Elemental Tuning Updates

Aw man really ?

It really sounds to me like someone is merge shy and doesn’t submit their branches to the master branch when they’re asked to …

So the actual patch notes from 4 hours ago still list the two changes that were supposed to be reverted.

  1. Are we sure that these two things were scratched off the list?
    Because ele damage feels really low now compared to everyone else around me.

  2. Why did you basically delete any fun or flow that Arc Discharge added to the spec?
    The stated intent of the changes were “some changes were performing beyond our tuning goals”…
    It started out with three charges in the beta…now it’s down to just one. Why change fun gameplay mechanics when attempting to “real in tuning?”

  3. If it does turn out that ele is now under-performing in ST (highly likely), how long will we need to be a gutter spec before we are looked at again?

  4. Finally, why perform all of these tuning changes at the same time you fix a bug that was over-delivering on ST by 9%?

I thought the point of a rework was to improve gameplay, not lower damage, remove fun gameplay mechanics (Arc Discharge), neuter utility (a lot of our CD’s were basically cut in half with CDR removal), basically render poison totem useless, and have the spec end up in a worse position than they were before the rework.

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Came here to say the same thing, the patch notes on wowhead are not showing the reverted nerfs, if that’s true, we’re completely gutted at the moment, would really like to see a response or blue post from Blizz if they really did revert these changes or not.

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Welp the numbers are in from the kills since our “update.” We went from a pretty-confident place (not even top) to dead last on one of the ST fights…and on the only other one in the raid, we are right there with Augs where we belong.

Such a shame.

Thanks for “not nerfing us too much” blizz.

I guess my point is - why come in, mid-tier…rework us to take so much away, then purposely tune us to be bottom five?

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I guess AOE is fine but single target is in the dumpster…

Let me fix the spec : Aura buff 10% to lightning bolt, lava burst, flame shock, elemental blast, earth shock, icefury

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if poison totem is going to be a 2min cd it needs to remove all poison raidwide per pulse, seems it only cleanses 1 person per pulse right now (ill delete if im wrong)

ST damage on ele is REALLY bad now. I tried playing it for raid night and I went from the top spot to not even showing up in the top 10 on a fight. I had to switch to enhance to be competitive.

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It’s always worked like that. Something like 1 poison cleanse, per-pulse…every 1.5 sec for 8 sec (or similar).

Have had it for decades…and all of a sudden, DELETE (amongst other things), while simultaneously taking us from mid-pack to low-mid-pack with a single rework (or actual bottom tier if you look at only single-target bosses).

I think part of the problem is their bug-fix team doesn’t communicate with their weekly-tuning team, whom in-turn doesn’t communicate with their hotfix-tuning team.

In either event, we’re not so far off the actual bottom of the list (while still being basically bottom of the list) that we don’t require any attention at all now.

So we have to just accept a re-work that did arguably improve the actual rotation, but increased our AOE (by some amount), but made us much weaker in ST (to the point that we should be benched), ripped a lot of our utility and defensives away, and somehow … since they “partially reverted” the unwarranted nerf before enough data was collected, while simultaneously fixing the bugs that made us even be in the spotlight for a nerf - we’re supposed to just be happy about being bottom tier.

Thanks Blizz.

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yeah i stand by the 1.5 second pulse on pct makes it not the same as mass dispell. It made one new affix relatively negligible because the affix was a heal absorb and not a damage poison. For group-wide damage poison the last person pct hits still gets trucked and has to use a defensive if someone else cant cleanse them – thinking high level city keys. Balancing around one new affix seems wild to me, u just made a lame affix? Also nerfing pct just means more ppl in the group need their own cleanses and ppl without cant be invited.

but also…i dont care even a little bit about the PCT nerf with the state of our ST damage now and the doubled CD of our defensives with the rework

i also do not care what my ascendance model looks like while we are bad or bugged so im glad we got so much conversation and work put in there xD

everyone on my raid team sims at least 200k dps higher than me xD the dev 400k

Ele still feels fantastic in PvP, I’d say its well balanced atm. Wouldn’t really change much here or buff anything.

Ele in PvE seems to have gotten absolutely owned though. I think the nerfs to Stormbringer were just way too much, arc discharge going from 2 to 1 instant bolts/CLs feels bad for gameplay and was also a pretty big nerf itself, but there were many other nerfs that came alongside that, not to mention the nerf Lightning rod had already gotten.

I don’t think stormbringer should have gotten nerfed at all until the Ascendance bug was fixed and we could see the numbers from that. Its also fine for that to remain as the aoe hero tree while farseer gets buffed to become the ST hero tree possibly, but again ele seems to have gotten very overnerfed in PvE.

Sims don’t mean a whole lot across specs - is the problem.

This class is horrible, by the time i get a cast off in pvp i’m dead.

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No it isnt lmao, ele is still very good in pvp and you barely cast. When you do have to cast we have Spiritwalkers, usually used to guarantee you get stormkeeper off or just some free lava bursts, but we barely cast. Instants from stormkeeper, instants from primordial wave and ancestral swiftness (both 30 sec cds, stormkeeper 1 min cd) and then all of the lava surge procs in between those+earth shocks.

And the ice fury procs. Plus how routine communication works with multiple spells.

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wait are these two changes in the 11.0.7 patch now though?

Class and Spell Changes in the First Patch 11.0.7 PTR Build - Merging Hotfixes - Wowhead News

…under the talents section?..

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ig its just notes on ptr but kinda sus to see?

Yeah… They probably already had the nerfs in when they branched off to start working on 11.0.7, but hotfixed them out before going live.

Any more nerfs and we would officially be a dead class so I doubt it’s intentional, but I wouldn’t put it past them to leave it in on accident either.

If they are using git as version control… then someone in their team has not been merging the master branch into their feature branches, or it actually feels like maybe the team does not understand how git works at all…

In layman’s terms… there’s a main version of code, you add a new change, you grab that version and start working on it, then you merge it back in eventually.

If there are changes between those times, you need to merge the main version into your branch so you are always working on the latest version, otherwise you’re going to have merge conflicts and if you don’t know how to resolve them properly then you end up with this kind of stuff, where old bugs are reintroduced.