Ele Shaman Changes (My ideas for a Rework)

Small quality of life, but I kind of wish excess Maelstrom, energy generated that goes above the cap, should just be converted into discount ST damage using the old Earthen Rage ability. I’m not talking about a perfect or fantastic conversion of maelstrom to damage (which should be what Earth Shock and Earthquake represent) Even if it’s just conversion of 13% conversion of damage overtime (~260 dmg per maelstrom), I’d suspect it’d barely amount to 2% of overall damage

A) Alleviates over-capping during various abilities such as Stormkeeper and Icefury that can’t be full accounted for nor can they be avoided to maintain proper form
B) In PvP in particular, pooling and overcapping is a strategic decision. And even if you’re not pool full, you’re certainly pooling at half.
C) Provides the player in-game feedback as to the times, amount, and severity of their gameplay
D) Provides developers meta-game feedback as to the times, amount, and severity of the maelstrom energy economic issues

Yes, it’s true purpose isn’t as a buff to damage directly, but a data rider to tell developers how much Maelstrom feels terrible. Hahaha. Cause you can tell a developer to check the energy levels of characters all day long to support a long and detailed log crawl all you want, but that Rogue-ian/Druidic focused mind has already tuned all that out if it isn’t related directly into damage ratios or better yet raw damage. Their concept of energy left on the table in the form of builders or spenders that you might not want to immediately spend all of all the time is foreign when their paradigm is flipped on its head.

Look, I’m not saying you have to have a socio-economic deep dive analysis of the vectors affecting the micro economic exchange of maelstrom to damage to understand elemental. But for an aspect that is treated like a core gameplay mechanic, when you look at the overall impact of the ability in the mix of damage. It often just feels like the two Maelstrom spenders perform little better than controlled trinkets.

There’s 0 chance next expansion is in June (in 4 months). There’s still season 4 and a month of pre-patch. Cross-realm mythic isn’t even unlocked yet for season 3.

Just reading the Wowhead article looking at enhancement shaman and WordUp, it’s a divine deep dive. While the Elemental review succinctly laid out the sentiment of missed opportunity, the Enhancement review has run with it expanding on those touchstones with point by point analysis and even recommendations. It really talks to the fantastic overall design of the talent choices that recognizes the work that really make the specs fun to play enabling distinct gameplay options within a small decision space.

Im simply going off the roadmap,

And cross realm mythic will be opening up,

While they might not stick to the roadmap exactly, it’s really the best idea we have at this moment.

The roadmap shows release late summer to early fall. Summer for 2024 is officially June 20 2024 to Sept 22 2024. Assuming a late summer release will put it in September. Maybe late August.

Yes cross realm mythic will open next week but the fact is it isn’t open yet. Blizzard will not open it for a few weeks just to start season 4 a few weeks later.

Assuming the remainder of season 3 plus a few months of season 4 plus a month of prepatch will make your June 2024 release date impossible.

Very true, I’ve just googled NA Summer (sorry not in America), well at least Pre Patch starts in June? So a July/August release? It seems 11.05 be September ish.

This be a lot easier if they just had dates :joy:.