Enchantment ilvl requirements

With the recent bump to ilvls, item enchantments with maximum ilvl requirements are now too low. Many enchantments can’t be applied to items over ilvl 50 or ilvl 60. This is now around player level 20-25.

In addition to maximum ilvl requirements, shoulder and leg enchantments maintain a minimum player level requirement. For example Azure Spellthread is level 27 and the Greater Ox Horn Inscription is level 32. By the time you reach these player levels, you can’t apply them to your gear. Effectively making these enchantments unusable. If the enchantments scale, why not remove ilvl/player level requirements?

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Not a bug, but I get where you’re coming from. I’ve also noticed that most enchantments can’t be used above ilvl 50. I don’t even have the money to buy these off of the auction house by the time I get a character to that ilvl, and I’d rather not buy it anyway if it’s not going to be used for long. I think at the very least, the ilvl should also scale, but I definitely think removing the requirement entirely would be better.

No, it’s a bug. For one, they “stretched” ilvls so ilvl 50 1 week ago is like ivl120 now. But enchants, craftables, and most gear did not get that memo.

You can apply these at level 1 to your heirloom items and weapons and use them until you finish out that level (and beyond). THEN, you can even mail the heirlooms to another toon to use them. 1 use of Crusader on a 2 hander got a bunch of bang for its buck when leveling for me. They’ve been scaling to your level for years now.

Some of us made sweet timewalking and twinking sets, or merely put Mongoose/Execution on our Illidan warglaives to pull them out every BC week. I have been using these things for years.

Then again, a majority of the gear didn’t get the news and now some of my old barely touched lvl 50s are geared as good as lvls 20s

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DEf a bug since all expansions scale to 60 now all enchants of old lvls should also scale to 60

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I think it’s intentional to prevent low levels and high levels in timewalking dungeons from using old enchants on gear.

Uh no thanks. The implications of that are horrible to consider. Oh wait let me go back and farm X old instance from 12 years ago to get mats for this enchant that is incredibly OP in current content.

There’s a reason why TW is already incredibly broken if players want to min/max that kind of “creative use of game mechanics” but to bring that forward to current end-game is going to have negative game-breaking consequences.

So you want it to be incredibly broken so only max level players in current tier mythic raid gear can complete that content?

Timewalking gear wasn’t hard to farm up. Gems and enchants were cheap. But there were always complaints from people who were too good to do old content.

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This affects more than TW. This affects twinks and leveling as well. Luckily, if you already had the heirlooms enchanted you’re fine. The enchants continue to work as intended. If you want to enchant heirlooms for a new toon right now, you can’t do the shoulders or legs. Before, you would send the shoulder/leg enchants to a toon high enough to use them; put them on the gear you wanted, then send them back. Now you can’t do that.

At level 27 the heirloom ilvl is passed 60. Meaning those shoulder/leg enchants are effectively vendor trash.

I get that many players may not even consider enchants for leveling, but this is definitely an oversight. Item enhancements’ ilvl requirements do not reflect the recent ilvl change. Regardless of the audience it affects, a bug is a bug.

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Ah, that explains why all pre-shadowland’s crafted gear is now nothing except mogs and vendor trash. Looks more like the new scaling was not even half completed to me though. But, if this is the new WoW, totally could use a blue post and I’d quit wasting my time now and let my sub lapse.

But me, I remember a time, when a dev flat out said, it was cool is you bring out your cool toys for these weeks, and I was pulling out Shadowmorne and Illidan glaives since week 1.

Fam, in a couple weeks lvl 60 will be the new lvl 50.

(Not that I didn’t use a certain BfA gem throughout Shadowlands too…)

Absolutely. My feeling is that there were too many players saying they were running dungeons on twinks because it was more fun than end game, which I guess was deemed to be degenerate gameplay.

I guess you never tried. All those mats were super cheap on the auction house.

Uh lvl 60 isnt the lvl cap in like 6 days… They did it with shadowlands made all timewalking stuff scale to 50 including the gear/enchants

Old enchsnts have items to make them scale to lvl 50-60 etc or they did they messed all items up in this prepatch

They still do. But why would you use an item requiring you to be lvl 47 that is worse than a drop from Molten Core?

Pre-BfA crafted items didn’t get the new ilvl memo that went out last Tuesday.

Thats what im saying the items are using trhe old ilvl scaling and are messed up.

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This seems really broken. There seem to be no enchants for item levels between 50 and… whatever the item level for Shadowlands is.

I feel like a big part of the reason was they wanted to break timewalking gear. I think they’re about halfway done with normalizing leveling gear across expansions at this point.

Which would be odd, because they fixed Legion Legendaries and items crafted with relics.

On the other hand, Legion Legendaries and those relic items can cost gold which can mean $. But so did Crusader during the initial great Tower launch.

And throw in that Shadowland’s enchants brought back the “hidden” level requirement, which is silly to bring back this archaic concept, when enchants ALREADY scale to level anyways. All it did it make it another step to add to the legacy crafting system, and makes me think all the really smart tactical developers left or got removed before Shadowlands.

In some cases, if it is a heirloom, a lvl 1 toon can apply the enchant, or some BfA enchants work exceptionally well.

In the current state - these enchants may as well be deleted since they are unusable. But in reality they just need to fix the level/ilvl requirements on enchants and enhancements to match the ilvl changes they did.

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I’m trying to do all of the classic zones and lock level at 25 (“60”) and pretty much every quest item I get or dungeon loot is way above ilvl 50 already. Please fix this, it makes enchanting completely broken except for Shadowlands and Dragonflight. Crafting armor/weapons ilvls are also skewed too low now.

Really sad they are more concerned with someone gaining a few % advantage in timewalking than having a functional enchanting system.