I don’t know if this is the place for this type of conversation, but I was most excited for this style of gameplay, I played a lot of Rift… so when they announced elemental storms, I was imagining like a 4 or 5 phase rift… that can eventually become like tiered and what not.
Honestly the elemental storms seem not only pointless for most people (raiders, pvp)
Plus the one thing people are playing the storms for (elemental lariat) is so random, the special mobs are random… just feels aweful… plus now everyone who got the recipe has taken the market.
I hope they change how the storms are played, drop crafting materials, etc I don’t know
Why you gotta be like this? For every piece of content Blizzard releases, there’s someone somewhere who enjoys playing it, even if they’re on the margins of marginal. There’s only so much “top end” content the game can sustain before running out of players who enjoy that level of play.
This would be nice. Elemental materials, basic recipes for themed items; the essence vendor could sell profession accessories along with the other gear.
Yea I don’t want to just say this sucks, without trying to add ways to improve… like I said this was my absolute favorite addition and I was just disappointed…
They need to add more to grind for, cause I can be normal raid in a week heroic in 2:… than everything from the storms are waste of time…
Can you imagine, crafting components, recipes, cosmetics, and that keys for them (like mythics) and better higher quality etc.
I don’t like how quickly they invalidated crafted gear. It should’ve been cosmetics, the crafting titan orbs, and embellishments to add the set bonuses to crafting gear that wasn’t limited to two pieces. Everyone would’ve won. People could still get easily farmed gear and crafters wouldn’t have been shafted.
I’m just not overthrilled with how long it would take you to farm up a full set of gear from those events, let alone a single piece. I hope they lower the prices eventually now that raiding is out and 360ish gear is more or less irrelevant.
I like crafting, definitely think it can be improved upon… but crafting definitely felt way more thought out than the elemental storms though.
Storms were like a night over some wine and brought up in casual conversation
I still say all green/blues should be linked to profession level, renown and skill set should allow for purples… plus either lower base ilvl for purples or remove the use of spark of ingenuity… all it did was funnel which pieces to start with.
Even worse, it’s just the world event from the pre-patch turned into “content” for the expansion.
A lot of us farmed that until our eyes bleed for the trinket and sets. We’re not too keen on doing it again any time soon. Especially after seeing the health amounts on the rares and how long they took to drop with people constantly flying in. I did one or two rares and called it quits on those.
I wasn’t expecting Rift level invasions, but I wasn’t expecting an exact copy of the pre-expansion event either.
The base gear can get you heroic or mythic, can’t remember… but you can get geared in less than a day through the storm. But after you do why go back… has no replay ability
I consider all content useful in its own way. That being said, I agree; sometimes that content can be disappointing or a little lackluster.
I’d like to see more availability with crafting mats, especially the roused/awakened elements. New, better crafting accessories would be nice. There could be a weekly event in Valdrakken to contribute to the battle effort with whatever your profession(s) are; then get a nice piece of gear, recipe, or rare mats from its completion. And not just donating the generic supply currency, but actual crafted items like 50 high quality health pots, mana pots, basic armour and weapons, inscripted runes, things like that.
Of course, I’d like to see npc listings for crafting orders. There’s a worgen that wants health potions over by the alchemy/inscription vendor, why can’t he put in a public order? Wishful thinking, but anything to include more avenues for crafting.
Yea I took a 2 year hiatus, cause BofA pissed me off, so I came back a month before Dragonflight, finished two expansions and was raid ready going into dragonflight on launch
The zone event catch-up mechanic was actually better than this… that’s bonkers to me honestly. Overall I’ve enjoyed the rest but holy cow this bugs me that there is such an amazing mechanic out like this and they were like no let’s just give the landscape a filter make everything super strong and just drop a new currency that goes out of date in the first week.
Agreed, the pre-expac release storms were fun. There was an obvious “prime” elemental that you’d need to smack around after you’ve embarrassed enough of its minions. That kind of happens now with the appearance of whatever “boss” is on shift to spawn, but there was something about the original storms that just felt better.
That bit aside, I have fun with them when I do decide to do them, and I like that they’re something I can just drop in and out of on a whim.
Me too, I really hope they continue to build on it and not just say “well, that’s good enough, let’s work on something else.”
This would have been so cool. I loved rift/invasion hunting in Rift, and IMO there hasn’t been a single MMO that’s done dynamic zone content since that’s hit the same way.
Lmao, wut? How you measure that? The number of storms it takes is entirely dependant on:
Where the storm is.
How long you grind for while it’s up.
How effective your grind group is.
How many people in your group.
Some storm locations are super bad for drop rates. Some don’t even work at all e.g. the waking shores one after the event is over near the obsidian citadel and all the mobs despawn.