Elite guards in Warmode. I think they need a nerf

So recently I’ve been doing a lot of world pvp in Undermine and one thing I was noticing is people are actively forming strategies around getting people to aggro the guards and get people killed. This wouldn’t be such an issue if these guards weren’t so powerful. These guards have delve boss health and hit very hard and apply a CC every 10 seconds or so. And to make matters worse. If you defend yourself against a player that attacked you then the guards also aggro to you. I’ve also noticed that players who get bounties tend to take advantage of this a lot.

I understand they need certain zones to be kept safe otherwise you’d have large pvp groups camping npcs for hours and turning in quests would be a nightmare. But at the same time, shouldn’t using safe zones be more then enough to accomplish that? Not to mention that people can turn off warmode and have every area be a safe zone. It seems kind of overkill to have these elite guards be so powerful. Especially considering how easily it can be abused.

It’s about time they made city guards tougher than tinfoil.

IMO, They should be that tough in the other capitol cities as well.

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Goblin guards have never messed around when it comes to security.

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yeah we used to do this kind of thing all the time when pvp servers mattered

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Strat as old as WoW.

What would be the point of the guard if they were a push over?

Maybe don’t chase the person abusing it into their trap since you know what they’re doing.

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I remember standing on top of the daily quest NPCs on the Shattered Sun daily isle. Soon as someone attacked me the golems would just rush them.

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tougher even. you should need an army to attack a capitol city

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How is it abuse that guards kill you for attacking another player? That’s why they are there.

You mean strategy matters in pvp? Crazy talk