ELI5: Why is the 40% buff to health and enemy damage beneficial to certain tanks only?

I want a breakdown of why this benefits some tanks more than others and why exactly?

If you heal based on % of health you’re healing 40% more and other tanks aren’t if they’re heals also aren’t % based.

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Death Knights take bigger hits. Makes their Death Strike heal for more.

Monks take bigger hits.Makes their Stagger bigger and they take a bigger upfront chunk. No “benefit,” unlike DKs.

Demon Hunters debuff their targets, reducing the damage they do to the demon hunter - this effectively translates to more damage reduced compared to the other tanks.

Things like that.

I’m still not sure how this helps Warriors, as I would think taking more away from Ignore Pain would hurt them, but I don’t play Prot Warrior enough to dissect it.

That can’t be the only reason. People are saying it benefits DH/DK/Warrior more than the other three tanks, but druids with their already larger health pool, and now soon to be quite substantially larger, have frenzied regeneration that heals them for 32% of their maximum health. Add in well-honed instincts, innate resolve, verdant heart, yeh they have a ton of % based self-healing, yet still they are said to benefit less than others from this change.

Taking more damage vs. incoming healing (whatever the source) reinforces any pre-existing imbalance in survival strength. A lot of bear healing is percent based, but healing isn’t a large part of bear survival in the same way that it is for DH or DK.

Warrior is a different story; they are just so survivable, and take so little damage in the first place, that a significant percentage increase in incoming damage isn’t as impactful as it is to other tanks. Their ignore pain cap and generation is also a direct function of their hp.

Bear is much more of a mitigation tank than a recovery tank, but isn’t mitigating nearly as well as a warrior right now. The idea of bears as a damage sponge with a massive hp pool is somewhat outdated now, but it still applies here.

Monk is also a mitigation tank, but is heavily reliant on external healing for recovery - they tend to take more damage overall but smooth the damage curve, and thus, increasing damage taken directly transfers.

Paladin really is all about their healing not scaling with HP. They were by far the worst affected by the change directly.

The TL:DR; is that there are two ways the change affects tank balance.
The first, direct way is that some tank mechanics specifically scale hard with hp and damage taken, others don’t. DH and DK were the strongest gainers here, and PLD was by far the biggest loser. The caveat here is that for healing tanks to gain requires them to have enough survival for their healing to be effective. As it stands now, DH is nearly as tanky as warrior is, but with absurd healing too. DK I don’t know enough to say.
The tanks that were already strong happened to benefit more directly from this.

The second, indirect way is that imbalance changes become magnified as relative tank survival goes down. The strong tanks intrinsically get stronger, just by virtue of efficiency of healing and time to live. Warrior is the big gainer here, and bear and monk minor loser.

I believe they nerfed some classes having % based heals like brewmaster and expel harm. So the self healing is a nerf for stuff like that. % heals got sort of stronger in comparison to flat based heals like palaladin flash of light.

Also its more of a healing nerf so your healers may struggle more and lead to more deaths overall.

(17) MASSIVE Health and Damage Changes and how it Impacts each Tank Spec | Dragonflight Beta - YouTube

Buffs: DK.
Irrelevant nerf: DH, Guardian Druid, Warrior.
Overwhelming nerf: Paladin, Monk

Before Raimi comes crying about the word buff, I mean that DKs absolutely do not get affected at all at this “nerf”. the word buff just means that DKs as tanks are a lot more valuable now compared to other tanks.

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Ooo a video.

So I swap from druids to monk because druids got shafted, and out of all 12 classes my monk had the lowest /played time, I was interested to see how they go, but then Blizzard make this change and now I get ‘nerfed’ again, guess I won’t be tanking afterall.

Blizzard’s class designers have all the balance of a drunken peg-legged sailor.

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The new Expel Harm talent, “Strength of Spirit”, used to increase Expel Harm’s healing by up to 200%, based on your missing health.

They cut that in half to 100%.

Problem is… they did that because of Windwalker Monks. This talent is in the generic talent tree, not the Brewmaster one. And because people were complaining about Windwalkers in PvP, Blizzard nerfed the talent for all specs.

You would THINK that somebody would use their brain and just nerf it for Windwalkers, but… nope!

Anyway, Brewmasters were already BY FAR the lowest-healing tank of the 6, even before that 1 talent got nerfed. In fact, Brewmasters are the only tank in the game that needs to have a healer, in DF.

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Yea I noticed that when I was on my monk. It hurts BM monks I bet but I havent tesyed tanking stuff since last season.

Something though I noticed after first swapping to Monk and wondering why our healing is so low is that our purifying brew that clears 50% stagger is not counted as healing.

We have Gai Plins Brew that gives 25% of stagger removed into healing If you take that talent, so as you know the more stagger you remove at once the higher the healing, and with many spells simply extending or reducing stagger, 25% of that amount turned into self healing is not a lot.

If they counted the removed stagger as healing we might actually end up being top heals amongst tanks, especially since this is a % based. More health, more stagger, remove a % here and a % there.

Right now I have just shy of 100K health on this monk, at 200% stagger from some big boss hits I could purify and ‘heal’ 100K, but only if I take Gai Plins does it count for only 25K self healing.

I’m not talking about meter-counting. Meters have always been FUBAR for tanks because it counts absorbs as “healing” but damage reduction isn’t. “Healing meters” are worthless for tanks, and healers who complain about them are idiots.

I’m talking about a basic question: How long can you go with a dead healer, as a Brewmaster, compared to other tanks? In both low-intensity but prolonged content, and in harder content.

Or, put more simply, how good are Brewmasters at making the green bar go UP, after it’s gone down, compared to other tanks? Pretty bad.

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Yes but having a way to simply remove a portion of your incoming damage helps. Having say 100K stagger and just flat removing 50K of that means you are taking 50K less damage and therefore need less healing.

There is a reason someone like a DK does a lot of self-healing, it’s because their health bar is like a yo-yo, something I had trouble dealing with years ago when I started playing them, wondering why my health bar would drop so much and how to fit DS into my rotation to get the most healing out of it.

A monk with the right talents and rotation can just delete a portion of incoming damage so damage taken would be something that might be interesting to see now in conjunction with these health changes to see which tanks really are the better ones.

Cleansing stagger isn’t healing or self-sustain; it’s part of our base mitigation.

Where a bear or warrior tank reduces incoming damage by a massive amount, Monks take more than twice as much damage but most of it gets put in a mortgage. Shaving off the mortgage regularly is how Monk mitigation works. It has nothing to do with self-sustain.

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Prot Paladin, already looking to be the worst tank in DF, got a huge nerf, because of could they did. Blizzard just hates Paladins :confused:

Warrior blocks a % of melee hits - bigger melee swing = bigger blocked amount. Ignore pain ignores a numerical value of incoming damage, but its amount is based on % of hp (30% of your total hp is the ip cap) so even thought the incoming damage is increased, the amount it can ignore is also increases meaning no change.

Then consider things like spell reflect - it reduces magic damage taken by 20%, so no change BUT it can reflect a spell as is - bigger incoming damage = bigger outgoing damage.

Indom talent increases hp by a further 10% (no change) but spending 10 rage heals you for 1% of hp (more healing).

Impending victory is a 30% hp heal, more hp bigger healing.

Healing from deep wounds is based on damage done so no change BUT it does no healing if you are at 100% so by taking more damage it actually makes it heal a tonne more.

Also any thinkets that reflect damage (defense matrix etc) just agot a significant boost to their power.

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This actually makes it worse since you have more health, more incoming damage, but still the same outgoing so overall it will heal for less % of your health.

And something like this isn’t right, more health means more healing yes, but you are taking more damage so it doesn’t really change.

After assessing it all and thinking about it really it makes almost no difference to anyone but paladins. A DK is taking more damage and therefore their healing is higher, so no real change due to the higher incoming damage. A monk taking more damage means a larger stagger bar and therefore a larger purify amount, so, no real change.

We need to stop looking at just self_healing and go “Hurr durr tanks are broken” and look at the overall, the damage taken, the damage mitigated, our absorbs, like how stagger purified does not count for healing, it simply reduces damage taken which is something a DK does not have, they just take more damage, something warriors are great are dealing with, reducing incoming damage.

Currentlly the talent does no healing because we are at 100% hp most of the time, taking higher amounts of damage will only allow this talent to work is what i mean.

Agree. I dont like how ignore pain is counted as healing but blocked damage isnt. Stop treating mitigation as healing.

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Tanks having more hp is always beneficial for all tanks, but it is not to the samedegree for every tank . Some tank’s mitigation and self heals scale with HP, others don’t

The examples given above by others are pretty much it.