Elemental Rune Dungeon testing is now underway

As with Wrath of the Lich King Classic’s Titan Rune Dungeons, we aimed to create a way for players both returning or new to Cataclysm, as well as those creating alts, to gear up a bit quicker this far into the expansion.

It’s well known that the original Cataclysm’s Heroic dungeon difficulty was reduced substantially over the life of the expansion, to the point where most players continue to feel that the mechanics became trivial. Our goal with Protocol Inferno, our first Elemental Rune Dungeon difficulty, is to raise the challenge level to a point where, particularly for characters close to iLvl 346 gear, the mechanics need to be considered once again.

Also, in comparison to Wrath Classic’s Titan Rune Dungeons, Cataclysm’s dungeons are, from the outset, mechanically more complex than dungeons in Wrath. Looking back on Titan Rune Dungeons’ initial Alpha Protocol difficulty, and how that difficulty progressed to Beta and then Gamma, we believe the reception to the dungeons, their accessibility, and their difficulty progression would have been smoother had we not introduced new mechanics in Alpha. With Elemental Rune Dungeons: Protocol Inferno, we hope the original Cataclysm Heroic dungeon mechanics shine through.

Neat, are these new rune dungeons going to act like the Wrath ones where all the raid gear was shifted down a difficulty and the rune dungeons will drop tier 11 gear? Or will it be the same gear from the Heroics with scaled up ilevel?

So if I’m understanding this post you plan to make “cata dungeons the way they were before” sounds like you’re still following that pre nerf firelands mindset. Lets see how long it lasts.

Will ZA/ZG drop the new currency similar to the ICC 5mans in Wrath?

Please make random inferno queue award same VP as ZG/ZA so we can valor grind on the new content.

Otherwise it will be yet more troll dungeon spam