Guild challenges exist but they are not our daily activities and involve only very very small number of people per week.
We should encourage more guild groups on our daily activities involving more members. Don’t cap on a weekly or daily basis. Just let us group and play. Make us get used to go online and find something to do with guildmates in all sort of contents.
Emissaries
Zone WQs
Assaults
IE
Dailies
something new e.g. Guild events, campaign, invasion and encourage interaction and coordination.
Reward:
Guild Achievement - after certain number of completion, unlock a mount that will display guild logo or something (no horse or gryphon maybe )
Personal Achievement - after certain number of participation, reward a pet, mount or something.
Activities reward - bonus reward or a low chance of pet or mount drop per guild group activity completion
Participation scores in guild roster - display your involvement and participation in guild groups
This would be a really good idea to build on. Encouraging more day to day guild things would be fun and also be more likely to keep players in the game for longer since the more people are engaged with something the more likely they are to continue to participate. People who only log in to raid are more likely to quit than people who play 5 time a week or more.
You’ve got to make the rewards meaningful enough to encourage people to participate.
But you can’t make the rewards too overpowered because of people who choose not to be in guilds, or who are in relatively quiet guilds (e.g. mine is about half a dozen people who all know each other in real ife) that they don’t want to leave.
Aren’t they kinda clicky tho? I mean I’d love to pop my bubble and join one, just figured getting into an inner circle of solid guilds was like the holy grail of wow.
I’m a potato Askton, don’t even bother checking I’m being honest. Would love to know how I could get into this scene just not sure how.
m0 is barely harder than heroic. You get your first affix at +2. Its either tyrannical (stronger bosses) or fortified (stronger trash).
I recently leveled up a disc priest. I knew absolutely nothing about disc priests. Even though I’ve done an ok amount of +10s on ele, I didn’t jump straight to 10s.
If you do PUG, don’t get discouraged from declines. I can’t stress this enough. On my healer alt, it still would often take me forever to get into groups.
As far as guild groups? I just pester people. “Hey, I am running some low level m+. Who wants in? Bring your alts. Lets have fun”. Once you find people that come once, you know who to pester again.
I know a lot of people mention the anxiety and stress of m+, and I get that. I am not trying to downplay that aspect. But the biggest thing I can push when learning m+ for your first time…is screw the timer.
Just focus on learning what is different from heroic, being more efficient in your rotation, and realizing that some mechanics you may have been able to ignore because they didn’t hurt much previously…now do.
The first time people learn that the lightning shield on the first boss in Temple can kill you. Well. On one hand its entertaining.
Sorta rambled and went all over. The shotgun approach.
Guild Wars 2 had a system I quite liked, you do special activities with your guild and get a special currency you can use for unique skins and some powerful bonuses.
There were a few things, ranging from puzzles, to challenges and then just straight up finding special world bosses and murdering them in a guild group. Good fun while they lasted!
Something like that in WoW would probably encourage me to join a guild larger than just my close friends, again. A sort of semi-casual non-raid night activity everyone can do.
Edit: All that said, Akston’s right! Low level M+ is a totally accessible activity to perform with a small group of friends or guildies - and in fact it’s been my avenue to endgame as of late. The groups are smaller, easier to organize and in general it feels more social than raids. Give it a try!
I’m not opposed to updating Guild Challenges in some way, but this post just sounds like you want another mount and pet tbh. Those sort of rewards are 1-time things and only really remain an incentive until you have it.
I would like to see 2 things happen, to start with.
Buff the existing Guild Challenge gold rewards. They should be a feasible way to cover a moderate amount of Guild Repairs via Guild Activity. So that means either significantly buff the gold amount and leave the limits in place in some form, or just buff it a little bit and significantly raise the caps on challenges. Hell, given my next point, I’d be tempted to say uncap it entirely.
Split Guild Bank gold into “Treasury” and “Repair Fund”. Depositing Gold would give you the option of where your gold is going. Guild Challenges could be some kind of split, heavily favoring the Repair Fund. I’m thinking a default of 80% Repair / 20% Treasury. If abuse becomes an issue ala Cash Flow (or we go with uncapped challenges), make it 100%. Officer Permissions would allow them to transfer Gold from Treasury to Repairs, but not the other way around. Not even the GM is able to take gold from the Repair Fund.
I’d offer some solutions to allow taking gold from Repairs with some checks to prevent most abuse, but ultimately if we’re buffing challenges, that would become yet another thing injecting gold into the economy, so I opted to forget about that.
Similarly, if anyone here plays BDO, I kinda love how they handle Guild Membership and Contribution. It’s impossible to translate to WoW because our economy doesn’t scale to freaking infinity like that game, but, just wanted to shout that out.
Guild Wars 2, that game has elements in it that I would love to see in WoW. Their guild systems, crafting systems, and some of their AH systems would be a boon to WoW. Blizzard could take those things and work them into the current game play.
Yeah, thats a no from me. Small social guilds will suddenly be “bad” for no other reason than because big guilds will become “good”
Its a system that would have been fine if it was like that from the start but doesnt work as a sudden change because it suddenly and dynamically changes the function and purpose of a guild.
Doing certain activities with a guild group = guild reward would break the old passive mega guild reward system if it only rewarded the players who actually participated and was repeatable somehow.
I think this is a fantastic idea! Plenty of derails to hammer out but the idea of it is brilliant. here you have earnt yourself a cookie.
Paladina good luck with your efforts into m+ hope it goes well for you.
There are packages of weak auras you can get that have the major dungen mechanics that you can download from wago Which I would strongly recommend especially while learning top.