Ele tier nerfed 50% from original version. Why should a raid lead pick an ele shaman?

As if you needed another reason to not bring an Elemental Shaman to a dungeon or raid, Blizz goes and nerfs their tier set to be half of what it was from the original release of the tier set.

We don’t have Windfury.
We don’t have Ancestral Protection Totem.

Blizzard loves to go on about “bring the player not the class” but even if at a personal skill level your play is equal to others, it doesn’t matter because you don’t bring any unique utility that another class can bring along with a stronger tier or more DPS. Need a speed boost? Bring a druid or use a lock gate. Need a slow? Bring a druid or hunter. Need windfury? Swap enhancement.

Additionally, the damage profile is incredibly flat over the course of the fight. There’s no real burst of damage that you might need to get past breaking a shield or killing adds ASAP. They’re never top damage in Single Target and their AoE gets outpaced by any other class without a target cap.

I knew that I would have to swap to another class and got my Warlock ready, I just didn’t think that they’d destroy the tier this badly for Ele shamans to pound another nail in the coffin.

Whoever designs the elemental shamans, can you at least give us a reason behind why a middle-of-the-pack spec at best is getting such impactful nerfs? The only Dev note we got was " Developers’ notes: The tooltip for the 2-set bonus will be updated to reflect this change in a future update. " As if we’re not even important enough for you to finish nerfing us to go and start working on other classes.

Please prove me wrong. Please let us know how, if you’re in a raid and it’s between 2 people of equal skill, but one of them is an ele shaman, why would you bring that over any other spec?

Please don’t tell me that this has anything to do with PvP. You have the ability to make the effects of the tier be different in PvP and there’s a small overlap in players who both PvP and raid to high degrees.

RIP elemental shaman mains.

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Even Windrush STILL has the by 30% movespeed nerf compared to Stampeding Roar, which is actually a 1 minute cooldown when talented into it. It’s absurd.

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will this make eye shaman unplayable

No but we were top tier and this might affect it, they’ve taken away a lot from us 2 days before the patch

I’m debating between ele/balance

If you are so worried about being at the top of the meters why are you maining Elemental to begin with? Most of us play Elemental right now because it’s fairly fun. I am sure a lot will struggle when having to swap from fire to lighting but it does get awesome feeling.

The best advice I can give you is a derivative of blizzard’s own “Bring the player not the class.”–Play the class not the meta.

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You are right, problem is the lightning build is not fun tbh

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As everyone would have guessed, ele is not completely good and there’s not much chance of being buff.
For personal advice, look for other specifications, especially if you’re mainly playing raid.
I think I’ve seen this scene more than 10 times. It’s always released at the beginning of the season with insufficient performance, and it’s getting buffed little by little with .5 patches going on. This happens every season and there were few exceptions.
The dev in Blizzard who doesn’t know who always overestimate ele. And the dev releases ele with too weak performance. And in the middle of the season, when bad statistics are confirmed, Blizzard only does a little buff.
There are few exceptions because this is a human problem. I saw an exception only once during the BfA.

I have an elemental shaman. Been playing since chain lightning was strong enough to pull a bunch of adds off a tank if your crit was too high. But as expansions came out, shamanating become less and less fun. Until now we are in 10.7. My shaman has a 414 ilvl. My pally, which I rarely play, has a 398 ilvl. Don’t even know how to play it - grab a cookie cutter build from Methodgg, drop the spells on my bars, re arrange the spells a few times while beating up test dummies. Now I can do 90k dps on the council. My shaman can barely sustain 40k.

I’m thinking its time to stop playing shaman. Unless of course they have them in Final Fantasy 14

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If you’re ever doing less than 150k on primal council as ele at 414 ilvl youre doing something seriously wrong.

If you’re doing 40k then I’m assuming you’re just horrific at the game

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Yet your profile says 408… and you are comparing a fight with constant movement for caster and a follow the grouped up bunched punching bags for melee. They just aren’t the same fight. After checking your logs you are pulling only 40k because they are sub par parses due to skill not because of class disparity. You aren’t going to win the DPS race against any class with numbers like that. Why not try reading guides or better yet watching them on Youtube where they show you how our spec works. Also checking the similarly named paladin(marqadin) in your guilds with an ilvl close enough to what you mentioned has never pulled any kind of numbers you are purporting. You do know your logs are public right? Why lie?

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It’s not about them being at the top of the meters. It’s their damage profile and overall damage over the course of the fight combined with their lack of raid/dungeon utility which makes them consistently at the back of the pack. It’s about the fact that elemental feels like one of the most forgotten about specs in WoW and the only buffs they get are at the end of a tier or end of expansion when it matters the least. On top of that, Shaman is one of the only classes where each spec is drastically different from each other. Playing Ele doesn’t translate at all into playing enhance or restoration. The only good thing about Ele itself is that it can be a bit versatile in the different builds you can have, but if each of those builds is average-at-best compared to other specs, why should someone play it, and why should a raid lead pick an ele shaman over any other player of another class with similar skill that also brings more utility?

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They subscribe to the line of thought that the shaman is the jack of all trades in utility but shouldn’t be the master at any of it.

No one stated they should be a master of the meters but be viable. In the current state they are not viable in any content.

I’m seriously considering keeping S1 2 piece for session 2 pvp

Ele is ok but the nerf to the 4 piece should be reverted. The one thing it was strong at was aoe dps and they over nerfed it. Ele is squishy in m+/raid and it doesn’t bring a significant buff like balance or mage. Ele is not comparable to lock or shadow priest by any means in raiding and m+ for buffs/utility and damage especially once lock gets class trinket.

Tldr only play ele if you love it and know blizzard will not treat it in the same manner as other hybrid dps casters.

god damn, easy bro. no need to completely and unequivocally BTFO somebody that hard

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The fact that moonkin get a 12% crit aura for everyone around them and shaman get… a 20% crit bonus totem that is only available as a PvP ability is very disappointing… and it only lasts a fraction of windfury (iirc - I think I dropped it once in PvP since returning and immediately switched it for more useful/essential talents)

What ever happened to being able to drop 4 totems down at once? I want our fire totems back, and buff totems, and watershield… the movement speed totem should be a 2 minute totem and provide a constant buff. We have no reason to use totem recall because theres only one totem (WF) worth moving around but why do that when you can just… drop it where you are. Using a precious GCD to recall one or two totems is pointless in pvp.

Same deal with like ever totem we have. They need to return to 2 minute durations standard, 4 elements. Things like cap totem or tremor totem would remain as short duration CD totems. Etc.

Totems should not cost mana, that should be a unique trait. They already cost a GCD to drop, our mana is already very limited. I frequently go OOM in either spec and shaman appears to be the only spec that ends up in resource starved situations (like arms warriors rage issue) which really takes me back to classic days lol.

Who remembers GCD for each totem before we got the 4 totem drop?

The most accurate thing I’ve seen and it applies to all 3 shaman specs in S2 IMO lmao