Elemental Blast has fallen off considerably since the changes brought in 11.0.5, mostly because of Arc Discharge, which now buffs Lightning Bolt damage so much to the point that it has to be prioritized over Elemental Blast. The time windows which were once prioritized to spend maelstrom on Elemental Blast are now mostly gone.
I think they need to buff totemic and bring EB into playstyle of totemic, the last thing enhance needs is even MORE power baked into spenders to the point that none of your builders matter. Lava lash is literally irrelevant as is.
What it needs is not a buff, what it needs is for blizzard to change how a few things work.
Arc discharge needs a longer duration or sent a bolt if you cast ele blast, second option is better, this is the actual problem, not the damage of ele blast. buffing ele blast will not solve this problem, only increasing the duration of the window, or making ele blast also launch a bolt when you have discharge. The devs needs to start focusing more on things that actually work rather than being fully committed to theme. oh but it’s stormbringer so everything should only work with pure lightning spells, yea, how about no, how about you actually make good interactions?
1: bring back 3 msw refund for tempest and make it baseline and work in AOE and st
2: supercharge back to 3 and works with elemental blast not as a bug but as a feature
3: arc discharge longer duration to use the buff, or it also works if you use ele blast and launches a bolt to the target. If you have double tempest, if launches a bolt or chain depending on which one you cast last, just like ascendance.
4: pwave primal maelstrom needs to be buffed to more or less match the MSW generation of static accumulation.
5: unnerf splinter
6: more things need to work with blast, things like supercharge and awakening storms, and even static accumulation yes.
7: lashing flame rework or removal, my suggestion would be buff instead of debuff and 50% damage+25 or 50% tick rate. So you would actually feel a little difference instead of it being just a damage amp
8: increase hailstorm max stacks to 20 or more.
9: msw max stacks to 15, only 10 can be used at a time though.
10: bones 4 % MSW proc baseline, the choice is between passive or CDR wolves.
11: less or no 2 talent nodes more talents to fill the tree back.
12: legacy procs stormbringer, and makes your next storm strike deal frost or frost and physical damage.
13: Unlimited power haste increase should be on msw spent, not on spender usage. Instead of 1% per spender, which is complete trash by the way, it should be like 0.5 haste per msw spent for 10/15 sec stacking.
They can adjust the window duration, or the haste %, instead of 15 sec it can be 10, or instead of 0.5 it can be 0.25.
There is no justifiable reason to purposefully design something badly.
The designed a stacking buff, that works based on spender usage, but the spenders can be from 1 to 10, and it only grants 1% per spender, who the hell thought this was good? Forget the performance, even the design is garbage. It’s so obviously badly designed. The obvious choice would be to make it work on msw spent, because duh.
Dunno how this would work for ele but for enhance just make eleblast replace LB but remove or halve the CD.
The damage isn’t really a whole lot different. The micro buffs are the reason to use eleblast anyway.
Totemic is fine it’s just half the tree is worthless. Stormbringer rotation isn’t hard either tbh. Both are simpler than previous iteration of shaman. Which already wasn’t that hard.
arc discharge does not change the prio of EB, in fact outside of the extra LR application in aoe that most probably aren’t aware of, arc discharge can practically be ignored
that being said, I can’t say I’m too much of a fan of the current requirements of using EB but that’s not exactly a simple solve.
I wouldn’t say the rotation is that different at all aside from the absolute snoozefest that is praying for Stormsurge resets to also proc sundering resets inside your asc window for Oversurged Earthsurge damage
most are still using SB though, but totemic is now within a range comfortable enough to be used if you want to use it (raid)
Using Totemic Storm in Raid. With the build you make use of Tempest Strikes and Unreletting Storms with the Crash Lightning. This build does it damage on the physical plane of damage. Since surging totem builds on physical damage as well as (flameshock?) damage, buffing the physical side makes the totem just slap. HARD. The sunder also boosts the totem up as well and that is the basic crux of how the build works.
Remember the totem has a 40 yard range, so moving it around is not as bad as it may seem. Also with the totem reduction points in the general tree, your totem will be up for every phase. It will set it to 24secs CD and the Totem stays up for 24.
For M+ I will play the same build, but change to Fire Nova, then take away Volcanic Blaze, only put one point in Ele Assult and add the last point to Alpha wolves. Admit I have not done a lot of M+ but now that I have a little more time to play, I plan to start running them more.
You wanna keep voltaic blaze cuz the earth mote 300% amp works on it. It will hit 6 targets for like 3-4 mil each totem phase. Plus to use nova you need LL talents and right now all things associated with LL in totemic are a DPS loss over spamming SS for phys wolves and sunder resets. Really the only change in talents for totemic ST vs AOE is specking out of unrelenting storms for crashing storms
Its a little different for M+ you can run the same setup, but from what I have seen on the target dummies, and low keys, the build I am using for M+ works. Remember Fire Nova is more of AOE while Ice strike and Hailstorm is more ST. You only need to Laval lash to spread your flameshock, and during totem phase you will still get the 300% from a regular flameshock. You still will have tremors, and your physical Alpha wolves will help with physical damage as they run around hitting targets when you use Crash Lightning.
Lastly and I forgot to say this, you can take a point out of Unreletting Storms, or just change it over to Converging Storms.
Give it a try. Just as Storm Totemic build would not seem to work because of the two talents loss, this build does work in M+ because of the nature of the content. Many more targets to hit and damage to spread around will add up to nice numbers.
I would love to see Ele blast work with primordial wave in some way. Maybe make primordial wave a longer cooldown and can double and hit every target with flame shock. Have buffs from ele bast stack 2 or 3 times max and that way you are getting a decent buff and some good damage out of it.
Maybe even allow it to have a higher % to send a surging bolt or when it procs a surging bolt it actually procs 3 to make up the difference of using Lightning bolt since it has a chance for MSW refund.
Just some ideas. I’d also rework the haste buff from primordial since we would be getting a possible haste buff out of the ele blast and make it something like if ele blast would only hit one target it will triple cast.
Just ideas, I know it may not be totally balanced but atleast gives elementalist build something different