Elemental shaman viability

it is on topic because if they considered ANY of what is being discussed to be anywhere remotely an exploit, it would have been hotfixed toot suite

that goes for /sit reck, seal twisting and totem twisting

That’s simply not true, though.

Vanilla ended with unfixed bugs. Some of them were exploitable. That’s a fact and you’re trying to pretend like every single bug got instantly fixed? It’s not realistic and it’s not true.

did you even watch the video?

There is nothing in the video that disagrees with anything I have said.

It simply doesn’t matter. You’re trying to use a few examples to prove a theorem. It doesn’t work that way.

“They fixed this bug” does not prove “They fixed every bug” and it never will, no matter how many examples you can find.

Seal twisting remained in the game until patch 3.1 when they removed Seal of Blood and changed Seal of Command into a cleave attack

I never played a Shaman but I imagine Totem Twisting remained in the game until at least LK as well…

Totem twisting remained in the game until they removed Windfury Totem.

But no part of this is relevant to the simple and obvious fact that abusing latency to lie to the server is an exploit.

then so is Seal/Totem Twisting as per Kevin Jordan yet they never took it out

you can’t have it both ways

It is literally not the same thing. I don’t know how I could possibly make this more clear.

You’re saying, basically, “Lightning bolt does nature damage, so if I can cheat by hacking my game files to make Seal of Command do nature damage, it’s fine because LB does nature damage”.

It’s not the same thing. It never will be. Your comparison fundamentally makes no sense.

it’s not my sense - it’s Kevin Jordan’s

the guy who literally designed every class/spec in the game

his design for totems was that they operate the same as Paladin auras - you drop one and you get the effect - you could never aura twist

It is also NOT WHAT HE SAID.

I’m genuinely starting to wonder if English is your first language at this point.

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WATCH THE VIDEO dude - he literally said that his design for Totems was that they function the same as auras

I did. You don’t understand the difference between “game mechanics were programmed a different way from the original design document” and outright cheating.

Windfury Totem, mechanically, was programmed in a way that the original designer did not intend. No player had anything to do with this. Once it made it into the game, it’s not cheating to use the version that exists in the game.

which is why…

wait for it…
wait for it…
wait for it…

THEY SAID SEAL/TOTEM TWISTING WAS CREATIVE USE OF GAME MECHANICS

And what exactly did they say about abusing latency to lie to the server and get false procs?

Oh, they said nothing about it? How interesting. I guess the whole thing is completely irrelevant, as it always has been.

cause that’s how Seal Twisting works lol - you use the 0.5 sec delay on SoC to cast Seal of Blood - totem twisting is the “easy” way of twisting

Which is a programmed mechanic and not using latency to bypass a mechanic.

PS - Totem twisting worked differently, and was based on the specific mechanics of Windfury Totem pulsing a buff onto weapons. They have the same name but aren’t mechanically the same thing.

which is why if they thought it was an exploit - they would have either patched/hotfixed it or written a forum thread informing players NOT to use/abuse it for fear of being banned

the twisting part is that paladins have a 0.5 sec window whereas Shaman have 10 secs iirc

as someone who has been given multiple time outs on these forums - you would be wise to not post either offensive words or images containing offensive words such as that

it doesn’t offend me but the CMs won’t look kindly on it

You are wasting your breathe on him. He is incapable of having a rationale discussion. He is either a massive troll or possesses absolutely no reading comprehension.

Good call, thanks, I forgot it had cursing at the end.