict the story way more than any faction war ever could.

Balderdash. The Factions ceased to be integral to the Story after the Battle of Mt. Hyjal. Where Orcs, Humans, and Elves made their brave Alliance against Archimonde.

You could’ve just as reasonably released Vanilla WoW all those years ago, changed nothing about the story or the universe. But allow any race to team up past a certain point in Leveling.

The Logic here is sound. But the proof is in the pudding.

The faction divide exists right now, and the devs already don’t care about the Alliance, they already produce half baked content for the Alliance because they feel obliged to do so. The removal of the factions would remove this behavior from Blizzard. And even if they never made any Alliance content ever again, then at least we would benefit from 100% of what they DO produce.

This is absolutely correct! The Alliance and Horde coexist, and frequently bleed over into each other.
Which is exactly why it BAFFLES me that they are unable to interact at all.

Blizzard spent literal decades cultivating both Alliance and Horde characters, If the divide were to go away suddenly, they wouldn’t just DROP all existing alliance characters from the fray.

I assure you that characters and Anduin, and Jaina would’ve been just as present in this expansion, if we were able to collaborate in endgame PvE.

Just because a Human and an Orc can suddenly do dungeons together, does not suddenly make Blizzard forget about half the universe.

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It seems to be more about filing off the serial numbers so you can play with the other people’s toys without having to make any kind of decision.

I actually challenge the idea that it would give choice. What you suggest actually makes what choices we have less meaningful.

See above. You’re missing the forest because you’ve decided to laser focus on a single tree.

Please regard the rest of my post. The Alliance and Horde team up constantly. It all STARTED with Hyjal.

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I disagree with this completely.

I interact with the horde all the time.

…on my PvP toon. Weapons first.

That’s the issue. We’ll still get that in Shadowlands because BfA was supposed to be the faction expansion, and they abandoned it less than half way through. Despite what they say about it being the foundation of the game, they can’t even show that in proof because they know an entire expansion can’t be about the faction war because it can’t change. It can’t escalate. No one side can win or lose because then what happens?

I’ve said it doesn’t have to be fully removing. But we’ve been helping NPCs and faction leaders for 15 years; there is no reason we can’t add PCs to that list.

They’re showing in Shadowlands that choice can be meaningful by having people choose Covenants. Yet we can still group up with other Covenants. That’s how the Alliance and Horde should be, exactly that.

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I did regard the rest of your post. It’s all equally wrong, IMO for the same reason.

Like the moose you don’t seem to understand escalation or why us constantly teaming up is just poor storytelling forced on the devs by both faction’s players being unable to take a loss of any kind.

Just look at the horde response to the Darza’alor raid (hell…just look at the response to Against All Odds). Could you imagine an actual storyline where the horde had to actually lose in the end?

Not, “be the bad guy”.
Not, “get mildly set back”.

Lose.

People would quit and never come back because they’ve basically got the emotional stability of children where their faction pride is concerned (I’m guilty of this to a degree as well, but I try to bend my immaturity towards getting the bastards to FIX MY FACTION instead of whining about how much we lose…some of the time. I’m getting better. I swear).

No.

Wow is based on Warcraft: Orcs and Humans. Remove that aspect and this game might as well be Mario Bros.

I respect that. But also Mario Bros has better writing, and also is about one plumber going to war with a turtle dragon, mass murdering his people and troops, to save a girl, so…Mario Bros is pretty violent all things considered.

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