Elemental Immunities in SoD

Should they go?

Its never fun fighting an air elemental on your elemental shaman, a water ele on your frost mage or a fire ele on your destruction lock.

Maybe they should just toss that out in SoD … any thoughts?

Frost/Flame Shock + Lava Burst + Auto attack VS Air
Frost/Flame Shock + Lava Burst + Auto Attack VS Earth
Flame/Earth Shock + LB/CL + Auto Attack VS Water
Frost/Earth Shock + LB/CL + auto Attack VS Fire

Fireball/Arcane Missles with Ice Barrier up VS Water

Shadowbolt + Corruption/Curse VS Fire (assuming you take Incinerate)

Not seeing a problem. Just use your other spells.

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Yeah there are so many ways to deal with elemental mobs. I am confused…

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Well its not entirely focused on a mob in the open world. Keeping these kind of immunities around will keep certain specs from doing endgame content and that is something SoD (seems) to be trying to avoid.

This is a holdover from older sword & sorcery games. Elements that were steadily stripped out over the years as wow evolved. (Like the classes play-styles based on some in-world function instead of being different flavours of the same mechanics.)

Yes, it sucks, but it’s part of what makes vanilla, vanilla.

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Consider this though. We’re only seeing the 1-25 runes. We don’t know what other runes we’ll get.

Shaman might get a rune that turns Lightning Bolt into Heat Lightning. (just an imagination)

Mage/Lock has other ways of dealing damage/specs.

I’d say just give Shamans a way to convert Nature damage into another form in the 50-60 Rune gap.

Imagine the warrior whining if all elementals were immune to physical damage. Since the firelord obviously shouldn’t be damageable by puny axes and swords, this should be a change that they make.

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Melee forced to take Icy Enchant to damage fire bosses :cold_face:

Princess objects.

Nah, Once upon a time WoW was an RPG, and immersion is an important part of that. An elemental just shouldn’t take much, if any damage from it’s element. This isn’t exclusive spellcasters either, there are mobs out there that can’t be poisoned or bled.

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No. Those kinds of quirks made the world feel like a fantasy place, not just a hotbar rhythm game.

There are ways to work around it.

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lol step by step process of turning vanilla into retail. Step #14.

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ghostly enemies should be phys immune

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regardless of all the impressively dumb deflections above, it IS an issue primarily for tanks. Warlock tank threat will be tied to fire damage from Searing Pain, which means warlocks wont really be able to tank large swaths of lvl 60 content unless something is done. Likewise for shaman tanks and nature/fire damage. Blizzard wants the new tanks to be viable, so it would be ridiculous for them not to make them viable in Molten Core/AQ/etc. Therefore it’s almost certain that Blizzard will make adjustments, for tanks at the very least.

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The better alternative would be to ask Blizzard to add shadow threat generators to locks and Frost to shaman. Asking that we be able to kill an elemental lord of fire with…fire…that’s dumb. Most of the above “deflections” are very much valid. This is an RPG. Instead of asking that they dumb down the game, make suggestions that fit with the lore and setting of the game.

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yes Is it fun no Then get rid of it No I don’t care if it was in vanilla this is sod classic + If it’s not fun then why is it in the game ?

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I think a fair compromise would be to leave them immune in the world to keep that rough around the edges vanilla charm but remove them from raids because thats just not fun to be excluded from playing a spec you enjoy for a whole tier of content.

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They could always add runes that give your elemental spells the ability to ignore baseline resistances (not resistances from gear/buffs).

Something like “Rune of Felflame” for Warlock have it increase your Fire damage by X% and allows your fire spells to hit fire-affinity creatures. Dunno, just a thought.

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That’s what I’m forecasting as well

If the problem is “X spec is going to be unusable in end-game raids,” I think the more elegant and flavorful fix is, as other people have mentioned, to give each class a variety of damage types as options. Perhaps Shaman tanks will have to use a separate or limited suite of tools to tank certain bosses in MC, can you imagine what an epic challenge that will yield?