BFA’s reward structure is one of my biggest criticisms of the current game.
It’s a clear systems design issue I hope they work on fixing before they release the next expansion. It just isn’t working for a lot of people how they’ve decided to structure things this go around.
You’d need to be about 400 item level anyway to see 410 from the emissary reward. And it can sometimes go all week without seeing a single gear reward from the emissary.
LFR is for learning the boss fights, and for some more casual players to actually see the content. Also quickly gearing up alts
As for WQ’s giving higher rewards, they are based off your iLvl I believe, so that they are worth doing, so your character obviously outgears LFR but an alt may be able to gear up quicker this way than emissary rewards
As for how long we should be doing wq’s on a character… at least til exalted right?
that’s the kind of elitist mentality i wish they’d excise from the game. you’re a plague upon fun.
LFR and WQs and 5 mans and pvp should all have the same level of gear rewards as M+ and top tier raids. the difference should be in how long it takes to get.
if it takes 25 people two hours to clear a raid and get a certain amount of gear, that’s 50 man-hours of time cumulative together. balanced design would have a 5 man dungeons reward the same amount of gear over 50 or so man-hours of play, ideally with some sort of token or currency mechanic. there should never have been a gear gap between raiders and non raiders, only a gap in speed of gearing up.
Why do LFR players even care about gear? It’s not like there’s harder content they’re aspiring to complete. They’ve pretty much beat the game as far as they’re concerned.
Why do people who look down on LFR think that other players should play the game without any gear whatever? It’s not like raiders are paying the full cost of development of the most expensive content in the game or anything. And all the best stuff is set aside for them, yet they can’t enjoy themselves unless lesser mortals get neither rewards nor content.
Nah you’ve got it all wrong I’m not elitist at all. I’m pretty much a casual player. I haven’t stepped foot in a dungeon for months. LFR and WQs are bad content. They don’t encourage people to play together invalidate Dungeons. They need to fix the basic progression to encourage people to play with each other and strive to do more difficult content.
Basically to get rewards right now you do LFR and WQs. Then the next step is Heroic Raiding or high mythic plus the progression in gearing is awful. It also does nothing to encourage people to get better at the game.
If LFR has to exist it makes perfect sense for its reward to be negligible. One big problem I had with LFR is that its rewards were better than dungeon content, meaning that skipping LFR slowed our character progression. Now it’s completely skippable.
The two best things Blizz has done with LFR is its gear scaling and its timegates, imo.
Have people really forgotten its been like this since this game came out? You’ve always been able to get gear at or near normal raid level without having to raid, less so when we only had 1 raid difficulty, but its always been there. I keep seeing this same beat, old argument and its so tiresome.
I’d like at least Dungeons to mean something again. All the dungeons are basically built as speed run garbage with no decent reason to them except for one high level key per week. It’s bad real bad.